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source: code/branches/gui/src

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Diff Rev Age Author Log Message
(edit) @2845   16 years rgrieder - Moved some code from Game to Main and GSRoot - Renamed "gui" …
(edit) @2844   16 years rgrieder Implemented new GameState concept. It doesn't differ that much from …
(edit) @2843   16 years rgrieder Exported TimeFactorListener to separate file in the tools folder.
(edit) @2842   16 years rgrieder Header file fixes (reduced some dependencies).
(edit) @2841   16 years rgrieder Using loadGUI_2.lua in this branch now.
(edit) @2840   16 years bknecht GUIManager now behaves how it should. Most things seem to work fine. …
(edit) @2834   16 years bknecht When you change the camera, the GUI is now newly set. Also: the GUI …
(edit) @2817   16 years rgrieder Removed GameState template and renamed GameStateBase to GameState. …
(edit) @2816   16 years rgrieder Upgrade number two for the InputManager: An InputState can have two …
(edit) @2815   16 years rgrieder various small changes: - Fixed a bug in the GameStates concerning …
(edit) @2814   16 years rgrieder InputManager upgrade number one: InputState priorities are managed …
(edit) @2811   16 years landauf fixed shooting bug
(edit) @2808   16 years bknecht You can now toggle visibility ingame. Strangely the SceneManager …
(edit) @2807   16 years rgrieder Moved global game clock to Core. Use getGameClock() for a const …
(edit) @2805   16 years rgrieder Added new class: Game It represents basic operation related to the …
(edit) @2801   16 years rgrieder Move graphic related content of GSGraphics to GraphicsManager which …
(edit) @2800   16 years rgrieder Renaming "tick" to "update" for all those classes not inheriting from …
(edit) @2799   16 years rgrieder Moved all core related initialisations from Main.cc and GSRoot.cc to …
(edit) @2798   16 years rgrieder Added static function to SynchronisableVariableBase to avoid including …
(copy) @2796   16 years bknecht created new branch to work on ingame GUI and GUI in general
copied from code/trunk/src:
(edit) @2791   16 years rgrieder Please never commit any changes to the external libraries! It doesn't …
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