|
|
@2997
|
15 years |
adrfried |
some asio functionality
|
|
|
@2996
|
15 years |
rgrieder |
Fixed tick-time issue: Not all tick times were being taken into …
|
|
|
@2995
|
15 years |
rgrieder |
Fixed two small build problems.
|
|
|
@2992
|
15 years |
scheusso |
some fixes (in tick, getDeltaTime) and error output
|
|
|
@2991
|
15 years |
scheusso |
forgot some things
|
|
|
@2990
|
15 years |
scheusso |
merged netp2 → netp3
|
|
|
@2989
|
15 years |
scheusso |
created now netp3 branch
|
|
|
@2987
|
16 years |
rgrieder |
Removed temporary editor files.
|
|
|
@2986
|
16 years |
Aurelian |
Respawning changed, not possible anymore, not completely working. …
|
|
|
@2985
|
16 years |
vmikos |
final version
|
|
|
@2984
|
16 years |
erwin |
implemented a fallback ogg loader via libvorbisfile
|
|
|
@2983
|
16 years |
Hagen |
MuzzleFlash finally there, EnergyDrink weapon
|
|
|
@2982
|
16 years |
erwin |
added some error checking
|
|
|
@2981
|
16 years |
Hagen |
moved MuzzleFlash into weaponsystem Folder
|
|
|
@2980
|
16 years |
erwin |
added config ability to sound, few other changes
|
|
|
@2979
|
16 years |
Hagen |
working laser style weapon with muzzleflash
|
|
|
@2978
|
16 years |
Aurelian |
some fixes on the timer, visibility of checkpoint removed (done in the …
|
|
|
@2977
|
16 years |
Naaduun |
=movable plane
|
|
|
@2976
|
16 years |
scheusso |
removed some debug output
|
|
|
@2975
|
16 years |
rgrieder |
- Fixed stupid bug in MobileEntity.h
- Removed a compiler warning
|
|
|
@2974
|
16 years |
scheusso |
debug output for reto
|
|
|
@2972
|
16 years |
danielh |
Update
- Minor changes in BaseItem
- Updated to NotificationQueue …
|
|
|
@2971
|
16 years |
mockm |
new revision of Gametype UnderAttack: Timerfunction and some color added
|
|
|
@2970
|
16 years |
Aurelian |
Added timer in class gametype, timer working in asteroids, modified …
|
|
|
@2969
|
16 years |
jsmely |
weapon updated
|
|
|
@2968
|
16 years |
erwin |
corrected typo
|
|
|
@2967
|
16 years |
erwin |
SoundBase now loads files relative to the mediapath
|
|
|
@2966
|
16 years |
erwin |
moved files, modified to support multiple contexts
|
|
|
@2965
|
16 years |
scheusso |
some fixes (bidirectional variables, …), some changes (client …
|
|
|
@2964
|
16 years |
scheusso |
changed synchronisation of controllable entity steering
not fully …
|
|
|
@2961
|
16 years |
Aurelian |
Gametype Asteroids - ForceField working
|
|
|
@2956
|
16 years |
Naaduun |
added rotate and zoom to map. using static mapscenemanager now
|
|
|
@2955
|
16 years |
erwin |
corrected typo
|
|
|
@2954
|
16 years |
Aurelian |
ForceField not working jet, but no errors…
|
|
|
@2953
|
16 years |
scheusso |
some changes for testing purpose
|
|
|
@2952
|
16 years |
mockm |
new revision of gametype UnderAttack: Ship is now moving
|
|
|
@2951
|
16 years |
scheusso |
small fix for memberfunction calls with non-existing (or not anymore …
|
|
|
@2950
|
16 years |
erwin |
ambient sound loading for levels
|
|
|
@2949
|
16 years |
scheusso |
Network Function calls possible now (already used in …
|
|
|
@2948
|
16 years |
scheusso |
member function calls should work now
argument transfer still untested
|
|
|
@2947
|
16 years |
scheusso |
applying change from trunk (r2946)
|
|
|
@2945
|
16 years |
scheusso |
fixed some bugs
|
|
|
@2944
|
16 years |
scheusso |
this is another commit for testing purpose
still trying to get network …
|
|
|
@2943
|
16 years |
scheusso |
fixed a problem with copying function pointers
|
|
|
@2942
|
16 years |
Naaduun |
=added dynamic libs to orxonox/tools. changed humancontroller to use …
|
|
|
@2941
|
16 years |
rgrieder |
Small mvsc build fix.
