Changeset 8942 for code/branches/gamecontent/data
- Timestamp:
- Nov 18, 2011, 6:52:21 PM (13 years ago)
- Location:
- code/branches/gamecontent/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gamecontent/data/levels/fightInOurBack.oxw
r8891 r8942 110 110 name="Fight in our back" 111 111 description="Our fleet is far ahead of us. We need to get rid of all the enemies in its back, because we do not want our enemies to attack from everywhere. So let us clear this Sector!" 112 gametype= TeamDeathmatch112 gametype=Mission 113 113 > 114 114 <templates> … … 214 214 <?lua for i=0,0,1 do 215 215 x=800 216 health= 2050216 health=1500 217 217 ?> 218 218 <!--Transporter 1--> … … 239 239 240 240 <?lua for j=0,1,1 do 241 health=1 600241 health=1300 242 242 x=800 243 243 z=j*300 -
code/branches/gamecontent/data/levels/missionOne.oxw
r8932 r8942 57 57 <events> 58 58 <trigger> 59 <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 59 <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff> 60 <EventTrigger invert=true> 61 <events> 62 <trigger> 63 <EventListener event="attack" /> 64 </trigger> 65 </events> 66 </EventTrigger> 67 </TeamSpawnPoint> 60 68 </trigger> 61 69 </events> … … 163 171 </QuestEffectBeacon> 164 172 173 <QuestEffectBeacon times=1> <!-- alternative quest end --> 174 <effects> 175 <CompleteQuest questId="missionOne.DuballStation" /> 176 </effects> 177 <events> 178 <execute> 179 <EventListener event=toHydroFarmer /> 180 </execute> 181 </events> 182 </QuestEffectBeacon> 183 165 184 <!--helper trigger to end the getHelp quest --> 166 185 <DistanceTrigger name="getHelpEnd" position="-47000,-1000,1300" distance=1400 target="SpaceShip" stayActive="false" delay=0.1> … … 228 247 </events> 229 248 </QuestEffectBeacon> 249 250 <!-- End the quest after own destruction of spacecruiser --> 251 <QuestEffectBeacon position="-100,0,0" times=1> 252 <effects> 253 <FailQuest questId="missionOne.getHelp" /> 254 </effects> 255 <events> 256 <execute> 257 <EventListener event="failQuest" /> 258 </execute> 259 </events> 260 <attached> 261 <DistanceTrigger name="failQuest" position="-47000,-1000,1300" distance=2300 target="SpaceShip"> 262 <EventTrigger> 263 <events> 264 <trigger> 265 <EventListener event="gameEnd" /> 266 </trigger> 267 </events> 268 </EventTrigger> 269 </DistanceTrigger> 270 </attached> 271 </QuestEffectBeacon> 272 273 230 274 231 275 … … 335 379 336 380 <!-- Blinking Billboard should be replaced with WAYPOINT --> 337 <BlinkingBillboard position="-900,640,600" frequency=0. 4 amplitude=2 material="Flares/lensflare" colour="1,1,0">381 <BlinkingBillboard position="-900,640,600" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> 338 382 <events> 339 383 <visibility> … … 466 510 467 511 <!-- @Objects: 4 boxes (uncontrolled pawns) --> 468 <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >512 <Pawn team=1 health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box > 469 513 <events> 470 514 <visibility> … … 480 524 </Pawn> 481 525 482 <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true">526 <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box visible="true"> 483 527 <events> 484 528 <visibility> … … 493 537 </collisionShapes> 494 538 </Pawn> 495 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >539 <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1> 496 540 <events> 497 541 <visibility> … … 506 550 </collisionShapes> 507 551 </Pawn> 508 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box >552 <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box team=1> 509 553 <events> 510 554 <visibility> … … 889 933 890 934 <!-------------------------------------- PART FOUR : Get Help ---------------------------------------> 891 <!-- TODO: cruiserKilled --> 935 892 936 <Trigger name="famer1" mode="and" stayActive="true"> 893 937 <DistanceTrigger position="-48200,100,0" target="Pawn" distance=650 stayActive="true" delay=0 /> … … 932 976 <!-- @Objects: HYDROGEN FARMER & DOCKING --> 933 977 <SpaceShip 978 team=0 934 979 position="-48900,100,0" 935 980 roll=90 yaw=0 pitch=20 … … 1006 1051 <SpaceShip 1007 1052 template = "spaceshipspacecruiser" 1053 team = "0" 1008 1054 position = "-48900,800,0" 1009 1055 orientation = "-0.14, 0.68, 0.68, 0.223" … … 1150 1196 1151 1197 <!-------------------------------------- The attack ---------------------------------------> 1152 1153 1198 <!-- TODO: 1154 1199 - update spaceshipTransporter 1155 1200 - bots do friendly fire (is drone function reusable?) 1156 1201 --> 1202 1203 <!-- Fallback Spawnpoint: on cruiserdeath caused by pirates. Unfortunately unstable behaviour concerning activity. --> 1204 <TeamSpawnPoint team=0 position="2000,1500,-1500" direction="-1,-1,1" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser> 1205 <events> 1206 <activity> 1207 <EventListener event="attack" /> 1208 </activity> 1209 </events> 1210 </TeamSpawnPoint> 1157 1211 1158 1212 <!-- @Triggers: toHydroFamer <-> first portal usage … … 1607 1661 </Scene> 1608 1662 </Level> 1663 1609 1664 <!-- TODO: 1610 1665 - Story & more precise Questmessages; more quest hints; fail-quest; -
code/branches/gamecontent/data/levels/pirateAttack.oxw
r8706 r8942 28 28 name="Dani's Testlevel" 29 29 description="Erste Versuche mit den Quests" 30 gametype= TeamDeathmatch30 gametype=Mission 31 31 > 32 32 … … 252 252 </events> 253 253 </QuestEffectBeacon> 254 <!--Stick found--> 254 <!--Stick found-->zz 255 255 <QuestEffectBeacon position="4800,5785,-10725" times=1> 256 256 <attached>
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