|
|
@11228
|
8 years |
pschefer |
test level created for endurance spaceship
|
|
|
@11226
|
8 years |
fvultier |
New branch for PPS HS16
|
|
|
@11224
|
8 years |
bberabi |
hello
|
|
|
@11223
|
8 years |
patricwi |
reverted changes in readme file
|
|
|
@11222
|
8 years |
patricwi |
changed readme file
|
|
|
@11221
|
8 years |
marvinh |
New branch for PPS HS16, Story mode map ticket
|
|
|
@11220
|
8 years |
ljovin |
|
|
|
@11218
|
8 years |
fvultier |
New banch for fvultier for HS16.
|
|
|
@11217
|
8 years |
maxima |
new branch for PPS
|
|
|
@11216
|
8 years |
maxima |
new branch for PPS
|
|
|
@11215
|
8 years |
maxima |
new branch for PPS
|
|
|
@11214
|
8 years |
maxima |
new branch for PPS
|
|
|
@11213
|
8 years |
maxima |
new branch for PPS
|
|
|
@11212
|
8 years |
maxima |
new branch for PPS
|
|
|
@11211
|
8 years |
bknecht |
Merging cegui0.8 branch into ogre1.9 branch
|
|
|
@11209
|
8 years |
fvultier |
Preparation for the presentation. Failing the mission in …
|
|
|
@11208
|
8 years |
fvultier |
merged discharger, thats the last one
|
|
|
@11207
|
8 years |
fvultier |
merged scriptable controller
|
|
|
@11206
|
8 years |
fvultier |
merged campain menu
|
|
|
@11205
|
8 years |
sagerj |
zusammengemerged mit florin project
|
|
|
@11204
|
8 years |
plehmann |
implemented the update function of MoveToTask. but it does not yet …
|
|
|
@11202
|
8 years |
fvultier |
fixed some weird merge conflict
|
|
|
@11201
|
8 years |
tgidron |
Final Project
|
|
|
@11199
|
8 years |
fvultier |
merged branch hover
|
|
|
@11198
|
8 years |
tgidron |
Final Project
|
|
|
@11196
|
8 years |
tgidron |
Final Project
|
|
|
@11194
|
8 years |
binderm |
final commit
|
|
|
@11193
|
8 years |
fvultier |
New branch for presentation of the PPS projects FS16. Will merge all …
|
|
|
@11192
|
9 years |
tgidron |
New Floor, Level HUD, Pickups work
|
|
|
@11191
|
9 years |
binderm |
The Campaign menu now works. The levels are structured in a tree. If …
|
|
|
@11190
|
9 years |
plehmann |
modified newScriptController to prevent memory leacks caused by tasks
|
|
|
@11189
|
9 years |
sagerj |
done/fixed everything, weaponmode/discharger fully commented only …
|
|
|
@11188
|
9 years |
binderm |
|
|
|
@11187
|
9 years |
plehmann |
added a MoveToTask implement the update function
|
|
|
@11186
|
9 years |
binderm |
LevelStatus and levelmanager in two files, LevelStatus saves and …
|
|
|
@11185
|
9 years |
sagerj |
fix the charging during reloadtime, the hudchargebar working so far…
|
|
|
@11184
|
9 years |
tgidron |
New Pickup + try to create ground from separate tiles
|
|
|
@11183
|
9 years |
plehmann |
moved the task classes to the scriptTasks folder. modified the …
|
|
|
@11182
|
9 years |
tgidron |
New Pickup
|
|
|
@11181
|
9 years |
binderm |
some minor changes
|
|
|
@11180
|
9 years |
binderm |
logic to show only certain levels and not all together, also not all …
|
|
|
@11179
|
9 years |
plehmann |
added the stringOutTask for scriptcontroller
|
|
|
@11178
|
9 years |
plehmann |
scriptcontroller task system doesnt work. it seems like queue is the …
|
|
|
@11177
|
9 years |
tgidron |
New Pickups (speed); Level Counter and Crate spawn (not working)
|
|
|
@11175
|
9 years |
sagerj |
overwritten many fire functions now only need to implement timer/charges
|
|
|
@11174
|
9 years |
sagerj |
everything beneath weaponmode changed to push/release - wm modified …
|
|
|
@11173
|
9 years |
binderm |
Campaignmenu improved, it's now possible to only show single levels …
|
|
|
@11172
|
9 years |
plehmann |
updated some files so NewScriptController lua binds are created. added …
|
|
|
@11171
|
9 years |
tgidron |
Pickups work; Lives Counter and Total Flag Counter
|
|
|
@11170
|
9 years |
sagerj |
running backup
|
|
|
@11169
|
9 years |
fvultier |
Fixed errors with pickups.
