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Diff Rev Age Author Log Message
(edit) @10996   9 years landauf using a strongly typed enum class for Light-Type. added support for …
(edit) @10995   9 years landauf bugfix: LANDiscoverable was not registered (and thus it wasn't …
(edit) @10994   9 years landauf using some constexpr
(edit) @10993   9 years landauf using constructor delegation
(edit) @10992   9 years landauf for all non-copyable classes (i.e. those with deleted …
(edit) @10991   9 years landauf fix for the previous commit
(edit) @10990   9 years landauf use '= delete' to explicitly delete unimplemented copy-constructors …
(edit) @10989   9 years landauf using the c++11 chrono library to add milliseconds to the timestamp in …
(edit) @10988   9 years landauf use an unordered map and type_index to store identifiers by typeid
(edit) @10987   9 years landauf now it also works with MSVC to wrap an std::function in a Functor
(edit) @10986   9 years landauf use the existing class 'FunctorPointer' to store the callable object. …
(edit) @10985   9 years landauf call function without using a touple
(edit) @10984   9 years landauf fixed warnings in test (msvc)
(edit) @10983   9 years landauf added a bunch of unit tests for Functor
(edit) @10982   9 years landauf now it's again possible to use std::type_info instead of type_index
(edit) @10981   9 years landauf not sure what's better: limiting functor to 5 arguments or having …
(edit) @10980   9 years landauf getHeaderIdentifier(): return the typeid of the actual function …
(edit) @10979   9 years landauf gcc doesn't allow an explicit spezialization of a function-template …
(edit) @10978   9 years landauf added comments
(edit) @10977   9 years landauf fixed build (with gcc)
(edit) @10976   9 years muemart Add some static asserts
(edit) @10975   9 years muemart Extend Functor to handle any callable objects (lambdas!). Had to …
(edit) @10974   9 years maxima merged campaign and presentation
(edit) @10973   9 years fvultier Converted some models to Ogre 1.4
(edit) @10972   9 years fvultier New content from PPS HS15
(edit) @10971   9 years gania referenced the testing level in headers of child classes
(edit) @10970   9 years maxima Merged campaign and presentation. Everything seems to work fine.
(edit) @10969   9 years gania follow-up commit
(edit) @10968   9 years gania a little clean up
(edit) @10967   9 years maxima Added planetLevel to presentation. This level does not yet work on …
(edit) @10966   9 years luhug Added all models for Planet/City level
(edit) @10965   9 years luhug Finished!
(edit) @10964   9 years fvultier Image of the MineGun for the weapon HUD.
(edit) @10963   9 years maxima Merged presentation and particleEffects branches. Added a new level, …
(edit) @10962   9 years maxima Merged presentation and exlposionChunks branches. Works fine. Added …
(edit) @10961   9 years maxima Merged presentation and fabiens branch. Had to modify hoverHUD and …
(edit) @10960   9 years maxima Merged presentation and hover branches. Hover minigame works fine.
(edit) @10959   9 years maxima New branch for PPS-presentation
(edit) @10958   9 years gania separated MasterController from my hierarchy
(edit) @10957   9 years bhatiab Fixed collisionshapes and camera angles for the spaceshuttle
(edit) @10956   9 years bhatiab Fixed Lighteffects for moving and breaking as well as the direction of …
(edit) @10955   9 years gania cleaned up a bit
(edit) @10954   9 years gania added Master
(edit) @10953   9 years gania converted hack to a legal class
(edit) @10952   9 years fvultier Missing include added.
(edit) @10951   9 years luhug Put together the elements of our project in a new Level, …
(edit) @10950   9 years paulsc Improved campaign menu
(edit) @10949   9 years holzerj Activation sound effect for mine
(edit) @10948   9 years holzerj Mine activation sound effect
(edit) @10947   9 years gstalder hover weapon template added
(edit) @10946   9 years gania fix for sigsegv?
(edit) @10945   9 years holzerj Added Mine Explosion Sound Effect
(edit) @10944   9 years holzerj Polished Mine
(edit) @10943   9 years gstalder Added model and collision shapes to hover ship template
(edit) @10942   9 years vaydin added comments to the file
(edit) @10941   9 years bucyril Added hovership model
(edit) @10940   9 years meierman Invisible plate over the level
(edit) @10939   9 years vaydin forgot to delete bigexplosion
(edit) @10938   9 years meierman Removed some warnings
(edit) @10937   9 years vaydin Finalized everything deleted now unnecessary BigExplosion
(edit) @10936   9 years bucyril Added flag overlay image and material
(edit) @10935   9 years gania cleaned source up a bit
(edit) @10934   9 years gania fixed bugs that are not supposed to even exist by initializing a …
(edit) @10933   9 years bhatiab Added new Spaceship: templatename is spaceshipShuttle; Creator: Tobias …
(edit) @10932   9 years bhatiab Added the screenshots to the levels, please UPDATE data_extern Branch …
(edit) @10931   9 years bhatiab Added 3 Screenshots for the campaign
(edit) @10930   9 years meierman Finished with comments
(edit) @10929   9 years bucyril Added documentation
(edit) @10928   9 years meierman Before finishing touch
(edit) @10927   9 years gania fixed?
(edit) @10926   9 years meierman Fully functional
(edit) @10925   9 years gania synchronized AI with a static tick counter
(edit) @10924   9 years gania checking in
(edit) @10923   9 years gania check in
(edit) @10922   9 years landauf moved functor-tests to new file
(edit) @10921   9 years paulsc Finished (events in) expedition level.
(edit) @10920   9 years landauf no static functions anymore in ObjectList. you need to instantiate an …
(edit) @10919   9 years landauf use range-based for-loop where it makes sense (e.g. ObjectList)
(edit) @10918   9 years muemart Use emplace_back instead of push_back if beneficial
(edit) @10917   9 years landauf made mapEntry const& wherever possible
(edit) @10916   9 years landauf use actual types instead of 'auto'. only exception is for complicated …
(edit) @10915   9 years gania little fix
(edit) @10914   9 years bhatiab Finished Storyline and description, finished waypontpatrols for the 5 …
(edit) @10913   9 years gania quick fix
(edit) @10912   9 years gania defaultPatrol and defaultFightAll XML commands
(edit) @10911   9 years fvultier
(edit) @10910   9 years gania didn'change any behaviour yet, but implemented some methods that I …
(edit) @10909   9 years gania decided to get rid of action timer and call action in tick instead: …
(edit) @10908   9 years fvultier Mine damages pawns within range.
(edit) @10907   9 years paulsc Almost done with retaliation level.
(edit) @10906   9 years gania tried to fix fighting whn fps is low
(edit) @10905   9 years luhug
(edit) @10904   9 years paulsc Did nothing today.
(edit) @10903   9 years gania AI attacks targets that are close
(edit) @10902   9 years holzerj New particle effects for the mine
(edit) @10901   9 years holzerj Added explosions effects when the mine explodes.
(edit) @10900   9 years meierman Judihui it works
(edit) @10899   9 years maxima Flag files for Hover Game
(edit) @10898   9 years gania commented some stuff
(edit) @10897   9 years landauf register event-source
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