Orxonox  0.0.5 Codename: Arcturus
QuestEffect.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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22  * Author:
23  * Damian 'Mozork' Frick
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28 
35 #ifndef _QuestEffect_H__
36 #define _QuestEffect_H__
37 
39 
40 #include <list>
41 #include "core/BaseObject.h"
42 
43 namespace orxonox
44 {
45 
57  {
58  public:
59  QuestEffect(Context* context);
60  virtual ~QuestEffect();
61 
62  virtual bool invoke(PlayerInfo* player) = 0;
63  static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects);
64 
65  };
66 
67 }
68 
69 #endif /* _QuestEffect_H__ */
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
Handles QuestEffects for Quests.
Definition: QuestEffect.h:56
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the questsystem module ...
Declaration of BaseObject, the base class of all objects in Orxonox.
Definition: Context.h:45
Definition: PlayerInfo.h:39
#define _QuestsystemExport
Definition: QuestsystemPrereqs.h:60