|
|
@8013
|
14 years |
rgrieder |
Fixed bug occurred during bugfix (new bug is worse) by reverse merging …
|
|
|
@8008
|
14 years |
rgrieder |
InputManager should reload devices when the render device changes …
|
|
|
@8006
|
14 years |
rgrieder |
Reverted last commit (forgot to tick "Switch working copy to new …
|
|
|
@8005
|
14 years |
rgrieder |
Merged sound5 into sound6 branch.
|
|
|
@8003
|
14 years |
rgrieder |
Fixed ORXONOX_MODULES variable (you don't see it anymore in the CMake …
|
|
|
@8002
|
14 years |
rgrieder |
Fixed typo resulting in a crash ;(
|
|
|
@8001
|
14 years |
rgrieder |
Fixed tiny memory leak.
|
|
|
@8000
|
14 years |
rgrieder |
Destructors can sometimes be very useful for clean up
|
|
|
@7999
|
14 years |
rgrieder |
Fixing leaks:
- Loading a level and then unloading it doesn't destroy …
|
|
|
@7998
|
14 years |
rgrieder |
Clean up LevelInfoItem at the end of the program.
|
|
|
@7997
|
14 years |
rgrieder |
Added warning for the case two Levels had the same identification …
|
|
|
@7996
|
14 years |
rgrieder |
And I though I specifically paid attention to rounding problems. Brain …
|
|
|
@7995
|
14 years |
rgrieder |
Changed call to frame rendering in GraphicsManager so that Ogre always …
|
|
|
@7994
|
14 years |
rgrieder |
Fixed msvc warnings and a typo.
|
|
|
@7993
|
14 years |
landauf |
moved fpsLimit_ config value to GraphicsSettings (seems more …
|
|
|
@7992
|
14 years |
landauf |
isFullScreen() can be called on the render window, no need to parse …
|
|
|
@7991
|
14 years |
rgrieder |
Merged revisions 7975-7977 from kicklib to usability in order to fix …
|
|
|
@7990
|
14 years |
rgrieder |
Merged revisions 7952-7955 from trunk to usability in order to fix the …
|
|
|
@7989
|
14 years |
landauf |
added console command to change screen resolution and fullscreen mode …
|
|
|
@7988
|
14 years |
landauf |
- FOV and pixel aspect ratio are now configurable
- aspect ratio and …
|
|
|
@7987
|
14 years |
dafrick |
Hopefully fixing two bugs.
|
|
|
@7986
|
14 years |
landauf |
- deactivate motion blur shader when blur-strength is 0
- made motion …
|
|
|
@7985
|
14 years |
rgrieder |
Fixed keyESC hack: after opening and closing the console, the first …
|
|
|
@7978
|
14 years |
rgrieder |
Increased code readability by replacing some BLANKSTRING with plain old "".
|
|
|
@7976
|
14 years |
landauf |
rewrote parameter changing implementation of Shader
added documentation
|
|
|
@7972
|
14 years |
landauf |
slight rework of the Shader class:
- correctly loads and initializes …
|
|
|
@7970
|
14 years |
dafrick |
Fixing stupid bug in QuestManager, its really strange that it worked …
|
|
|
@7966
|
14 years |
landauf |
some changes related to camera switching:
- added …
|
|
|
@7963
|
14 years |
rgrieder |
Added "replaceLuaTags" function to the Loader. That allows to load …
|
|
|
@7939
|
14 years |
rgrieder |
Lua header not required in GUIManager.
|
|
|
@7938
|
14 years |
rgrieder |
Fixed mingw 3 build and removed a warning due to non-virtual destructors.
|
|
|
@7936
|
14 years |
landauf |
trying to fix a crash
|
|
|
@7935
|
14 years |
landauf |
- opening the ingame menu pauses the game, closing the ingame menu …
|
|
|
@7930
|
14 years |
landauf |
- fixed crash when calling toggleGodMode command without controllable …
|
|
|
@7929
|
14 years |
landauf |
forgot to call RegisterObject() for AmbientSound - music now again …
|
|
|
@7915
|
14 years |
landauf |
creating usability branch to work on features which are more than just …
|
|
copied from code/trunk/src:
|
|
|
@7911
|
14 years |
landauf |
Pong gametype should delete the objects it created
|