|
|
@10057
|
11 years |
mkronig |
|
|
|
@10056
|
11 years |
smerkli |
Added a check whether the eventlist is empty, this fixes
the segfault.
|
|
|
@10055
|
11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
|
|
|
@10054
|
11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
|
|
|
@10053
|
11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
|
|
|
@10052
|
11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
|
|
|
@10051
|
11 years |
fvultier |
Removed a few more files I don't need anymore
|
|
|
@10050
|
11 years |
fvultier |
Added a whole bunch of code
|
|
|
@10049
|
11 years |
muemart |
Delete the old turret templates and make new ones. Adjust the weapon …
|
|
|
@10048
|
11 years |
samuezu |
created struct event, an eventlist and the functions eventscheduler …
|
|
|
@10047
|
11 years |
smerkli |
Controller switching works now, however lua script
execution is …
|
|
|
@10046
|
11 years |
smerkli |
Fixed some more things. What works now:
- Setting an ID for the …
|
|
|
@10045
|
11 years |
smerkli |
Fixed the lua stuff, can now call ScriptController functions from lua.
|
|
|
@10044
|
11 years |
muemart |
Move everything back to the Turret class, set the correct team, and …
|
|
|
@10043
|
11 years |
muemart |
Revert changes to FormationController… keep the dirt to myself
|
|
|
@10042
|
11 years |
muemart |
Fix rotation if parent is already rotated. Everything hopefully now …
|
|
|
@10041
|
11 years |
fvultier |
Level wird zufaellig generiert, HUD funktionier(Punkte werden …
|
|
|
@10040
|
11 years |
fvultier |
Bewegung mit WASD und Absprung von einer Platform in der Mitte …
|
|
|
@10039
|
11 years |
muemart |
Move logic into controller, don't use bullet for rotations, and use …
|
|
|
@10038
|
11 years |
samuezu |
scriptcontroller slightly modified
|
|
|
@10037
|
11 years |
mkronig |
tried to access a function of ScriptController. Failed. Put a …
|
|
|
@10036
|
11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
|
|
|
@10035
|
11 years |
mkronig |
changes on controllerDirector and added some new lua scripts
|
|
|
@10034
|
11 years |
samuezu |
orxout in sc fct movetoposition
|
|
|
@10033
|
11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
|
|
|
@10032
|
11 years |
fvultier |
Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
|
|
|
@10031
|
11 years |
muemart |
Limit turret's rotation (another method…), work a bit on the …
|
|
|
@10030
|
11 years |
mkronig |
last commit from 10.4.14
|
|
|
@10029
|
11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
|
|
|
@10028
|
11 years |
samuezu |
compiles now
|
|
|
@10027
|
11 years |
mkronig |
changes on controllerDirector e.g. lua part
|
|
|
@10026
|
11 years |
mkronig |
Added an initial test for lua execution. Not tested yet.
|
|
|
@10025
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
|
|
|
@10024
|
11 years |
mkronig |
changes on controllerDirector project
|
|
|
@10023
|
11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
|
|
|
@10022
|
11 years |
fvultier |
Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
|
|
|
@10021
|
11 years |
muemart |
Turret: Move the turret up in the hierarchy, edit the template accordingly
|
|
|
@10020
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
|
|
|
@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
|
|
|
@10018
|
11 years |
muemart |
Turret: Limit turret's rotation (not really precise though) & …
|
|
|
@10017
|
11 years |
fvultier |
Steuerung funktioniert
|
|
|
@10016
|
11 years |
mkronig |
|
|
|
@10015
|
11 years |
samuezu |
removed the temporary script controller entry in the CMakelists
|
|
|
@10014
|
11 years |
samuezu |
re-added the scriptcontroller files
|
|
|
@10013
|
11 years |
samuezu |
adding ControllerDirector files
|
|
|
@10012
|
11 years |
mkronig |
commit 3.4.2014
|
|
|
@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
|
|
|
@10010
|
11 years |
samuezu |
added ControllerDirector Class, without any implementation
|
|
|
@10009
|
11 years |
mkronig |
edited comments in levelTry.oxw file and scriptableController_00.cc
|
|
|
@10008
|
11 years |
muemart |
Start a new controller and investigate rotations
|
|
|
@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
|
|
|
@10006
|
11 years |
mkronig |
first try with scriptable controller
|
|
|
@10005
|
11 years |
fvultier |
Initial checkin
|
|
|
@10004
|
11 years |
muemart |
first experiments with the turret
|
|
|
@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
|
|
|
@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
|
|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
|
|
|
@10000
|
11 years |
smerkli |
Created a branch for the pickups extension.
