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source: code/branches/presentation/src/network/packet/Gamestate.cc

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Diff Rev Age Author Log Message
(edit) @2660   16 years scheusso fixed a problem with gamestate caching and diffing
(edit) @2655   16 years scheusso finally got rid of these structs in our network datastream this means …
(edit) @2575   16 years scheusso -performance/memory optimisations in gamestate and synchronisable …
(edit) @2501   16 years landauf - GlobalShader in dedicated mode works again - Shooting as a client …
(edit) @2490   16 years scheusso some cleanup and fix concerning trafficcontrol (cutting gamestates)
(edit) @2485   16 years landauf Merged objecthierarchy2 into presentation branch Couln't merge 2 …
(edit) @2476   16 years scheusso fix of possible bug
(edit) @2464   16 years rgrieder Bugfix in network: When checking for other objectIDs, it was possible …
(edit) @2459   16 years rgrieder Merged physics_merge back to presentation branch.
(edit) @2435   16 years rgrieder - updated msvc files - Fixed build by including util/Integer.h in …
(edit) @2419   16 years scheusso some cleaning up in TrafficControl small bugfix in Gamestate …
(edit) @2417   16 years scheusso further improvements in diffing (around 50% reduction of traffic)
(edit) @2382   16 years scheusso changes in trafficcontrol: - configvalue for targetsize (size of each …
(edit) @2371   16 years scheusso merged network branch to presentation branch
(copy) @2370   16 years scheusso create our presentation branch
copied from code/trunk/src/network/packet/Gamestate.cc:
(edit) @2171   16 years landauf merged revisions 2111-2170 from objecthierarchy branch back to trunk.
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