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@6413
|
15 years |
dafrick |
Resolved some bugs that stood in the way of compiling.
* In DynLib.cc …
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@6411
|
15 years |
rgrieder |
BaseSound should release the buffer upon destruction and the …
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@6409
|
15 years |
rgrieder |
Better sound source management: Sources are created on demand with a …
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@6406
|
15 years |
rgrieder |
Mood changes should now be working and with immediate (but delayed …
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@6397
|
15 years |
rgrieder |
Fixed obviously pointless statement order in BaseSound.
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@6394
|
15 years |
rgrieder |
std::string tweaks:
- Declared BLANKSTRING in UtilPrereqs.h as well …
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@6393
|
15 years |
rgrieder |
Removed two gcc warnings.
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@6391
|
15 years |
rgrieder |
Moved forward declarations to the Prereqs files.
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@6388
|
15 years |
rgrieder |
Found some end of line leftover spaces.
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@6387
|
15 years |
rgrieder |
Found some non empty new lines.
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@6383
|
15 years |
rgrieder |
Fixed a major sound issue: The state gets reset to 'Stopped' when the …
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@6382
|
15 years |
rgrieder |
Several small changes in sound:
- Fixed a bug that caused a sound …
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@6378
|
15 years |
rgrieder |
Added missing includes (revealed only with PCH and compilations).
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@6373
|
15 years |
rgrieder |
Added config value to disable sound entirely.
Also added …
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@6372
|
15 years |
rgrieder |
Added new XML parameter for the Scene: soundReferenceDistance.
This …
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@6370
|
15 years |
rgrieder |
Little cleanup in sound stuff and MoodManager.
Caution: Renamed …
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@6354
|
15 years |
erwin |
Implemented streamer thread, patch SoundBuffer to use it
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@6349
|
15 years |
rgrieder |
Overriding preDestroy() in AmbientSound to make them fade out when the …
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@6340
|
15 years |
rgrieder |
Fixed bug: Ambient sounds were sometimes not played at all (caused by …
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@6332
|
15 years |
rgrieder |
Improved SoundBuffer class design and removed its pooling property …
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@6327
|
15 years |
rgrieder |
Engine synchronisation seems to work more or less.
Fire sound still …
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@6326
|
15 years |
scheusso |
ambient sound synchronisation now working (however not in combination …
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@6322
|
15 years |
rgrieder |
Added audio source management. This should reduce the problems when …
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@6320
|
15 years |
scheusso |
various fixes for client: NHC, sound, callback handling of Vector4 & …
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@6307
|
15 years |
scheusso |
Approach to make sounds synchronisable (not yet working)
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|
|
@6298
|
15 years |
scheusso |
hackfix with config values/sound device
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@6285
|
15 years |
youngk |
Launching sound of the Rocket plays normally now. Changed …
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@6278
|
15 years |
rgrieder |
Use base class method for getInstance (for tolua interface).
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@6271
|
15 years |
rgrieder |
- alProcessContext isn't necessary after all: the operation is even …
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@6270
|
15 years |
rgrieder |
Switched from ResourceInfo to std::string for the buffer …
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@6269
|
15 years |
rgrieder |
At last, found the sound bug: A long time ago somebody wrote …
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@6265
|
15 years |
scheusso |
fixed weapon sound source problem
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@6260
|
15 years |
rgrieder |
Audio sources seem to be very limited resources. If we create more …
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@6256
|
15 years |
rgrieder |
Removed debug output.
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|
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@6255
|
15 years |
rgrieder |
Temporarily resolved problem of sounds only playing once.
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@6254
|
15 years |
rgrieder |
Added sound effects pooling. This should avoid long respawns (due to …
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@6244
|
15 years |
rgrieder |
Enhanced startup and shutdown sequence of the SoundManager in respect …
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|
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@6241
|
15 years |
youngk |
Changed COUT level from three to four, because showing volume change …
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|
|
@6237
|
15 years |
rgrieder |
Removed (commented) everything related to ALC (OpenAL library part). …
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@6234
|
15 years |
rgrieder |
Fixed the sound bug where it didn't play when setting the source too …
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|
|
@6232
|
15 years |
rgrieder |
Fixed two problems in the sound system: Buffers did not get removed …
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|
|
@6231
|
15 years |
dafrick |
Removed a warning in BaseSound.
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|
|
@6222
|
15 years |
youngk |
Cleaned up the code a little
|
|
|
@6208
|
15 years |
dafrick |
Small error in SoundManager. Compiles now.
|
|
|
@6205
|
15 years |
youngk |
Resolved Conflicts, edited a few COUTs and commented out a …
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|
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@6204
|
15 years |
rgrieder |
Better error handling for sound.
|
|
|
@6203
|
15 years |
rgrieder |
Added buffer buffering: Sounds are only loaded into one buffer and …
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|
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@6202
|
15 years |
youngk |
Implemented speed dependent audio pitch. pitching doesn't …
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|
|
@6197
|
15 years |
dafrick |
Small adjustments, better code re-use, added getConfig() function to …
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|
|
@6194
|
15 years |
dafrick |
Some adjustments regarding tolua export and sound menu.
|
|
|
@6190
|
15 years |
rgrieder |
Small style changes (no code changes).
|
|
|
@6188
|
15 years |
rgrieder |
Fixed a bug in BaseSound that caused every sound to play immediately …
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|
|
@6186
|
15 years |
dafrick |
Some cleanup in SoundManager and related classes. Overrall volume …
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@6184
|
15 years |
dafrick |
Created capability in SoundManager to set an overall volume, and to …
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@6183
|
15 years |
rgrieder |
Added preUpdate and postUpdate methods for all classes inheriting …
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|
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@6182
|
15 years |
rgrieder |
Singleton pointer initialisation should be part of the …
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|
|
@6138
|
15 years |
landauf |
removed superfluous "it" from two for loops which caused two warnings
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@6127
|
15 years |
rgrieder |
Fixed sound problem (annoying cracking) and increased buffers for …
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|
@6117
|
15 years |
rgrieder |
Merged sound3 branch to presentation2.
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|
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@6106
|
15 years |
rgrieder |
Created merger branch for the HS09 presentation.
|
|
copied from code/trunk/src/orxonox/sound:
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|
@5929
|
15 years |
rgrieder |
Merged core5 branch back to the trunk.
Key features include clean …
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