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Diff Rev Age Author Log Message
(edit) @8769   13 years jo Moved intern waypoint functionallity from the waypointController to …
(edit) @8768   13 years dafrick Removing obsolete branches.
(edit) @8766   13 years jo Backup before taking the next step.
(edit) @8765   13 years landauf added draft for the the new output system
(edit) @8764   13 years jo Got the bug.
(edit) @8763   13 years jo New implementation. New bug. Bots use only yellow energy munition …
(edit) @8762   13 years jo Weaponsetup now generic. Munition management has not jet been implemented.
(edit) @8761   13 years jo Error due to block scope (variables didn't reset in the inner while loops).
(edit) @8760   13 years jo Reverted weaponsetting.
(edit) @8759   13 years jo Could this be a probable weaponsetting?
(edit) @8758   13 years jo Code clean up.
(edit) @8757   13 years jo ai && weapons. Trying to identify each weapon installed on a spaceship.
(edit) @8741   13 years jo Correction of camera bug.
(edit) @8740   13 years landauf fixed some warnings, added vs to ignore list
(edit) @8739   13 years landauf created new branch to work on the console- and log-output
(edit) @8736   13 years jo Bots use boost now.
(edit) @8735   13 years jo Adjust weapon behaviour if bot dies and is respawned with a different …
(edit) @8734   13 years dafrick Fix for AI and rockets.
(edit) @8733   13 years jo Further narrowing down. The bug is triggered, when a bot calls fire(3) …
(edit) @8732   13 years jo doFire() is definitely the error's source.
(edit) @8731   13 years jo Narrowed down: Bug triggered in the doFire() function in …
(edit) @8730   13 years jo Going back one step (version without hud bug). Bots have better …
(edit) @8728   13 years dafrick Removing bigships branch.
(edit) @8724   13 years jo Buggy version: After being shot dead in a simple level the hud doesn't …
(edit) @8723   13 years jo 'Stable' update. Merging by hand.
(edit) @8722   13 years dafrick Removing pickup branch.
(edit) @8721   13 years jo
(edit) @8720   13 years jo Just a backup, before starting to update the ai branch.
(edit) @8719   13 years jo Trying to find a way to identify a weapon by its munition name. The …
(edit) @8716   13 years rgrieder Fixed Linux build when using build units
(edit) @8711   13 years jo Bots are ready for rocket usage. (The hit rate for rockets is just …
(edit) @8710   13 years FelixSchulthess space boundary billboard is now animated. test run with myTestLevel.oxw
(edit) @8705   13 years dafrick The calling of tthe docking dialog is now synchronized (but not the …
(edit) @8704   13 years dafrick Only escape [] in CEGUI tetx of version is ≥ 0.7
(edit) @8703   13 years landauf two fixes for cegui 0.7 sometimes there's an exception while closing …
(edit) @8702   13 years landauf fixed radian ↔ degree conversion bug
(edit) @8701   13 years jo First successful attempt, to make bots shoot rockets. Unfortunately …
(edit) @8700   13 years dafrick Adherence to styleguide.
(edit) @8694   13 years scheusso fixed a network problem with SpaceBoundaries please don't use new on …
(edit) @8692   13 years rgrieder Added "getTimeFactor" console command.
(edit) @8690   13 years rgrieder Fixed tolua warning: operator != is not support by tolua because there …
(edit) @8689   13 years rgrieder Fixed GCC build and warnings.
(edit) @8688   13 years rgrieder Removed the need to declare the tolua interface explicitly …
(edit) @8687   13 years rgrieder Adjusted implementation of tribool to work well with tolua and …
(edit) @8686   13 years rgrieder Fixed missing include.
(edit) @8684   13 years dafrick Adding some sound.
(edit) @8682   13 years dafrick Hack-ish Hack to just have one HUD at a time.
(edit) @8681   13 years dafrick gametypeInfo didn't quite work in Tetris.
(edit) @8680   13 years dafrick Make the camera position stay the same between differnet stones in Tetris.
(edit) @8679   13 years dafrick Finalizing presentation level.
