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source: code/branches/modularships

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Diff Rev Age Author Log Message
(edit) @10023   11 years noep ShipParts can "die" and detach the corresponding Entity while doing …
(edit) @10019   11 years noep Continued working on ShipPart and ModularSpaceShip implementation
(edit) @10011   11 years noep Cleaned up the process passing the collisionshape which was hit to the …
(edit) @10007   11 years noep More research done on collisionshape-entity-structure, and started …
(edit) @10003   11 years noep A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit) @10002   11 years noep Output (printing) of CollisionShape-Structure now works. It uses the …
(edit) @10001   11 years noep Tried (and failed) to fix output of CollisionShape-structure
(edit) @9997   11 years noep Added functions to print the collisionshape-structure of a Pawn which …
(edit) @9996   11 years noep Fixed the method outputting the projectile's CollisionBox instead of …
(edit) @9995   11 years noep Modified collision-detecting-process, such that collisions can be …
(copy) @9994   11 years smerkli Added a branch for Noe's modular ships
copied from code/trunk:
(edit) @9992   11 years jo The end of Area51UnderFire is ok. Unfortunately the explosion could …
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