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@10927
|
9 years |
gania |
fixed?
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@10925
|
9 years |
gania |
synchronized AI with a static tick counter
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@10924
|
9 years |
gania |
checking in
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@10923
|
9 years |
gania |
check in
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@10915
|
9 years |
gania |
little fix
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@10913
|
9 years |
gania |
quick fix
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@10912
|
9 years |
gania |
defaultPatrol and defaultFightAll XML commands
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@10910
|
9 years |
gania |
didn'change any behaviour yet, but implemented some methods that I …
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@10909
|
9 years |
gania |
decided to get rid of action timer and call action in tick instead: …
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@10906
|
9 years |
gania |
tried to fix fighting whn fps is low
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@10903
|
9 years |
gania |
AI attacks targets that are close
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@10898
|
9 years |
gania |
commented some stuff
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@10891
|
9 years |
gania |
hotfix for isnan
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@10888
|
9 years |
gania |
started working on pickups
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@10886
|
9 years |
gania |
improved dodging
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@10885
|
9 years |
gania |
added other weapons
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@10883
|
9 years |
gania |
ships spread before fight
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@10882
|
9 years |
gania |
fixed a bug in DivisionController, made action transitions smoother
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@10881
|
9 years |
gania |
finished fixing FlyingController: AI is flying as smooth as possible …
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@10880
|
9 years |
gania |
cut smoothness, gained performance
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@10879
|
9 years |
gania |
finished copyOrientation function. Now ships move smoothly
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@10877
|
9 years |
gania |
CommonController now has static methods only. Replace with a namespace?
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@10875
|
9 years |
gania |
fixed library dependencies
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@10873
|
9 years |
gania |
introduced spread
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@10872
|
9 years |
gania |
fixed a bug when loop wouldn't transfer to a slave when master died, …
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@10871
|
9 years |
gania |
Split up CommonController, so it is easier to debug
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@10869
|
9 years |
gania |
fixed a bug and got rid of unnecessary Rank enumeration, used …
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@10866
|
9 years |
gania |
just some todo comments
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@10864
|
9 years |
gania |
split up some code
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@10863
|
9 years |
gania |
|
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@10861
|
9 years |
gania |
finished everything, demos are commented out in AITest.oxw
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@10859
|
9 years |
gania |
almost all works now, check AITest.oxw
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@10858
|
9 years |
gania |
should work, didn't compile
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@10856
|
9 years |
gania |
fixed loops
|
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@10855
|
9 years |
gania |
introduced loops
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@10854
|
9 years |
gania |
Fixed some bugs, only DivisionController works for now
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@10851
|
9 years |
gania |
works for the most part, still need to fix Section and Wingman
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@10850
|
9 years |
gania |
ok, now you can use attack and protect just like in my level, but I …
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@10849
|
9 years |
gania |
major change: introduced Actionpoints, look AITest.oxw. Only FLY works …
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@10848
|
9 years |
gania |
still not compilable
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@10847
|
9 years |
gania |
I hope that you don't code today, that version is not compilable just yet
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@10843
|
9 years |
gania |
gani check in before a major change
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@10840
|
9 years |
gania |
action PROTECT works. Look FUCK
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@10838
|
9 years |
gania |
Gani changed something
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@10834
|
9 years |
maxima |
AI_HS15 merged into campaignHS15
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@10639
|
9 years |
fvultier |
New branch for PPS
|
|
copied from code/trunk/src/orxonox/controllers:
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@10631
|
9 years |
landauf |
the AI sometimes selected its own ship as target while it was steering …
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