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View Latest Revision
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code
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modularships
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Rev
Age
Author
Log Message
(edit)
@10023
11 years
noep
ShipParts can "die" and detach the corresponding Entity while doing …
(edit)
@10019
11 years
noep
Continued working on ShipPart and ModularSpaceShip implementation
(edit)
@10011
11 years
noep
Cleaned up the process passing the collisionshape which was hit to the …
(edit)
@10007
11 years
noep
More research done on collisionshape-entity-structure, and started …
(edit)
@10003
11 years
noep
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit)
@10002
11 years
noep
Output (printing) of CollisionShape-Structure now works. It uses the …
(edit)
@10001
11 years
noep
Tried (and failed) to fix output of CollisionShape-structure
(edit)
@9997
11 years
noep
Added functions to print the collisionshape-structure of a Pawn which …
(edit)
@9996
11 years
noep
Fixed the method outputting the projectile's CollisionBox instead of …
(edit)
@9995
11 years
noep
Modified collision-detecting-process, such that collisions can be …
(copy)
@9994
11 years
smerkli
Added a branch for Noe's modular ships
copied from
code/trunk
:
(edit)
@9992
11 years
jo
The end of Area51UnderFire is ok. Unfortunately the explosion could …
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