Changeset 8578 for code/branches/presentation/data
- Timestamp:
- May 25, 2011, 9:22:53 PM (14 years ago)
- Location:
- code/branches/presentation/data
- Files:
-
- 3 edited
- 4 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation/data/defaultConfig/keybindings.ini
r8480 r8578 21 21 KeyDown="scale -1 moveFrontBack" 22 22 KeyE="scale -1 rotateRoll" 23 KeyEnd= boost23 KeyEnd="boost" 24 24 KeyEquals= 25 25 KeyEscape="keyESC" … … 119 119 KeySlash= 120 120 KeySleep= 121 KeySpace= boost121 KeySpace="boost" 122 122 KeyStop= 123 123 KeySystemRequest="printScreen" -
code/branches/presentation/data/levels/includes/weaponSettingsAssff.oxi
r7845 r8578 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 27 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 <LightningGun mode=1 muzzleoffset="0,0,0" damage= 23/>28 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 29 29 </Weapon> 30 30 <Weapon> … … 36 36 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 37 37 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 38 <LightningGun mode=1 muzzleoffset="0,0,0" damage= 23/>38 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 39 39 </Weapon> 40 40 <Weapon> 41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage= 50 />42 <RocketFire mode=3 muzzleoffset="0,0,0" damage= 100 />41 <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 42 <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 43 43 </Weapon> 44 44 </WeaponPack> -
code/branches/presentation/data/levels/templates/spaceshipAssff.oxt
r7845 r8578 12 12 initialhealth = 100 13 13 14 primaryThrust = 100; 15 auxilaryThrust = 30; 16 rotationThrust = 25; 14 shieldhealth = 30 15 initialshieldhealth = 30 16 maxshieldhealth = 50 17 shieldabsorption = 0.8 18 reloadrate = 1 19 reloadwaittime = 1 20 21 primaryThrust = 100 22 auxilaryThrust = 30 23 rotationThrust = 25 24 25 boostPower = 15 26 boostPowerRate = 1 27 boostRate = 5 28 boostCooldownDuration = 10 29 30 shakeFrequency = 15 31 shakeAmplitude = 7 17 32 18 33 collisionType = "dynamic"
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