Orxonox  0.0.5 Codename: Arcturus
EventDispatcher.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
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13  * This program is distributed in the hope that it will be useful,
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16  * GNU General Public License for more details.
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21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * ...
26  *
27  */
28 
35 #ifndef _EventDispatcher_H__
36 #define _EventDispatcher_H__
37 
38 #include "objects/ObjectsPrereqs.h"
39 
40 #include <list>
41 #include "core/BaseObject.h"
42 
43 namespace orxonox
44 {
46  {
47  public:
48  EventDispatcher(Context* context);
49  virtual ~EventDispatcher();
50 
51  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
52 
53  virtual void processEvent(Event& event);
54 
55  void addTarget(BaseObject* target);
56  BaseObject* getTarget(unsigned int index) const;
57 
58  private:
59  std::list<BaseObject*> targets_;
60  };
61 }
62 
63 #endif /* _EventDispatcher_H__ */
#define _ObjectsExport
Definition: ObjectsPrereqs.h:60
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
std::list< BaseObject * > targets_
Definition: EventDispatcher.h:59
Structure to describe a single event.
Definition: ScriptController.h:42
xmlelement
Definition: Super.h:519
The Event struct contains information about a fired Event.
Definition: Event.h:51
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Declaration of BaseObject, the base class of all objects in Orxonox.
Definition: EventDispatcher.h:45
Definition: Context.h:45
Shared library macros, enums, constants and forward declarations for the objects module ...