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@10482
|
10 years |
landauf |
detail
|
|
|
@10481
|
10 years |
landauf |
StaticallyInitializedIdentifier is now responsible to register and …
|
|
|
@10480
|
10 years |
landauf |
removed dependency of Language on CoreConfig.
|
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|
@10479
|
10 years |
landauf |
moved config values and all related functions from Game and Core to …
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|
|
@10478
|
10 years |
landauf |
callStaticNetworkFunction() and callMemberNetworkFunction() are now …
|
|
|
@10477
|
10 years |
landauf |
simplified CMakeLists.txt
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|
|
@10476
|
10 years |
landauf |
wrap NetworkFunction in a StaticallyInitializedInstance
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|
|
@10475
|
10 years |
landauf |
refactored the interface of NetworkFunctionManager: maps are better …
|
|
|
@10474
|
10 years |
landauf |
made NetworkFunctionManager a singleton, no static functions anymore …
|
|
|
@10473
|
10 years |
landauf |
bugfix and continuation of the last commit:
- FunctionCall::execute() …
|
|
|
@10472
|
10 years |
landauf |
use the same interface for static an member functions
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@10471
|
10 years |
landauf |
moved static maps from NetworkFunctionStatic and …
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|
@10470
|
10 years |
landauf |
NetworkFunctionBase doesn't have to inherit from Listable: there's a …
|
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|
@10469
|
10 years |
landauf |
removed unused code
|
|
|
@10468
|
10 years |
landauf |
moved static content of NetworkFunctionBase to NetworkFunctionManager
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|
|
@10467
|
10 years |
landauf |
trying to fix compiler error on buildserver
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|
|
@10466
|
10 years |
landauf |
added static assertions to validate the type of certain templates
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@10465
|
10 years |
landauf |
moved macro ans helperfunction from NetworkFunction.h to …
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|
@10464
|
10 years |
landauf |
define ScopeID as integer constants instead of an enum. this allows to …
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@10463
|
10 years |
landauf |
removed unnecessary instance counts. creation of scopes is strictly …
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|
@10462
|
10 years |
landauf |
some refactoring in ScopeManager. made it a singleton and added functions.
|
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|
@10461
|
10 years |
landauf |
moved ScopeManager into separate class
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@10460
|
10 years |
landauf |
StaticallyInitializedScopedSingletonWrapper registers …
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@10459
|
10 years |
landauf |
wrap ScopedSingletonWrapper in a …
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@10458
|
10 years |
landauf |
renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
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|
@10457
|
10 years |
frovelli |
Remove training wheels
|
|
|
@10456
|
10 years |
frovelli |
Transmit client count in LAN by evil hack
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|
@10455
|
10 years |
meggiman |
|
|
|
@10452
|
10 years |
maxima |
Towerdefense merged to Presentation
|
|
|
@10451
|
10 years |
erbj |
final version
|
|
|
@10448
|
10 years |
rgraczyk |
Various changes, see comments in cpp file
|
|
|
@10447
|
10 years |
frovelli |
cleanup
|
|
|
@10446
|
10 years |
frovelli |
Display bugfix
|
|
|
@10444
|
10 years |
maxima |
New branch for the presentation.
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|
|
@10443
|
10 years |
landauf |
fixed includes to make it compile without build units
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|
@10441
|
10 years |
bknecht |
Turned on c++11 flag in compiler and fixed a bug where boost couldn't …
|
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|
@10440
|
10 years |
bknecht |
Added include to make ois code compile under linux without build units
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|
@10439
|
10 years |
bknecht |
Creating C++11 branch
|
|
|
@10438
|
10 years |
meggiman |
Added sound-effects to bomb.
|
|
|
@10436
|
10 years |
meggiman |
Fixed dangling pointer bug when GravityBomb was destroyed by tick of …
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|
|
@10435
|
10 years |
meggiman |
Added new models and fixed dammage bug. Bomb now fully working.
