|
|
@10133
|
10 years |
flsueess |
CollisionShapes hinzugefuegt
|
|
|
@10132
|
10 years |
maxima |
|
|
|
@10131
|
10 years |
richtero |
new structure: Board in separate class
|
|
|
@10130
|
10 years |
kecks |
Level file changed.
|
|
|
@10129
|
10 years |
sujataj |
added allies
|
|
|
@10128
|
10 years |
sriedel |
Should work so far
|
|
|
@10127
|
10 years |
sriedel |
Level files added.
|
|
|
@10126
|
10 years |
maxima |
Waypointcontroller in Enemy template
|
|
|
@10125
|
10 years |
maxima |
Enemies use the new template enemytowerdefense
|
|
|
@10124
|
10 years |
sriedel |
still working atm. including function after function, currently HUD.
|
|
|
@10123
|
10 years |
erbj |
Template not working
|
|
|
@10122
|
10 years |
aejonas |
health bar is now under the spaceship while moving
|
|
|
@10121
|
10 years |
richtero |
finished getWinner function which checks if somebody has won and …
|
|
|
@10120
|
10 years |
flsueess |
verschiedene Anpassungen
|
|
|
@10119
|
10 years |
kecks |
Level file changed.
|
|
|
@10118
|
10 years |
sriedel |
Working atm. including function after function.
|
|
|
@10117
|
10 years |
sriedel |
Bullshit
|
|
|
@10116
|
10 years |
sriedel |
DodgeRaceHUD added
|
|
|
@10115
|
10 years |
richtero |
started programming game logic
|
|
|
@10114
|
10 years |
sriedel |
Started copying all over again, HUD doesnt work
|
|
|
@10113
|
10 years |
flsueess |
neues template mit allen bis jetzt vorhandenen Spacestation Elementen
|
|
|
@10112
|
10 years |
fvultier |
this is the correct version
|
|
|
@10111
|
10 years |
fvultier |
|
|
|
@10110
|
10 years |
aejonas |
new way to display the healthbar on the screen (in a similar way like …
|
|
|
@10109
|
10 years |
erbj |
EnemyAdd implementierung
|
|
|
@10108
|
10 years |
sujataj |
modified level. works now
|
|
|
@10107
|
10 years |
sriedel |
New commitment trial
|
|
|
@10106
|
10 years |
smerkli |
Fixed the list problem, it was a circular include.
|
|
|
@10105
|
10 years |
erbj |
Added TDCoordinate and more updates
|
|
|
@10104
|
10 years |
richtero |
final commit 29-10-14
|
|
|
@10103
|
10 years |
sujataj |
level changed, nothing works
|
|
|
@10102
|
10 years |
flsueess |
oxt file für spacestation erstellt, bestehende level files angepasst
|
|
|
@10101
|
10 years |
richtero |
first working compile
|
|
|
@10100
|
10 years |
richtero |
CMakeList added
|
|
|
@10099
|
10 years |
sriedel |
Versuech 2
|
|
|
@10098
|
10 years |
flsueess |
new files
|
|
|
@10097
|
10 years |
richtero |
added mini4Dgame folder
|
|
|
@10096
|
10 years |
richtero |
final commit 22-10-14
|
|
|
@10095
|
10 years |
sriedel |
|
|
|
@10094
|
10 years |
sujataj |
added a new level file
|
|
|
@10093
|
10 years |
sriedel |
First upload 15.10.14 started DodgeRace
|
|
|
@10092
|
10 years |
sriedel |
First upload 15.10.14 started DodgeRace
|
|
|
@10091
|
10 years |
erbj |
Testing: first commit
|
|
|
@10090
|
10 years |
richtero |
initial 15.10.
|
|
|
@10089
|
10 years |
kecks |
Initial version of the level
|
|
|
@10088
|
10 years |
richtero |
new test level
|
|
|
@10087
|
10 years |
maxima |
|
|
|
@10086
|
10 years |
maxima |
|
|
|
@10085
|
10 years |
maxima |
|
|
|
@10084
|
10 years |
smerkli |
Adding a branch for the weaponsystem update
|
|
|
@10083
|
10 years |
smerkli |
Creating a new branch for the HUD improvements in HS14.
|
|
|
@10082
|
10 years |
smerkli |
Added a branch for a new level creation.
