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source: code/branches/presentation2/src/orxonox

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Diff Rev Age Author Log Message
(edit) @6393   15 years rgrieder Removed two gcc warnings.
(edit) @6391   15 years rgrieder Moved forward declarations to the Prereqs files.
(edit) @6388   15 years rgrieder Found some end of line leftover spaces.
(edit) @6387   15 years rgrieder Found some non empty new lines.
(edit) @6383   15 years rgrieder Fixed a major sound issue: The state gets reset to 'Stopped' when the …
(edit) @6382   15 years rgrieder Several small changes in sound: - Fixed a bug that caused a sound …
(edit) @6381   15 years rgrieder Copy&paste for dummies in Scene.cc (caused fire sound to be very …
(edit) @6378   15 years rgrieder Added missing includes (revealed only with PCH and compilations).
(edit) @6377   15 years rgrieder Little code cleanup in NewHumanController.
(edit) @6376   15 years rgrieder Removed some more debug output.
(edit) @6375   15 years rgrieder Fixed a problem with output being written directly to the Shell. Use …
(edit) @6373   15 years rgrieder Added config value to disable sound entirely. Also added …
(edit) @6372   15 years rgrieder Added new XML parameter for the Scene: soundReferenceDistance. This …
(edit) @6370   15 years rgrieder Little cleanup in sound stuff and MoodManager. Caution: Renamed …
(edit) @6365   15 years rgrieder Fixed segfault (when hitting tab in main menu) and second mode problem …
(edit) @6360   15 years rgrieder Fixed cursor behaviour when steering with a gamepad.
(edit) @6356   15 years scheusso god mode hack for presentation
(edit) @6354   15 years erwin Implemented streamer thread, TODO patch SoundBuffer to use it
(edit) @6349   15 years rgrieder Overriding preDestroy() in AmbientSound to make them fade out when the …
(edit) @6340   15 years rgrieder Fixed bug: Ambient sounds were sometimes not played at all (caused by …
(edit) @6332   15 years rgrieder Improved SoundBuffer class design and removed its pooling property …
(edit) @6329   15 years rgrieder Who the hell uses ints to synchronise part of a float vector? Well, I …
(edit) @6328   15 years landauf warnings -= 2
(edit) @6327   15 years rgrieder Engine synchronisation seems to work more or less. Fire sound still …
(edit) @6326   15 years scheusso ambient sound synchronisation now working (however not in combination …
(edit) @6325   15 years rgrieder Disabled drag in mouse look.
(edit) @6322   15 years rgrieder Added audio source management. This should reduce the problems when …
(edit) @6321   15 years scheusso small fix
(edit) @6320   15 years scheusso various fixes for client: NHC, sound, callback handling of Vector4 & …
(edit) @6316   15 years scheusso fixed NHC behaviour in rocket mode
(edit) @6314   15 years landauf fixed some warnings
(edit) @6313   15 years scheusso further network fixes changed screenshot format from jpeg to tiff …
(edit) @6312   15 years wirthmi Fixes for damage overlay
(edit) @6310   15 years wirthmi Added damage overlays
(edit) @6307   15 years scheusso Approach to make sounds synchronisable (not yet working)
(edit) @6302   15 years rgrieder Fixed cursor not showing in full screen when returning to the main menu.
(edit) @6298   15 years scheusso hackfix with config values/sound device
(edit) @6295   15 years wirthmi Changed a function call when hit from damage() to hit(). Pass through …
(edit) @6293   15 years rgrieder Fixed HUDNavigation: Aim position is not available anymore (projectile …
(edit) @6289   15 years wirthmi Fixed bug: overlays hide when ingame menu is brought up
(edit) @6285   15 years youngk Launching sound of the Rocket plays normally now. Changed …
(edit) @6279   15 years scheusso overlay fix in NHC
(edit) @6278   15 years rgrieder Use base class method for getInstance (for tolua interface).
(edit) @6273   15 years scheusso radar working again (also focus incl. cycleNavigationFocus)
(edit) @6272   15 years scheusso radar works again now
(edit) @6271   15 years rgrieder - alProcessContext isn't necessary after all: the operation is even …
(edit) @6270   15 years rgrieder Switched from ResourceInfo to std::string for the buffer …
(edit) @6269   15 years rgrieder At last, found the sound bug: A long time ago somebody wrote …
(edit) @6265   15 years scheusso fixed weapon sound source problem
(edit) @6260   15 years rgrieder Audio sources seem to be very limited resources. If we create more …
(edit) @6256   15 years rgrieder Removed debug output.
