Changeset 6387 for code/branches/presentation2/src/orxonox/gamestates
- Timestamp:
- Dec 21, 2009, 1:18:36 PM (15 years ago)
- Location:
- code/branches/presentation2/src/orxonox/gamestates
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2/src/orxonox/gamestates/GSGraphics.cc
r6150 r6387 64 64 void GSGraphics::activate() 65 65 { 66 66 67 67 } 68 68 -
code/branches/presentation2/src/orxonox/gamestates/GSLevel.cc
r6150 r6387 90 90 // level is loaded: we can start capturing the input 91 91 InputManager::getInstance().enterState("game"); 92 92 93 93 // connect the HumanPlayer to the game 94 94 PlayerManager::getInstance().clientConnected(0); … … 105 105 InputManager::getInstance().leaveState("game"); 106 106 } 107 107 108 108 // disconnect all HumanPlayers 109 109 PlayerManager::getInstance().disconnectAllClients(); … … 135 135 for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) 136 136 this->staticObjects_.insert(*it); 137 137 138 138 // call the loader 139 139 COUT(0) << "Loading level..." << std::endl; -
code/branches/presentation2/src/orxonox/gamestates/GSMainMenu.cc
r6378 r6387 96 96 CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated")); 97 97 CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu")); 98 98 99 99 // create command to change sound path 100 100 CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::setMainMenuSoundPath, this), "setMMSoundPath")); -
code/branches/presentation2/src/orxonox/gamestates/GSRoot.cc
r6378 r6387 55 55 NetworkFunctionBase::destroyAllNetworkFunctions(); 56 56 } 57 57 58 58 void GSRoot::printObjects() 59 59 {
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