Orxonox  0.0.5 Codename: Arcturus
FlameGun.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Fabien Vultier
24  * Co-authors:
25  * ...
26  *
27  */
28 
34 #ifndef _FlameGun_H__
35 #define _FlameGun_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
39 
40 namespace orxonox
41 {
42 
51  {
52  public:
53  FlameGun(Context* context);
54  virtual ~FlameGun();
55 
56  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
57  virtual void fire() override;
58 
59  inline void setLifetime(float lifetime)
60  { this->lifetime_ = lifetime; }
61  inline float getLifetime() const
62  { return this->lifetime_; }
63 
64  private:
65  float speed_; //The speed of the fired projectile.
66  float lifetime_; //The lifetime of the fired projectile.
68 
69  static const int PROJECTILES_PER_FIRE;
70  };
71 }
72 
73 #endif /* _FlameGun_H__ */
Shared library macros, enums, constants and forward declarations for the weapons module ...
float sideAcceleration_
Definition: FlameGun.h:67
float getLifetime() const
Definition: FlameGun.h:61
xmlelement
Definition: Super.h:519
float lifetime_
Definition: FlameGun.h:66
A WeaponMode defines how a Weapon is used.
Definition: WeaponMode.h:49
static const int PROJECTILES_PER_FIRE
Definition: FlameGun.h:69
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
float speed_
Definition: FlameGun.h:65
Definition: Context.h:45
A WeaponMode that fires burning projectiles.
Definition: FlameGun.h:50
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60
void setLifetime(float lifetime)
Definition: FlameGun.h:59