|
|
@10575
|
9 years |
landauf |
create the scoreboard directly with the correct gametype. this …
|
|
|
@10573
|
9 years |
landauf |
there are no objects_ at this point, so it's not necessary to set the …
|
|
|
@10571
|
9 years |
landauf |
BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
|
|
|
@10570
|
9 years |
landauf |
not sure why Level was synchronized in Scene, but it doesn't seem to …
|
|
|
@10569
|
9 years |
landauf |
fixed bug which was introduced in r10563: when unloading in client …
|
|
|
@10566
|
9 years |
landauf |
moved destruction of all level objects from Client to GSLevel. …
|
|
|
@10563
|
9 years |
landauf |
level should be it's own level (the same pattern that is already used …
|
|
|
@10562
|
9 years |
landauf |
removed unnecessary code - this is all done by passing the context to …
|
|
|
@10560
|
9 years |
landauf |
use auto-conversion
|
|
|
@10558
|
9 years |
landauf |
no need to call get() on Weak or StrongPtr. they are automatically …
|
|
|
@10557
|
9 years |
landauf |
cleanup: no need to pass/return WeakPtrs to/from functions. normal …
|
|
|
@10555
|
9 years |
landauf |
renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
|
|
|
@10554
|
9 years |
landauf |
Gametype should store a WeakPtr to GametypeInfo to avoid circular …
|
|
|
@10520
|
9 years |
landauf |
StaticallyInitializedInstances are now responsible to delete the …
|
|
|
@10509
|
9 years |
landauf |
moved static application paths (root, executable, modules) into new …
|
|
|
@10508
|
9 years |
landauf |
removed unused code from Loader
|
|
|
@10479
|
10 years |
landauf |
moved config values and all related functions from Game and Core to …
|
|
|
@10478
|
10 years |
landauf |
callStaticNetworkFunction() and callMemberNetworkFunction() are now …
|
|
|
@10474
|
10 years |
landauf |
made NetworkFunctionManager a singleton, no static functions anymore …
|
|
|
@10468
|
10 years |
landauf |
moved static content of NetworkFunctionBase to NetworkFunctionManager
|
|
|
@10465
|
10 years |
landauf |
moved macro ans helperfunction from NetworkFunction.h to …
|
|
|
@10464
|
10 years |
landauf |
define ScopeID as integer constants instead of an enum. this allows to …
|
|
|
@10459
|
10 years |
landauf |
wrap ScopedSingletonWrapper in a …
|
|
|
@10458
|
10 years |
landauf |
renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
|
|
|
@10420
|
10 years |
landauf |
use destroyLater() in Pawn and ShipPart. PawnManager and …
|
|
|
@10417
|
10 years |
landauf |
moved destruction of bullet collision shape to ~CollisionShape(). …
|
|
|
@10416
|
10 years |
landauf |
i think it makes more sense to delete killed pawns and shipparts …
|
|
|
@10415
|
10 years |
landauf |
added check to detect if a collision shape is destroyed during a …
|
|
|
@10414
|
10 years |
landauf |
destroy all remaining ship parts if ModularSpaceShip is destroyed. …
|
|
|
@10413
|
10 years |
landauf |
use the generic UpdateListener interface to receive calls to …
|
|
|
@10407
|
10 years |
landauf |
moved Scope and ScopedSingletonManager from util to core.
I had …
|
|
|
@10393
|
10 years |
landauf |
found another unregistered class
|
|
|
@10392
|
10 years |
landauf |
Loader is now a singleton instead of a static class. fixes issue with …
|
|
|
@10380
|
10 years |
landauf |
registered missing classes.
WorldEntityCollisionShape is the only …
|
|
|
@10362
|
10 years |
landauf |
use static identifier initializer to store the inheritance definition …
|
|
|
@10349
|
10 years |
landauf |
removed hack. addBots/killBots is now part of Gametype
|
|
|
@10348
|
10 years |
landauf |
removed unnecessary helper functions
|
|
|
@10347
|
10 years |
landauf |
moved console command macros to a new file (ConsoleCommandIncludes.h)
|
|
|
@10345
|
10 years |
landauf |
wrap CommandLineArguments in StaticallyInitializedInstances
|
|
|
@10343
|
10 years |
landauf |
moved CommandLineParser into separate subfolder
|
|
|
@10328
|
10 years |
landauf |
created branch to work on new core features
|
|
copied from code/trunk/src/orxonox:
|
|
|
@10316
|
10 years |
smerkli |
only load debug drawer if graphics is enabled
|