55 virtual void processEvent(
Event&
event)
override;
56 virtual void changedActivity()
override;
57 virtual void changedVisibility()
override;
64 {
return this->targetname_; }
66 virtual void loadedNewXMLName(
BaseObject*
object)
override;
#define _ObjectsExport
Definition: ObjectsPrereqs.h:60
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
Definition: Attacher.h:47
virtual ~Attacher()
Definition: Attacher.h:51
The StaticEntity is the simplest derivative of the orxonox::WorldEntity class.
Definition: StaticEntity.h:50
::std::string string
Definition: gtest-port.h:756
Structure to describe a single event.
Definition: ScriptController.h:42
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
xmlelement
Definition: Super.h:519
WorldEntity * target_
Definition: Attacher.h:69
The Event struct contains information about a fired Event.
Definition: Event.h:51
std::list< WorldEntity * > objects_
Definition: Attacher.h:71
std::string targetname_
Definition: Attacher.h:70
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
const std::string & getTarget() const
Definition: Attacher.h:63
Shared library macros, enums, constants and forward declarations for the objects module ...
Definition: XMLNameListener.h:42