Happy 10000 commits!! …
|
|
|
@9999
|
11 years |
smerkli |
Created a branch for the scriptable controller
|
|
|
@9998
|
11 years |
smerkli |
Created branch for turret extension
|
|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
|
|
|
@9996
|
11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
|
|
|
@9995
|
11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
|
|
|
@9994
|
11 years |
smerkli |
Added a branch for Noe's modular ships
|
|
|
@9993
|
11 years |
smerkli |
Backported a library fix I did in the trunk a while ago
so the …
|
|
|
@9992
|
11 years |
jo |
The end of Area51UnderFire is ok. Unfortunately the explosion could …
|
|
|
@9991
|
11 years |
jo |
Removing an error concerning the NotificationQueu in EscapeTheBasterds.
|
|
|
@9990
|
11 years |
jo |
Some level improvements and clean up. Not finished yet. The quests …
|
|
|
@9989
|
11 years |
jo |
Some details added.
|
|
|
@9988
|
11 years |
jo |
Making the level more interesting. Now the player can actually fail to …
|
|
|
@9987
|
11 years |
jo |
Improving the portal handling, such that the way to go after passing …
|
|
|
@9986
|
11 years |
jo |
Improving the first mission. Two fixes are needed to make it well …
|
|
|
@9985
|
11 years |
jo |
Ending missionOne.
|
|
|
@9984
|
11 years |
landauf |
tab → spaces
|
|
|
@9983
|
11 years |
landauf |
detail
|
|
|
@9982
|
11 years |
landauf |
added option to force the arguments which are defined in the …
|
|
|
@9981
|
11 years |
landauf |
I think that was a bug - why should a command not be added if it has …
|
|
|
@9980
|
11 years |
jo |
Adding delay timer to show the main menu after a game ended automatically.
|
|
|
@9979
|
11 years |
landauf |
simplified the boost command in HumanController by using the new …
|
|
|
@9978
|
11 years |
landauf |
added new keybind mode 'OnPressAndRelease' which triggers both when a …
|
|
|
@9977
|
11 years |
jo |
So far so good. Unfortunately I did not figure out what is wrong with …
|
|
|
@9976
|
11 years |
jo |
new tetris preview image
|
|
|
@9975
|
11 years |
landauf |
details
|
|
|
@9974
|
11 years |
landauf |
docking should take actual control, not just temporary.
this also …
|
|
|
@9973
|
11 years |
landauf |
several (potential) bugfixes in SpaceRaceController:
* check if there …
|
|
|
@9972
|
11 years |
jo |
Something went wrong. I will correct the error later. So far just this …
|
|
|
@9971
|
11 years |
landauf |
return reference instead of copy. this also fixes a crash in …
|
|
|
@9970
|
11 years |
jo |
Adjusting the Miscellaneaus menu to turn off the auto-end feature.
|
|
|
@9969
|
11 years |
jo |
Automatically show the menu for gametypes that call Gametype::end() - …
|
|
|
@9968
|
11 years |
landauf |
fixed crash while loading lastManStanding.oxw (BigExplosion is now a …
|
|
|
@9967
|
11 years |
landauf |
call by reference instead of value
|
|
|
@9966
|
11 years |
landauf |
moved declarations to follow our formatting guidelines. no changes in code
|
|
|
@9965
|
11 years |
landauf |
simplified algorithm. turns out this code actually tries to find the …
|
|
|
@9964
|
11 years |
landauf |
removed unused code (some of the code was after a 'return' statement …
|
|
|
@9963
|
11 years |
landauf |
removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
|
|
|
@9962
|
11 years |
landauf |
fixed warnings (msvc)
|
|
|
@9961
|
11 years |
landauf |
fixed warnings (msvc)
|
|
|
@9960
|
11 years |
landauf |
fixed warning (msvc): the cast affected only '50' and not the whole …
|
|
|
@9959
|
11 years |
landauf |
don't re-initialize the random number generator - we already do this …
|
|
|
@9958
|
11 years |
landauf |
user lower-case for all module names
|
|
|