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Ignore:
Timestamp:
Oct 29, 2008, 5:19:02 PM (16 years ago)
Author:
scheusso
Message:

client→server synchronisation of controllable entities works now

File:
1 edited

Legend:

Unmodified
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  • code/branches/objecthierarchy/src/network/packet/Gamestate.cc

    r2041 r2062  
    357357    assert(it->second->objectID==oldobjectheader->objectID);
    358358    *newobjectheader = *oldobjectheader;
    359     objectOffset=sizeof(uint8_t)+sizeof(bool); //skip the size and the availableDate variables in the objectheader
     359    objectOffset=sizeof(uint8_t)+sizeof(bool); //skip the size and the availableData variables in the objectheader
    360360    if(it->second->doSelection(HEADER->id)){
    361361      newobjectheader->dataAvailable=true; //TODO: probably not neccessary
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