Changeset 5076
- Timestamp:
- May 15, 2008, 2:24:19 PM (17 years ago)
- Location:
- data/Media
- Files:
-
- 22 deleted
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/Media/materials/scripts/Orxonox.material
r5055 r5076 1 1 2 3 material Orxonox/Shot4 {5 technique6 {7 pass8 {9 lighting off10 scene_blend alpha_blend11 depth_check off12 13 texture_unit14 {15 texture shot.tga16 }17 }18 }19 }20 2 21 3 … … 96 78 } 97 79 98 99 material Orxonox/BackGround 100 { 101 technique 102 { 103 pass 104 { 105 106 lighting off 107 scene_blend alpha_blend 108 depth_check off 109 texture_unit 110 { 111 texture backGround.tga 112 } 113 } 114 } 115 } 116 117 material Orxonox/EnergyBackground 118 { 119 technique 120 { 121 pass 122 { 123 124 lighting off 125 scene_blend alpha_blend 126 depth_check off 127 texture_unit 128 { 129 texture EnergyBackground.tga 130 } 131 } 132 } 133 } 134 135 material Orxonox/Clock 80 material Orxonox/Radarb 136 81 { 137 82 technique … … 140 85 { 141 86 lighting off 142 scene_blend alpha_blend143 87 depth_check off 88 scene_blend colour_blend 89 ambient 0 0 0 0.5 144 90 145 91 texture_unit 146 92 { 147 texture clock.tga93 texture radar2.tga 148 94 } 149 95 } … … 151 97 } 152 98 153 material Orxonox/ Gun99 material Orxonox/Radarblabla 154 100 { 155 101 technique … … 158 104 { 159 105 lighting off 160 scene_blend alpha_blend161 106 depth_check off 107 scene_blend colour_blend 108 ambient 0 0 0 0.5 162 109 163 110 texture_unit 164 111 { 165 texture gun.tga112 texture radar.tga 166 113 } 167 114 } … … 169 116 } 170 117 171 material Orxonox/ Man118 material Orxonox/Radar 172 119 { 173 120 technique … … 176 123 { 177 124 lighting off 178 scene_blend alpha_blend179 125 depth_check off 180 181 texture_unit 182 { 183 texture man.tga 184 } 185 } 186 } 187 } 188 189 material Orxonox/MapBackGround 190 { 191 technique 192 { 193 pass 194 { 195 lighting off 196 scene_blend alpha_blend 197 depth_check off 126 scene_blend colour_blend 127 ambient 0 0 0 0.5 198 128 199 129 texture_unit … … 205 135 } 206 136 207 material Orxonox/MyShip208 {209 technique210 {211 pass212 {213 lighting off214 scene_blend alpha_blend215 depth_check off216 137 217 texture_unit218 {219 texture MyShip.tga220 }221 }222 }223 }224 225 material Orxonox/RacketBackground226 {227 technique228 {229 pass230 {231 lighting off232 scene_blend alpha_blend233 depth_check off234 235 texture_unit236 {237 texture RacketBackground.tga238 }239 }240 }241 }242 243 244 material Orxonox/TargetBackground245 {246 technique247 {248 pass249 {250 lighting off251 scene_blend alpha_blend252 depth_check off253 254 texture_unit255 {256 texture TargetBackground.tga257 }258 }259 }260 }261 262 material Orxonox/PrimarBackground263 {264 technique265 {266 pass267 {268 lighting off269 scene_blend alpha_blend270 depth_check off271 272 texture_unit273 {274 texture PrimarBackground.tga275 }276 }277 }278 }279 280 material Orxonox/PrimarSample281 {282 technique283 {284 pass285 {286 lighting off287 scene_blend alpha_blend288 depth_check off289 290 texture_unit291 {292 texture PrimarSample.tga293 }294 }295 }296 }297 298 material Orxonox/PrimarChoice299 {300 technique301 {302 pass303 {304 lighting off305 scene_blend alpha_blend306 depth_check off307 308 texture_unit309 {310 texture PrimarChoice.tga311 }312 }313 }314 }315 138 316 139 material Orxonox/RedPoint … … 326 149 texture_unit 327 150 { 328 texture RedPoint.tga151 texture dot1.tga 329 152 } 330 153 } … … 332 155 } 333 156 334 material Orxonox/EnergyDistrBackground335 {336 technique337 {338 pass339 {340 lighting off341 scene_blend alpha_blend342 depth_check off343 344 texture_unit345 {346 texture EnergyDistrBackground.tga347 }348 }349 }350 }351 352 material Orxonox/shieldLeftTop353 {354 technique355 {356 pass357 {358 lighting off359 scene_blend alpha_blend360 depth_check off361 362 texture_unit363 {364 texture ShieldLeftTop.tga365 }366 }367 }368 }369 370 material Orxonox/shieldRightTop371 {372 technique373 {374 pass375 {376 lighting off377 scene_blend alpha_blend378 depth_check off379 380 texture_unit381 {382 texture ShieldRightTop.tga383 }384 }385 }386 }387 388 material Orxonox/shieldLeftBottom389 {390 technique391 {392 pass393 {394 lighting off395 scene_blend alpha_blend396 depth_check off397 398 texture_unit399 {400 texture ShieldLeftBottom.tga401 }402 }403 }404 }405 406 material Orxonox/shieldRightBottom407 {408 technique409 {410 pass411 {412 lighting off413 scene_blend alpha_blend414 depth_check off415 416 texture_unit417 {418 texture ShieldRightBottom.tga419 }420 }421 }422 }423 424 material Orxonox/TimeBackground425 {426 technique427 {428 pass429 {430 lighting off431 scene_blend alpha_blend432 depth_check off433 434 texture_unit435 {436 texture TimeBackground.tga437 }438 }439 }440 }441 157 442 158 material Orxonox/Crosshair
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