Not necessarily a level with …
|
|
|
@10081
|
10 years |
smerkli |
Created branch for new minigame
|
|
|
@10080
|
10 years |
smerkli |
Created branch for new surfacerace
|
|
|
@10079
|
10 years |
smerkli |
Added data files for jump minigame
|
|
|
@10078
|
10 years |
smerkli |
Merged Jump minigame, tested, works.
|
|
|
@10077
|
10 years |
smerkli |
Removed some verbose output from default output and
re-added a file …
|
|
|
@10076
|
11 years |
smerkli |
Merged scriptcontroller branch
|
|
|
@10075
|
11 years |
mkronig |
commit for merging files
|
|
|
@10074
|
11 years |
fvultier |
new items added. improved level generator.
|
|
|
@10073
|
11 years |
smerkli |
Merged modularships branch
|
|
|
@10072
|
11 years |
smerkli |
Merged turretFS14 branch
|
|
|
@10071
|
11 years |
noep |
Removed all segfaults (or at least those we found…)
|
|
|
@10070
|
11 years |
muemart |
Add damage to the turret
|
|
|
@10069
|
11 years |
smerkli |
Created a presentation branch
|
|
|
@10068
|
11 years |
smerkli |
Introduced a shippartmanager to hopefully fix the segfaults
|
|
|
@10067
|
11 years |
noep |
Added explosions. (Because who doesn't love explosions.) Added …
|
|
|
@10066
|
11 years |
smerkli |
Some cleanups, added a "change look" command
|
|
|
@10065
|
11 years |
smerkli |
Improved controller, "move and look" is now scriptable.
|
|
|
@10064
|
11 years |
smerkli |
Test commit to see if committing still works
|
|
|
@10063
|
11 years |
muemart |
Comment out all the raytest stuff. Needs more work and/or knowledge
|
|
|
@10062
|
11 years |
muemart |
Commit the right file this time
|
|
|
@10061
|
11 years |
muemart |
Lower means better means lower means better…
|
|
|
@10060
|
11 years |
muemart |
Fix team acquisition, edit test level and start to try to make a raytest
|
|
|
@10059
|
11 years |
samuezu |
works more or less, but big trouble accessing the …
|
|
|
@10058
|
11 years |
noep |
Expanded functionality of PartDestructionEvents, fixed cursor not …
|
|
|
@10057
|
11 years |
mkronig |
|
|
|
@10056
|
11 years |
smerkli |
Added a check whether the eventlist is empty, this fixes
the segfault.
|
|
|
@10055
|
11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
|
|
|
@10054
|
11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
|
|
|
@10053
|
11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
|
|
|
@10052
|
11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
|
|
|
@10051
|
11 years |
fvultier |
Removed a few more files I don't need anymore
|
|
|
@10050
|
11 years |
fvultier |
Added a whole bunch of code
|
|
|
@10049
|
11 years |
muemart |
Delete the old turret templates and make new ones. Adjust the weapon …
|
|
|
@10048
|
11 years |
samuezu |
created struct event, an eventlist and the functions eventscheduler …
|
|
|
@10047
|
11 years |
smerkli |
Controller switching works now, however lua script
execution is …
|
|
|
@10046
|
11 years |
smerkli |
Fixed some more things. What works now:
- Setting an ID for the …
|
|
|
@10045
|
11 years |
smerkli |
Fixed the lua stuff, can now call ScriptController functions from lua.
|
|
|
@10044
|
11 years |
muemart |
Move everything back to the Turret class, set the correct team, and …
|
|
|
@10043
|
11 years |
muemart |
Revert changes to FormationController… keep the dirt to myself
|
|
|
@10042
|
11 years |
muemart |
Fix rotation if parent is already rotated. Everything hopefully now …
|
|
|
@10041
|
11 years |
fvultier |
Level wird zufaellig generiert, HUD funktionier(Punkte werden …
|
|
|
@10040
|
11 years |
fvultier |
Bewegung mit WASD und Absprung von einer Platform in der Mitte …
|
|
|
@10039
|
11 years |
muemart |
Move logic into controller, don't use bullet for rotations, and use …
|
|
|
@10038
|
11 years |
samuezu |
scriptcontroller slightly modified
|
|
|
@10037
|
11 years |
mkronig |
tried to access a function of ScriptController. Failed. Put a …
|
|
|
@10036
|
11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
|
|
|
@10035
|
11 years |
mkronig |
changes on controllerDirector and added some new lua scripts
|
|
|
@10034
|
11 years |
samuezu |
orxout in sc fct movetoposition
|
|
|