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Diff Rev Age Author Log Message
(edit) @2939   16 years stefalie ugly hacks to get shaders up runnin
(edit) @2938   16 years scheusso forgot two files
(edit) @2937   16 years scheusso commit for testing reasons - added possibility to transfer function …
(edit) @2936   16 years Aurelian Checkpoints in a row working with final destination→ end of game
(edit) @2935   16 years mockm new revision of gametype UnderAttack
(edit) @2934   16 years vmikos fast endversion TeamBaseMatch
(edit) @2933   16 years mockm Gametype UnderAttack added
(edit) @2932   16 years erwin Sound: implemented sample file loading via alut
(edit) @2931   16 years erwin Sound: SoundBase complete
(edit) @2930   16 years erwin Sound: Added building things, corrected some typos
(edit) @2929   16 years stefalie new branch for toon/cell shading… lets go comic
(edit) @2924   16 years landauf fixed a small bug concerning the muzzle offset. it makes much more …
(edit) @2923   16 years landauf adjusted weaponsystem-path in (hopefully) all files.
(edit) @2922   16 years landauf Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
(edit) @2921   16 years landauf renamed directory "weapons" as "weaponmodes"
(edit) @2920   16 years landauf renamed LaserGunMunition as LaserMunition
(edit) @2919   16 years landauf removed some debug output, cleanup in WeaponMode
(edit) @2918   16 years landauf Added many new features in the Munition class: - there are now 3 …
(edit) @2917   16 years landauf merged pickup into pickup2
(edit) @2916   16 years bknecht Creating new pickups branche. Changes from old pickups branch need yet …
(edit) @2915   16 years landauf - switched back to std::vector for the WeaponSlots to keep them in the …
(edit) @2914   16 years landauf More changes in the WeaponSystem: - WeaponSets can now contain …
(edit) @2913   16 years Naaduun Added own scenemanager to map, added 2 pointer to contain mapentity …
(edit) @2912   16 years landauf Several small adjustments in the weaponsystem (like additional const …
(edit) @2908   16 years dafrick Reverted to revision 2906 (because I'm too stupid to merge correctly, …
(edit) @2907   16 years dafrick Merging of the current QuestSystem branch.
(edit) @2906   16 years landauf removed 3 warnings
(edit) @2905   16 years Aurelian My first version with working triggers in a row…
(edit) @2903   16 years scheusso merged changes made to trunk (r2902) into branch
(edit) @2901   16 years Hagen The class HsW01 was added, but is only a copy of LaserGun
(edit) @2900   16 years danielh - some changes to the base framework - added DroppedItem - implemented …
(edit) @2899   16 years erwin implemented SoundManager class
(edit) @2898   16 years landauf created new weapon branch
(edit) @2897   16 years landauf removed weapon1 branch
(edit) @2895   16 years landauf removed miniprojects branch
(edit) @2892   16 years bknecht catching CEGUI error to avoid sigabrt. ready for merge
(edit) @2889   16 years adrfried FDWatcher and GGZClient Objects introduced
(edit) @2888   16 years adrfried cmake install prefix reset, compiler flags fixed
(edit) @2887   16 years bknecht first part of finishing up to merge back. solving some issues I ran …
(edit) @2886   16 years polakma forgot to add a file
(edit) @2875   16 years bknecht (Doxygen) Documentation added for GUIManager and some GameState classes.
(edit) @2869   16 years bknecht Including some features to use only mouse or keys in a GUI, also …
(edit) @2866   16 years erwin Added src/sound and some files
(edit) @2865   16 years FelixSchulthess created branch for weapon development
(edit) @2864   16 years danielh first commit of pickup system - working PickupCollection - working …
(edit) @2863   16 years rgrieder -Wno-deprecated is only available for C++, but fortunately the …
(edit) @2862   16 years rgrieder quote: "Fixed some bugs. Please do not break the code, when working …
(edit) @2861   16 years scheusso - moved serialise functions from …
(edit) @2859   16 years rgrieder Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
(edit) @2858   16 years dafrick Done some documenting, and resolved some (possible) issues. So the …
(edit) @2856   16 years Naaduun implemented Map::openMap()
(edit) @2854   16 years rgrieder small fixes with game states.
