Orxonox  0.0.5 Codename: Arcturus
orxonox::Game Member List

This is the complete list of members for orxonox::Game, including all inherited members.

avgFPS_orxonox::Gameprivate
avgTickTime_orxonox::Gameprivate
bAbort_orxonox::Gameprivate
bChangingState_orxonox::Gameprivate
checkState(const std::string &name) const orxonox::Gameprivate
config_orxonox::Gameprivate
constructedStates_orxonox::Gameprivate
core_orxonox::Gameprivate
declareGameState(const std::string &className, const std::string &stateName, bool bIgnoreTickTime, bool bConsoleMode)orxonox::Gamestatic
destroy()orxonox::Game
destructionHelper_orxonox::Gameprivate
excessSleepTime_orxonox::Gameprivate
exists()orxonox::Singleton< Game >inlinestatic
Game(const std::string &cmdLine)orxonox::Game
Game(const Game &)=deleteorxonox::Gameprivate
gameClock_orxonox::Gameprivate
gameStateDeclarations_sorxonox::Gameprivatestatic
GameStateMap typedeforxonox::Gameprivate
GameStateTreeNodePtr typedeforxonox::Gameprivate
GameStateVector typedeforxonox::Gameprivate
getAvgFPS()orxonox::Gameinline
getAvgTickTime()orxonox::Gameinline
getGameClock()orxonox::Gameinline
getInstance()orxonox::Gameinlinestatic
getState(const std::string &name)orxonox::Game
loadedStates_orxonox::Gameprivate
loadedTopStateNode_orxonox::Gameprivate
loadGraphics()orxonox::Gameprivate
loadState(const std::string &name)orxonox::Gameprivate
minimumSleepTime_orxonox::Gameprivate
operator=(const Game &)=deleteorxonox::Gameprivate
parseStates(std::vector< std::pair< std::string, int >>::const_iterator &it, std::shared_ptr< GameStateTreeNode > currentNode)orxonox::Gameprivate
periodTickTime_orxonox::Gameprivate
periodTime_orxonox::Gameprivate
popState()orxonox::Game
requestedStateNodes_orxonox::Gameprivate
requestState(const std::string &name)orxonox::Game
requestStates(const std::string &names)orxonox::Game
resetChangingState()orxonox::Gameinlineprivate
rootStateNode_orxonox::Gameprivate
run()orxonox::Game
setStateHierarchy(const std::string &str)orxonox::Game
Singleton()orxonox::Singleton< Game >inlineprotected
Singleton< Game > classorxonox::Gamefriend
singletonPtr_sorxonox::Gameprivatestatic
statisticsStartTime_orxonox::Gameprivate
statisticsTickTimes_orxonox::Gameprivate
stop()orxonox::Game
subtractTickTime(int32_t length)orxonox::Game
unloadGraphics(bool loadGraphicsManagerWithoutRenderer=true)orxonox::Gameprivate
unloadState(const std::string &name)orxonox::Gameprivate
updateFPSLimiter()orxonox::Gameprivate
updateGameStates()orxonox::Gameprivate
updateGameStateStack()orxonox::Gameprivate
updateStatistics()orxonox::Gameprivate
~Game()=defaultorxonox::Game
~Singleton()orxonox::Singleton< Game >inlineprotectedvirtual