|
|
|
@2940
|
16 years |
scheusso |
fixed bug for bidirectional variables
|
|
|
@2939
|
16 years |
stefalie |
ugly hacks to get shaders up runnin
|
|
|
@2938
|
16 years |
scheusso |
forgot two files
|
|
|
@2937
|
16 years |
scheusso |
commit for testing reasons
- added possibility to transfer function …
|
|
|
@2936
|
16 years |
Aurelian |
Checkpoints in a row working with final destination→ end of game
|
|
|
@2935
|
16 years |
mockm |
new revision of gametype UnderAttack
|
|
|
@2934
|
16 years |
vmikos |
fast endversion TeamBaseMatch
|
|
|
@2933
|
16 years |
mockm |
Gametype UnderAttack added
|
|
|
@2932
|
16 years |
erwin |
Sound: implemented sample file loading via alut
|
|
|
@2931
|
16 years |
erwin |
Sound: SoundBase complete
|
|
|
@2930
|
16 years |
erwin |
Sound: Added building things, corrected some typos
|
|
|
@2929
|
16 years |
stefalie |
new branch for toon/cell shading… lets go comic
|
|
|
@2924
|
16 years |
landauf |
fixed a small bug concerning the muzzle offset. it makes much more …
|
|
|
@2923
|
16 years |
landauf |
adjusted weaponsystem-path in (hopefully) all files.
|
|
|
@2922
|
16 years |
landauf |
Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
|
|
|
@2921
|
16 years |
landauf |
renamed directory "weapons" as "weaponmodes"
|
|
|
@2920
|
16 years |
landauf |
renamed LaserGunMunition as LaserMunition
|
|
|
@2919
|
16 years |
landauf |
removed some debug output, cleanup in WeaponMode
|
|
|
@2918
|
16 years |
landauf |
Added many new features in the Munition class:
- there are now 3 …
|
|
|
@2917
|
16 years |
landauf |
merged pickup into pickup2
|
|
|
@2916
|
16 years |
bknecht |
Creating new pickups branche. Changes from old pickups branch need yet …
|
|
|
@2915
|
16 years |
landauf |
- switched back to std::vector for the WeaponSlots to keep them in the …
|
|
|
@2914
|
16 years |
landauf |
More changes in the WeaponSystem:
- WeaponSets can now contain …
|
|
|
@2913
|
16 years |
Naaduun |
Added own scenemanager to map, added 2 pointer to contain mapentity …
|
|
|
@2912
|
16 years |
landauf |
Several small adjustments in the weaponsystem (like additional const …
|
|
|
@2908
|
16 years |
dafrick |
Reverted to revision 2906 (because I'm too stupid to merge correctly, …
|
|
|
@2907
|
16 years |
dafrick |
Merging of the current QuestSystem branch.
|
|
|
@2906
|
16 years |
landauf |
removed 3 warnings
|
|
|
@2905
|
16 years |
Aurelian |
My first version with working triggers in a row…
|
|
|
@2903
|
16 years |
scheusso |
merged changes made to trunk (r2902) into branch
|
|
|
@2901
|
16 years |
Hagen |
The class HsW01 was added, but is only a copy of LaserGun
|
|
|
@2900
|
16 years |
danielh |
- some changes to the base framework
- added DroppedItem
- implemented …
|
|
|
@2899
|
16 years |
erwin |
implemented SoundManager class
|
|
|
@2898
|
16 years |
landauf |
created new weapon branch
|
|
|
@2897
|
16 years |
landauf |
removed weapon1 branch
|
|
|
@2895
|
16 years |
landauf |
removed miniprojects branch
|
|
|
@2892
|
16 years |
bknecht |
catching CEGUI error to avoid sigabrt. ready for merge
|
|
|
@2889
|
16 years |
adrfried |
FDWatcher and GGZClient Objects introduced
|
|
|
@2888
|
16 years |
adrfried |
cmake install prefix reset, compiler flags fixed
|
|
|
@2887
|
16 years |
bknecht |
first part of finishing up to merge back. solving some issues I ran …
|
|
|
@2886
|
16 years |
polakma |
forgot to add a file
|
|
|
@2875
|
16 years |
bknecht |
(Doxygen) Documentation added for GUIManager and some GameState classes.
|
|
|
@2869
|
16 years |
bknecht |
Including some features to use only mouse or keys in a GUI, also …
|
|
|
@2866
|
16 years |
erwin |
Added src/sound and some files
|
|
|
@2865
|
16 years |
FelixSchulthess |
created branch for weapon development
|
|
|
@2864
|
16 years |
danielh |
first commit of pickup system
- working PickupCollection
- working …
|
|
|
@2863
|
16 years |
rgrieder |
-Wno-deprecated is only available for C++, but fortunately the …
|
|
|
@2862
|
16 years |
rgrieder |
quote: "Fixed some bugs. Please do not break the code, when working …
|
|
|
@2861
|
16 years |
scheusso |
- moved serialise functions from …
|
|
|
@2859
|
16 years |
rgrieder |
Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
|
|
|
@2858
|
16 years |
dafrick |
Done some documenting, and resolved some (possible) issues. So the …
|
|
|
@2856
|
16 years |
Naaduun |
implemented Map::openMap()
|
|
|
@2854
|
16 years |
rgrieder |
small fixes with game states.
|
|
|
@2853
|
16 years |
bknecht |
Fixed some bugs. Please do not break the code, when working with other …
|
|
|