(edit) @2853   16 years bknecht Fixed some bugs. Please do not break the code, when working with other …
(edit) @2852   16 years polakma added unlimited munition, reverted shared munition and fixed some bugs
(edit) @2850   16 years rgrieder - Started working on cleaning up the GameState mess ;) - Cleaned out …
(edit) @2849   16 years rgrieder Bug fix in the InputManager.
(edit) @2848   16 years rgrieder Exported showsGraphics, etc. to a new class named GameMode in the core.
(edit) @2847   16 years rgrieder De initialisation bugfix in GSGraphics.
(edit) @2846   16 years rgrieder Moving game clock from Core to Game. Other small fixes.
(edit) @2845   16 years rgrieder - Moved some code from Game to Main and GSRoot - Renamed "gui" …
(edit) @2844   16 years rgrieder Implemented new GameState concept. It doesn't differ that much from …
(edit) @2843   16 years rgrieder Exported TimeFactorListener to separate file in the tools folder.
(edit) @2842   16 years rgrieder Header file fixes (reduced some dependencies).
(edit) @2841   16 years rgrieder Using loadGUI_2.lua in this branch now.
(edit) @2840   16 years bknecht GUIManager now behaves how it should. Most things seem to work fine. …
(edit) @2838   16 years Naaduun Added PKGBUILD for building package in Archlinux. See …
(edit) @2837   16 years Naaduun added Map class
(edit) @2836   16 years scheusso merge old netp branch to netp2 (still because of multiplayer pong…)
(edit) @2835   16 years scheusso create new netp branch (in order to play multiplayer pong )
(edit) @2834   16 years bknecht When you change the camera, the GUI is now newly set. Also: the GUI …
(edit) @2833   16 years scheusso some bugfixes (client crashed when server was killed 2 times)
(edit) @2832   16 years scheusso further improvements in network (eliminated double calls of …
(edit) @2831   16 years danielh removed old pickup system
(edit) @2830   16 years landauf created new branch for the particles-project
(edit) @2829   16 years landauf created new branch for the sound-project
(edit) @2828   16 years landauf created new branch for the pickup-project
(edit) @2827   16 years landauf created new branch for all 3 gametype-projects
(edit) @2825   16 years landauf eol-style:native
(edit) @2824   16 years landauf Added "Pong" minigame
(edit) @2823   16 years rgrieder Further optimisations by using std::vector instead of std::list for …
(edit) @2822   16 years scheusso reduced overhead/load of Synchronisable::getSize quite a lot
(edit) @2821   16 years landauf renamed TeamGametype to TeamDeathmatch.
(edit) @2820   16 years landauf Split Gametype into Gametype+Deathmatch. The only difference is output …
(edit) @2819   16 years landauf moved gametype-HUD from PlayerInfo to HumanPlayer
(edit) @2818   16 years landauf added two new functions to Gametype
(edit) @2817   16 years rgrieder Removed GameState template and renamed GameStateBase to GameState. …
(edit) @2816   16 years rgrieder Upgrade number two for the InputManager: An InputState can have two …
(edit) @2815   16 years rgrieder various small changes: - Fixed a bug in the GameStates concerning …
(edit) @2814   16 years rgrieder InputManager upgrade number one: InputState priorities are managed …
(edit) @2813   16 years landauf fixed shooting bug
(edit) @2812   16 years landauf fixed shooting bug
(edit) @2811   16 years landauf fixed shooting bug
(edit) @2810   16 years landauf fixed shooting bug
(edit) @2808   16 years bknecht You can now toggle visibility ingame. Strangely the SceneManager …
(edit) @2807   16 years rgrieder Moved global game clock to Core. Use getGameClock() for a const …
(edit) @2806   16 years landauf fixed a small bug
(edit) @2805   16 years rgrieder Added new class: Game It represents basic operation related to the …
(edit) @2804   16 years polakma some enhancements, but not working…
(edit) @2803   16 years adrfried Create branch ggz
(edit) @2802   16 years landauf created new branch
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