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|
@10434
|
10 years |
frovelli |
Implemented playercount in multiplayer lobby
|
|
|
@10433
|
10 years |
gpregger |
New explosion effect for pawn.cc (still WIP)
|
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|
@10430
|
10 years |
erbj |
added functionality: Waves with different combinations of spaceships, …
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|
|
@10428
|
10 years |
gpregger |
waste of time + New Explosion in 'rocket.cc' + old Rocket in …
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|
@10427
|
10 years |
frovelli |
Implemented custom servernames
|
|
|
@10424
|
10 years |
landauf |
these Singletons are in fact required and not allowed to fail, …
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|
@10422
|
10 years |
landauf |
details
|
|
|
@10421
|
10 years |
landauf |
RealTimer was not registered in the framework
|
|
|
@10420
|
10 years |
landauf |
use destroyLater() in Pawn and ShipPart. PawnManager and …
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|
|
@10419
|
10 years |
landauf |
added destroyLater() to Destroyable. This will destroy the object …
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|
|
@10418
|
10 years |
landauf |
improved documentation
|
|
|
@10417
|
10 years |
landauf |
moved destruction of bullet collision shape to ~CollisionShape(). …
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|
@10416
|
10 years |
landauf |
i think it makes more sense to delete killed pawns and shipparts …
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|
@10415
|
10 years |
landauf |
added check to detect if a collision shape is destroyed during a …
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|
|
@10414
|
10 years |
landauf |
destroy all remaining ship parts if ModularSpaceShip is destroyed. …
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|
|
@10413
|
10 years |
landauf |
use the generic UpdateListener interface to receive calls to …
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|
|
@10412
|
10 years |
landauf |
fixed crash: apparently these static maps get initialized later now …
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|
|
@10411
|
10 years |
landauf |
removed unnecessary macro + static variable
|
|
|
@10410
|
10 years |
landauf |
SynchronisableVariableBase::state_ is not used anymore
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|
|
@10409
|
10 years |
meggiman |
Started implementing Particle effect. Force Field explodes at end of life.
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|
|
@10408
|
10 years |
erbj |
added functionality to the TowerDefenseSelecter
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|
|
@10407
|
10 years |
landauf |
moved Scope and ScopedSingletonManager from util to core.
I had …
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|
|
@10406
|
10 years |
fvultier |
There is now a cube that can be moved on the playground using the …
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|
|
@10405
|
10 years |
landauf |
fixed some TODOs in tests and code by using the new unload() function
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|
|
@10404
|
10 years |
landauf |
added unload() function to StaticallyInitializedInstance
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@10403
|
10 years |
landauf |
added function to destroy the class hierarchy (i.e. reset all …
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|
|
@10402
|
10 years |
landauf |
fixed tests in util_test which failed when a different order of …
|
|
|
@10401
|
10 years |
landauf |
fixed crash in tests with msvc & debug checks
|
|
|
@10400
|
10 years |
landauf |
fixed tests. however there are some open issues:
- the …
|
|
|
@10399
|
10 years |
landauf |
use typeid(T) instead of typeid(T).name() to identify a class. this …
|
|
|
@10398
|
10 years |
landauf |
improved output
|
|
|
@10397
|
10 years |
fvultier |
Added missmissing #include _.h Now the program compiles without any …
|
|
|
@10396
|
10 years |
landauf |
detail
|
|
|
@10395
|
10 years |
landauf |
create and initialize Identifiers explicitly via registerClass(). …
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|
|
@10394
|
10 years |
erbj |
das File TowerDefenseSelecter.cc und .h geadded
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|
|
@10393
|
10 years |
landauf |
found another unregistered class
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|
|
@10392
|
10 years |
landauf |
Loader is now a singleton instead of a static class. fixes issue with …
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|
|
@10391
|
10 years |
meggiman |
Implemented all necessary classes. No the weapon works without bugs.
|
|
|
@10390
|
10 years |
sborghi |
We copied the blender meshes of the desigend spacestation into a …
|
|
|
@10388
|
10 years |
erbj |
adjusted the TowerDefenseSelecter, but there is still a problem with …
|
|
|
@10385
|
10 years |
maxima |
new branch for clangenb
|
|
|
@10382
|
10 years |
landauf |
found another unregistered class
|
|
|
@10381
|
10 years |
landauf |
removed check from r10379 again
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|
|
@10380
|
10 years |
landauf |
registered missing classes.
WorldEntityCollisionShape is the only …
|
|
|
@10379
|
10 years |
landauf |
check if all classes are registered
|
|
|
@10378
|
10 years |
landauf |
fixed issue with tower shooting at centerpoint
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|
|
@10377
|
10 years |
landauf |
added a check which tries to detect wrongly configured class hierarchy …
|
|
|
@10376
|
10 years |
landauf |
added helper function to reduce code duplication
|
|
|
@10375
|
10 years |
landauf |
trying to keep the correct order of parents
|
|
|
@10374
|
10 years |
landauf |
added flag to define if a class should be used as a virtual parent …
|
|
|
@10373
|
10 years |
landauf |
detail (re-ordered functions)
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|
|
@10372
|
10 years |
landauf |
use lists instead of sets to store parent identifiers. this allows to …
|
|
|
@10371
|
10 years |
landauf |
trying to make the initialization of parents of an identifier better …
|
|
|
@10370
|
10 years |
landauf |
more checks.
|
|
|
@10369
|
10 years |
meggiman |
Alle Klassen implementiert um die Waffe abzufeuern. Noch sehr fehlerhaft.
|
|
|
@10368
|
10 years |
erbj |
added timer in tick function to pause for 10 seconds between waves , …
|
|
|
@10367
|
10 years |
landauf |
removed some functions which were (almost) unused
|
|
|
@10366
|
10 years |
landauf |
found a better solution to find identifiers that don't belong to the …
|
|
|
@10365
|
10 years |
landauf |
fixed tests, added more output
|
|
|