- Timestamp:
- Jan 27, 2011, 3:58:04 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/ai/src/orxonox/controllers/ArtificialController.h
r7163 r7832 37 37 #include "Controller.h" 38 38 #include "controllers/NewHumanController.h" 39 #include "weaponsystem/WeaponSystem.h" 39 40 40 41 namespace orxonox … … 77 78 static void passivebehaviour(const bool passive); 78 79 static void formationsize(const int size); 80 81 virtual void doFire(); 79 82 80 83 protected: … … 138 141 WeakPtr<Pawn> target_; 139 142 bool bShooting_; 143 144 int numberOfWeapons; 145 int weapons[WeaponSystem::MAX_WEAPON_MODES]; 140 146 141 147 private: 148 void setupWeapons(); 149 bool bSetupWorked; 142 150 }; 143 151 }
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