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@2515
|
16 years |
rgrieder |
Callbacks with function pointers work virtually after all.
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|
@2514
|
16 years |
rgrieder |
Resolved four issues with the collision shapes:
- NetworkCallback will …
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@2513
|
16 years |
rgrieder |
Fixed a bug in Timer.h: Include of Executor was missing, but when …
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@2506
|
16 years |
rgrieder |
Changed all C-Style casts with C++ casts that I was able to find with …
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@2504
|
16 years |
rgrieder |
Typo or not?
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|
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@2503
|
16 years |
rgrieder |
Updated msvc files.
Maybe fixed a bug in:
if (condition); Note the …
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|
@2502
|
16 years |
landauf |
ups
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@2501
|
16 years |
landauf |
- GlobalShader in dedicated mode works again
- Shooting as a client …
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|
|
@2500
|
16 years |
landauf |
merged pickups2 to presentation
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@2499
|
16 years |
scheusso |
small fix in cmakelists
( client cannot steer, if server spawned …
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@2498
|
16 years |
landauf |
removed additional gametype_ from scoreboard
initialize scoreboard …
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@2497
|
16 years |
landauf |
- some changes, maybe fixed a crash, not sure
- fixed strange camera …
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@2495
|
16 years |
rgrieder |
Added stats overlay. "OverlayGroup toggleVisibility Stats" will do …
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@2494
|
16 years |
landauf |
shooting, hitting and killing works
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|
|
@2493
|
16 years |
landauf |
merged weapon2 branch to presentation
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|
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@2492
|
16 years |
rgrieder |
Merged overlay branch into presentation branch.
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|
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@2491
|
16 years |
rgrieder |
- "gravity" xml parameter got missed in Scene
- fixed issue with …
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@2489
|
16 years |
landauf |
tried to steer the spaceship with the engine.
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|
|
@2488
|
16 years |
landauf |
backlights work
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|
|
@2487
|
16 years |
landauf |
fixed mouselook in SpaceShip
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|
|
@2486
|
16 years |
rgrieder |
Added 2 new collision shapes: cone and box.
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|
|
@2485
|
16 years |
landauf |
Merged objecthierarchy2 into presentation branch
Couln't merge 2 …
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|
|
@2484
|
16 years |
rgrieder |
Bugfix within CompoundCollisionShape.
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|
|
@2481
|
16 years |
rgrieder |
Amateurs…
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|
|
@2480
|
16 years |
scheusso |
another small fix according to dedicated server
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|
|
@2477
|
16 years |
rgrieder |
Bugfix for the server crash when the client leaves.
|
|
|
@2475
|
16 years |
scheusso |
small fix (inverted roll)
|
|
|
@2474
|
16 years |
rgrieder |
A little tweak and physics seems to work over the network
|
|
|
@2473
|
16 years |
scheusso |
fix for dedicated server
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|
|
@2470
|
16 years |
rgrieder |
Fixed bug that caused MovableEntities to jump around on the client.
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|
|
@2469
|
16 years |
rgrieder |
Resolved the issue with the collision shape synchronisation.
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|
|
@2468
|
16 years |
rgrieder |
Bugfix for dedicated mode. Should work now except for an exception …
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|
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@2466
|
16 years |
rgrieder |
Added callback for collisions. Every WorldEntity that collides against …
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|
|
@2465
|
16 years |
rgrieder |
Bugfix in WorldEntity: It creates a CompoundCollisionShape in its …
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|
|
@2463
|
16 years |
rgrieder |
Two bugfixes and an optimisation.
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|
|
@2460
|
16 years |
rgrieder |
Switched level file to "presentation.oxw".
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|
|
@2459
|
16 years |
rgrieder |
Merged physics_merge back to presentation branch.
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|
|
@2436
|
16 years |
rgrieder |
Added svn:eol-style "native" to all files.
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|
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@2435
|
16 years |
rgrieder |
- updated msvc files
- Fixed build by including util/Integer.h in …
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|
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@2420
|
16 years |
scheusso |
merged lodfinal (planet) branch to presentation branch
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|
|
@2415
|
16 years |
scheusso |
- adjusted some priorities of objects (movableentity, …
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|
|
@2385
|
16 years |
dafrick |
Merged questsystem3.
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|
|
@2371
|
16 years |
scheusso |
merged network branch to presentation branch
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|
|
@2370
|
16 years |
scheusso |
create our presentation branch
|
|
copied from code/trunk/src/orxonox:
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|
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@2262
|
16 years |
landauf |
set eol-style to native, no codechanges
|