- Timestamp:
- Apr 8, 2009, 12:58:47 AM (16 years ago)
- Location:
- code/branches/questsystem5
- Files:
-
- 2 edited
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- Unmodified
- Added
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-
code/branches/questsystem5
- Property svn:mergeinfo changed
-
code/branches/questsystem5/src/orxonox/objects/weaponSystem/WeaponSystem.h
- Property svn:mergeinfo changed
r2907 r2908 53 53 //void fire(); 54 54 void fire(WeaponMode::Enum fireMode); 55 //void setActiveWeaponSet(unsigned int n); 55 56 void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); 56 57 WeaponSet * getWeaponSetPointer(unsigned int n); … … 58 59 WeaponPack * getWeaponPackPointer(unsigned int n); 59 60 void setNewMunition(std::string munitionType, Munition * munitionToAdd); 60 void setNewSharedMunition(std::string munitionType, Munition * munitionToAdd);61 61 Munition * getMunitionType(std::string munitionType); 62 62 … … 74 74 std::vector<WeaponPack *> weaponPacks_; 75 75 std::map<std::string, Munition *> munitionSet_; 76 WeaponSet *activeWeaponSet_; 76 77 Pawn *parentPawn_; 77 78 };
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