|
|
|
@11168
|
9 years |
tgidron |
Pickups + Flags HUD
|
|
|
@11167
|
9 years |
plehmann |
changed the NewScriptController and Task classes
|
|
|
@11166
|
9 years |
sagerj |
today I got pawn'ed
|
|
|
@11165
|
9 years |
plehmann |
added new files for newScriptController
—This lines, and those below, …
|
|
|
@11164
|
9 years |
sagerj |
added orxout() for every release lvl for debug purpose
|
|
|
@11163
|
9 years |
tgidron |
Pickup Development
|
|
|
@11162
|
9 years |
fvultier |
Managed to call a C++ test function from a Lua script that gets …
|
|
|
@11153
|
9 years |
sagerj |
added release functions in various classes: weaponmode, weaponsystem, …
|
|
|
@11152
|
9 years |
plehmann |
took the event functions out of the tick function
|
|
|
@11151
|
9 years |
tgidron |
New Level Up
|
|
|
@11150
|
9 years |
binderm |
tried consoleCommand, doesn't work yet. Please have a look;)
|
|
|
@11149
|
9 years |
binderm |
new files for campaign menu
|
|
|
@11142
|
9 years |
sagerj |
first commit, added discharger weaponclass
|
|
|
@11141
|
9 years |
plehmann |
added a comment
|
|
|
@11140
|
9 years |
fvultier |
New branch for PPS FS16
|
|
|
@11139
|
9 years |
fvultier |
New branch for PPS FS16
|
|
|
@11138
|
9 years |
fvultier |
|
|
|
@11137
|
9 years |
plehmann |
new branch for pps
|
|
|
@11136
|
9 years |
fvultier |
Made tutorial compatible with the new core.
|
|
|
@11135
|
9 years |
fvultier |
|
|
|
@11134
|
9 years |
fvultier |
Files needed for the tutorial added.
|
|
|
@11133
|
9 years |
fvultier |
branch for new tutorial
|
|
|
@11132
|
9 years |
landauf |
fixed overlays with ogre 1.9.
OverlaySystem must be initialized once …
|
|
|
@11131
|
9 years |
landauf |
initialize overlay component
|
|
|
@11130
|
9 years |
landauf |
forgot to commit 2 files in my previous commit:
orxonox now compiles …
|
|
|
@11129
|
9 years |
landauf |
orxonox now compiles with ogre 1.9 (but still needs some other changes)
|
|
|
@11128
|
9 years |
landauf |
let Planet inherit from Model to avoid code duplication (especially …
|
|
|
@11127
|
9 years |
landauf |
in ogre 1.9, overlays were moved into a separate component (i.e. a …
|
|
|
@11126
|
9 years |
landauf |
small refactoring: make variables in Model private
|
|
|
@11125
|
9 years |
landauf |
new branch to add support for ogre 1.9 to orxonox
|
|
|
@11124
|
9 years |
landauf |
fixed some more errors: use 0.8-notation for images
|
|
|
@11121
|
9 years |
landauf |
updated xsd files
|
|
|
@11118
|
9 years |
bknecht |
initial commit to get orxonox to find and compile and start with …
|
|
|
@11110
|
9 years |
bknecht |
Create CEGUI v0.8 migration branch
|
|
|
@11102
|
9 years |
landauf |
removed merged branches from HS15
|
|
|
@11079
|
9 years |
landauf |
bugfix: the attached objects are stored in a set, so there's no …
|
|
|
@11078
|
9 years |
landauf |
fixed numerous issues:
- fixed memory leaks (delete allocated heap …
|
|
|
@11075
|
9 years |
landauf |
fixed author and added some c++11 features
|
|
|
@11074
|
9 years |
landauf |
eol-style native
|
|
|
@11073
|
9 years |
landauf |
merged branch 'shaders' into branch 'shaders_merge'
|
|
|
@11072
|
9 years |
landauf |
created branch to merge 'shaders' branch (from pps HS 2012)
|
|
|
@11070
|
9 years |
landauf |
return collections directly instead of begin and end iterators.
this …
|
|
|
@11069
|
9 years |
landauf |
fixed enums
|
|
|
@11068
|
9 years |
landauf |
merged remaining commits from cpp11_v2 to cpp11_v3 (for some reason …
|
|
|
@11067
|
9 years |
landauf |
shortened code
|
|
|
@11066
|
9 years |
landauf |
fixed unittests (IdentifierManager doesn't always exist in tests)
|
|
|
@11065
|
9 years |
landauf |
added c++11 features to code that was added in presentationHS15
|
|
|
@11064
|
9 years |
landauf |
made some functions non-virtual
|
|
|
@11063
|
9 years |
landauf |
ups, forgot to commit a file
|
|
|