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View Latest Revision
source:
code
/
branches
/
physics
/
src
/
orxonox
/
objects
/
worldentities
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Rev
Age
Author
Log Message
(edit)
@2323
16 years
martisty
Added files as well…
(edit)
@2314
16 years
rgrieder
Temporary solution to steer our SpaceShip: Unlike before (exponential …
(edit)
@2313
16 years
rgrieder
Added body queue to Scene: Physical objects now request to be added to …
(edit)
@2306
16 years
rgrieder
- More dealings with not yet implemented scaling of physical objects. …
(edit)
@2304
16 years
rgrieder
Author issues with copy & paste…
(edit)
@2303
16 years
rgrieder
- Added support for attaching physical WorldEntities to each other. …
(edit)
@2301
16 years
rgrieder
Build fix for
r2296
.
(edit)
@2300
16 years
rgrieder
Still getting physics and its implications straight: - Removed …
(edit)
@2298
16 years
rgrieder
Clarified use of different physical bodies. The "collisionType" XML …
(edit)
@2297
16 years
rgrieder
Missed two getNode()→attachObject(…) in the last commit.
(edit)
@2296
16 years
rgrieder
Made return value of WorldEntity::getNode() const —> Modifying the …
(edit)
@2292
16 years
rgrieder
Finally managed to work out some physics. According to my tests, …
(edit)
@2201
16 years
martisty
loading objects and creating shapes…
(edit)
@2192
16 years
rgrieder
Reverted all changes of attempt to update physics branch.
(copy)
@2190
16 years
rgrieder
New physics branch from trunk.
copied from
code/trunk/src/orxonox/objects/worldentities
:
(edit)
@2106
16 years
landauf
moved WeaponSystem.h and .cc into the objects/weaponSystem directory
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