(edit) @6255   15 years rgrieder Temporarily resolved problem of sounds only playing once.
(edit) @6254   15 years rgrieder Added sound effects pooling. This should avoid long respawns (due to …
(edit) @6245   15 years youngk Implemented Firing sounds in Weapons HsW01, LightningGun and …
(edit) @6244   15 years rgrieder Enhanced startup and shutdown sequence of the SoundManager in respect …
(edit) @6243   15 years rgrieder Modified config value macros so you can use them as one-liner. And the …
(edit) @6241   15 years youngk Changed COUT level from three to four, because showing volume change …
(edit) @6237   15 years rgrieder Removed (commented) everything related to ALC (OpenAL library part). …
(edit) @6236   15 years scheusso showing and hiding of overlays should now work correct with respawning …
(edit) @6234   15 years rgrieder Fixed the sound bug where it didn't play when setting the source too …
(edit) @6232   15 years rgrieder Fixed two problems in the sound system: Buffers did not get removed …
(edit) @6231   15 years dafrick Removed a warning in BaseSound.
(edit) @6226   15 years youngk At least managed to fix the "not-playing-sound-on-first-load" bug: …
(edit) @6223   15 years scheusso fixed some uninitialised variables
(edit) @6222   15 years youngk Cleaned up the code a little
(edit) @6218   15 years rgrieder Fixed at least 8 unitialised value problems though not all of them are …
(edit) @6216   15 years scheusso fixed a bug in NewHumanControlled which caused the controller to show …
(edit) @6212   15 years scheusso changed arrows because michi didn't upload the arrow pictures
(edit) @6210   15 years wirthmi Buggy version!
(edit) @6208   15 years dafrick Small error in SoundManager. Compiles now.
(edit) @6207   15 years youngk Speed dependent pitching of the sounds works now for engine states: …
(edit) @6205   15 years youngk Resolved Conflicts, edited a few COUTs and commented out a …
(edit) @6204   15 years rgrieder Better error handling for sound.
(edit) @6203   15 years rgrieder Added buffer buffering: Sounds are only loaded into one buffer and …
(edit) @6202   15 years youngk Implemented speed dependent audio pitch. BUG pitching doesn't …
(edit) @6199   15 years scheusso hide controller overlay when in gui mode
(edit) @6197   15 years dafrick Small adjustments, better code re-use, added getConfig() function to …
(edit) @6195   15 years wirthmi More camera easing, new center overlay and pauseControl/resumeControl
(edit) @6194   15 years dafrick Some adjustments regarding tolua export and sound menu.
(edit) @6192   15 years scheusso some cleaning up and improvements in synchronisation of vector2,3,4 …
(edit) @6191   15 years rgrieder Moved sound listener to the active camera and fixed the ambient …
(edit) @6190   15 years rgrieder Small style changes (no code changes).
(edit) @6189   15 years rgrieder Didn't see that the compiler threw some errors after all. Fixed.
(edit) @6188   15 years rgrieder Fixed a bug in BaseSound that caused every sound to play immediately …
(edit) @6187   15 years rgrieder Added better engine effects: you can still add any WorldEntity to the …
(edit) @6186   15 years dafrick Some cleanup in SoundManager and related classes. Overrall volume …
(edit) @6184   15 years dafrick Created capability in SoundManager to set an overall volume, and to …
(edit) @6183   15 years rgrieder Added preUpdate and postUpdate methods for all classes inheriting …
(edit) @6182   15 years rgrieder Singleton pointer initialisation should be part of the …
(edit) @6180   15 years rgrieder Extended Shell line colouring in order to distinguish output from …
(edit) @6173   15 years wirthmi Working permanent acceleration.
(edit) @6170   15 years rgrieder Reduced camera lag induced by occasional high delta times.
(edit) @6165   15 years landauf "Fixed" 'Can't assign NULL identifier' error message and replaced it …
(edit) @6164   15 years landauf bots now also hit their target
(edit) @6160   15 years scheusso server may now pause/slow the game (also on clients) with commands …
(edit) @6159   15 years rgrieder Fixed bug in HumanController introduced with the virtual functions.
(edit) @6158   15 years rgrieder Fixed mouse look in slow motion.
(edit) @6157   15 years scheusso fix in NewHumanController which caused the spaceship to shoot always …
(edit) @6153   15 years scheusso some fixes in weapon system / weapons fabian: projectiles also spawn …
(edit) @6152   15 years dafrick Apparently you can introduce a segfault just by setting some default …
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