(edit) @8678   13 years rgrieder Replaced TriBool with a modified version of boost::tribool. The main …
(edit) @8677   13 years rgrieder The COUNTER macro required for full build units was only added in …
(edit) @8676   13 years rgrieder Fixed MSVC warnings in Convert.h in a different fashion that doesn't …
(edit) @8675   13 years dafrick Fixing problems with beaconMask being NULL.
(edit) @8674   13 years rgrieder Reduced some header file dependencies in tools: - moved …
(edit) @8673   13 years dafrick Merging hudimprovements branch into presentation branch.
(edit) @8672   13 years rgrieder Removed some includes in the Core header files. Also removed …
(edit) @8671   13 years rgrieder Moved IntVector2 from util/Math.h to InputHandler.h because that class …
(edit) @8670   13 years rgrieder - Shell shouldn't inherit OrxonoxClass twice if not necessary. - …
(edit) @8669   13 years rgrieder Moved a few methods from header to source.
(edit) @8668   13 years landauf small cleanup
(edit) @8667   13 years dafrick Possible fix for segfaults due to player being NULL.
(edit) @8666   13 years dafrick Possible fix. Doesn't really address the issoe though.
(edit) @8665   13 years dafrick Notifications should now work over the network. Thanks for the help, Oli.
(edit) @8664   13 years dafrick Presentation level is getting ready.
(edit) @8663   13 years dafrick Fixing warning.
(edit) @8662   13 years dafrick Anotehr step towards networked notifications.
(edit) @8661   13 years landauf fixed two possible causes which stacked multiple tetris stones at the …
(edit) @8660   13 years landauf added fade in/out effect for space boundaries (alpha value, based on …
(edit) @8659   13 years dafrick Adding missing include.
(edit) @8658   13 years landauf the "lift" which is applied to the spaceship when pitching is now also …
(edit) @8657   13 years dafrick Fixing singularity bug in SpaceBoundaries.
(edit) @8656   13 years dafrick Adding network callbacks. Still doesn't work yet, though.
(edit) @8655   13 years landauf fixed crashing assertion in case a template linked to a non-existing …
(edit) @8654   13 years landauf fixed engine destructor
(edit) @8653   13 years rgrieder Since we already have it now: use automatic full build units for …
(edit) @8652   13 years rgrieder I don't know, but compiling a C library in one unit just seems too …
(edit) @8651   13 years scheusso first attempt to make notifications synchronisable not yet succeeded …
(edit) @8650   13 years rgrieder Also add tolua bind files to build units (for the sake of completeness ).
(edit) @8649   13 years rgrieder Added EXCLUDE_FROM_BUILD_UNITS to the ADD_TARGET commands and …
(edit) @8648   13 years scheusso some network related fixes
(edit) @8647   13 years rgrieder Attempt to fix incompatibility with CEGUI 0.7. Doesn't yet work!
(edit) @8646   13 years rgrieder Moved LANDiscovery singleton to Graphics Scope to fix the "host_ == …
(edit) @8645   13 years landauf set svn:eol-style to native, removed svn:executable property. no code …
(edit) @8644   13 years rgrieder Removed warning about a problem that doesn't actually exist.
(edit) @8643   13 years landauf set svn:eol-style to native, removed svn:executable property. no code …
(edit) @8642   13 years landauf fixed warnings in some level files
(edit) @8641   13 years rgrieder Fixed little bug.
(edit) @8640   13 years dafrick Make nice with dedicated server.
(edit) @8639   13 years rgrieder Fixed MSVC build and a warning.
(edit) @8638   13 years rgrieder Added build unit configurations for just 1 CPU thread.
(edit) @8637   13 years dafrick Merging tutoriallevel3 branch into presentation branch.
(edit) @8636   13 years dafrick Making NotificationQueue XML-loadable. Adding notifications to all levels.
(edit) @8635   13 years landauf the shield effect is now attached to the ship
(edit) @8634   13 years dafrick Gametype status notifications now working.
(edit) @8633   13 years rgrieder Optimised build units for MSVC too by splitting the config file in …
(edit) @8632   13 years dafrick Moving space bounaries into modules/objects
(edit) @8631   13 years dafrick Merging spacerace branch into presentation branch.
(edit) @8630   13 years dafrick Cleanup.
(edit) @8629   13 years rgrieder Some more build unit optimisations
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