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Ignore:
Timestamp:
May 28, 2008, 8:03:27 PM (17 years ago)
Author:
janise
Message:

fixed my own mistake

File:
1 edited

Legend:

Unmodified
Added
Removed
  • data/Media/materials/scripts/Bump_Specular.material

    r5119 r5122  
    55
    66// Bump map vertex program, support for this is required
    7 vertex_program BumpMapVP cg
     7vertex_program BumpMap2VP cg
    88{
    99        source BumpMapping.cg
     
    1313
    1414// Bump map fragment program, support for this is optional
    15 fragment_program BumpMapFP cg
     15fragment_program BumpMap2FP cg
    1616{
    1717        source BumpMapping.cg
     
    2121
    2222// Bump map with specular vertex program, support for this is required
    23 vertex_program BumpMapVPSpecular cg
     23vertex_program BumpMap2VPSpecular cg
    2424{
    2525        source BumpMapping.cg
     
    2929
    3030// Bump map fragment program, support for this is optional
    31 fragment_program BumpMapFPSpecular cg
     31fragment_program BumpMap2FPSpecular cg
    3232{
    3333        source BumpMapping.cg
     
    8484
    8585                        // Vertex program reference
    86                         vertex_program_ref BumpMapVPSpecular
     86                        vertex_program_ref BumpMap2VPSpecular
    8787                        {
    8888                                param_named_auto lightPosition light_position_object_space 0
     
    9292
    9393                        // Fragment program
    94                         fragment_program_ref BumpMapFPSpecular
     94                        fragment_program_ref BumpMap2FPSpecular
    9595                        {
    9696                                param_named_auto lightDiffuse light_diffuse_colour 0
     
    181181
    182182                        // Vertex program reference
    183                         vertex_program_ref BumpMapVP
     183                        vertex_program_ref BumpMap2VP
    184184                        {
    185185                                param_named_auto lightPosition light_position_object_space 0
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