|
|
@2956
|
16 years |
Naaduun |
added rotate and zoom to map. using static mapscenemanager now
|
|
|
@2955
|
16 years |
erwin |
corrected typo
|
|
|
@2954
|
16 years |
Aurelian |
ForceField not working jet, but no errors…
|
|
|
@2953
|
16 years |
scheusso |
some changes for testing purpose
|
|
|
@2952
|
16 years |
mockm |
new revision of gametype UnderAttack: Ship is now moving
|
|
|
@2951
|
16 years |
scheusso |
small fix for memberfunction calls with non-existing (or not anymore …
|
|
|
@2950
|
16 years |
erwin |
ambient sound loading for levels
|
|
|
@2949
|
16 years |
scheusso |
Network Function calls possible now (already used in …
|
|
|
@2948
|
16 years |
scheusso |
member function calls should work now
argument transfer still untested
|
|
|
@2947
|
16 years |
scheusso |
applying change from trunk (r2946)
|
|
|
@2945
|
16 years |
scheusso |
fixed some bugs
|
|
|
@2944
|
16 years |
scheusso |
this is another commit for testing purpose
still trying to get network …
|
|
|
@2943
|
16 years |
scheusso |
fixed a problem with copying function pointers
|
|
|
@2942
|
16 years |
Naaduun |
=added dynamic libs to orxonox/tools. changed humancontroller to use …
|
|
|
@2941
|
16 years |
rgrieder |
Small mvsc build fix.
|
|
|
@2940
|
16 years |
scheusso |
fixed bug for bidirectional variables
|
|
|
@2939
|
16 years |
stefalie |
ugly hacks to get shaders up runnin
|
|
|
@2938
|
16 years |
scheusso |
forgot two files
|
|
|
@2937
|
16 years |
scheusso |
commit for testing reasons
- added possibility to transfer function …
|
|
|
@2936
|
16 years |
Aurelian |
Checkpoints in a row working with final destination→ end of game
|
|
|
@2935
|
16 years |
mockm |
new revision of gametype UnderAttack
|
|
|
@2934
|
16 years |
vmikos |
fast endversion TeamBaseMatch
|
|
|
@2933
|
16 years |
mockm |
Gametype UnderAttack added
|
|
|
@2932
|
16 years |
erwin |
Sound: implemented sample file loading via alut
|
|
|
@2931
|
16 years |
erwin |
Sound: SoundBase complete
|
|
|
@2930
|
16 years |
erwin |
Sound: Added building things, corrected some typos
|
|
|
@2929
|
16 years |
stefalie |
new branch for toon/cell shading… lets go comic
|
|
|
@2924
|
16 years |
landauf |
fixed a small bug concerning the muzzle offset. it makes much more …
|
|
|
@2923
|
16 years |
landauf |
adjusted weaponsystem-path in (hopefully) all files.
|
|
|
@2922
|
16 years |
landauf |
Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
|
|
|
@2921
|
16 years |
landauf |
renamed directory "weapons" as "weaponmodes"
|
|
|
@2920
|
16 years |
landauf |
renamed LaserGunMunition as LaserMunition
|
|
|
@2919
|
16 years |
landauf |
removed some debug output, cleanup in WeaponMode
|
|
|
@2918
|
16 years |
landauf |
Added many new features in the Munition class:
- there are now 3 …
|
|
|
@2917
|
16 years |
landauf |
merged pickup into pickup2
|
|
|
@2916
|
16 years |
bknecht |
Creating new pickups branche. Changes from old pickups branch need yet …
|
|
|
@2915
|
16 years |
landauf |
- switched back to std::vector for the WeaponSlots to keep them in the …
|
|
|
@2914
|
16 years |
landauf |
More changes in the WeaponSystem:
- WeaponSets can now contain …
|
|
|
@2913
|
16 years |
Naaduun |
Added own scenemanager to map, added 2 pointer to contain mapentity …
|
|
|
@2912
|
16 years |
landauf |
Several small adjustments in the weaponsystem (like additional const …
|
|
|
@2908
|
16 years |
dafrick |
Reverted to revision 2906 (because I'm too stupid to merge correctly, …
|
|
|
@2907
|
16 years |
dafrick |
Merging of the current QuestSystem branch.
|
|
|
@2906
|
16 years |
landauf |
removed 3 warnings
|
|
|
@2905
|
16 years |
Aurelian |
My first version with working triggers in a row…
|
|
|
@2903
|
16 years |
scheusso |
merged changes made to trunk (r2902) into branch
|
|
|
@2901
|
16 years |
Hagen |
The class HsW01 was added, but is only a copy of LaserGun
|
|
|
@2900
|
16 years |
danielh |
- some changes to the base framework
- added DroppedItem
- implemented …
|
|
|
@2899
|
16 years |
erwin |
implemented SoundManager class
|
|
|
@2898
|
16 years |
landauf |
created new weapon branch
|
|
|
@2897
|
16 years |
landauf |
removed weapon1 branch
|
|
|
@2895
|
16 years |
landauf |
removed miniprojects branch
|
|
|
@2892
|
16 years |
bknecht |
catching CEGUI error to avoid sigabrt. ready for merge
|
|
|
@2889
|
16 years |
adrfried |
FDWatcher and GGZClient Objects introduced
|
|
|
@2888
|
16 years |
adrfried |
cmake install prefix reset, compiler flags fixed
|
|
|
@2887
|
16 years |
bknecht |
first part of finishing up to merge back. solving some issues I ran …
|
|
|
@2886
|
16 years |
polakma |
forgot to add a file
|
|
|
@2875
|
16 years |
bknecht |
(Doxygen) Documentation added for GUIManager and some GameState classes.
|
|
|
@2869
|
16 years |
bknecht |
Including some features to use only mouse or keys in a GUI, also …
|
|
|
@2866
|
16 years |
erwin |
Added src/sound and some files
|
|
|
@2865
|
16 years |
FelixSchulthess |
created branch for weapon development
|
|
|
@2864
|
16 years |
danielh |
first commit of pickup system
- working PickupCollection
- working …
|
|
|
@2863
|
16 years |
rgrieder |
-Wno-deprecated is only available for C++, but fortunately the …
|
|
|
@2862
|
16 years |
rgrieder |
quote: "Fixed some bugs. Please do not break the code, when working …
|
|
|
@2861
|
16 years |
scheusso |
- moved serialise functions from …
|
|
|
@2859
|
16 years |
rgrieder |
Infinite loop bugfix if orxonox_dev_build.keep_me is missing.
|
|
|
@2858
|
16 years |
dafrick |
Done some documenting, and resolved some (possible) issues. So the …
|
|
|
@2856
|
16 years |
Naaduun |
implemented Map::openMap()
|
|
|
@2854
|
16 years |
rgrieder |
small fixes with game states.
|
|
|
@2853
|
16 years |
bknecht |
Fixed some bugs. Please do not break the code, when working with other …
|
|
|
@2852
|
16 years |
polakma |
added unlimited munition, reverted shared munition and fixed some bugs
|
|
|
@2850
|
16 years |
rgrieder |
- Started working on cleaning up the GameState mess
- Cleaned out …
|
|
|
@2849
|
16 years |
rgrieder |
Bug fix in the InputManager.
|
|
|
@2848
|
16 years |
rgrieder |
Exported showsGraphics, etc. to a new class named GameMode in the core.
|
|
|
@2847
|
16 years |
rgrieder |
De initialisation bugfix in GSGraphics.
|
|
|
@2846
|
16 years |
rgrieder |
Moving game clock from Core to Game.
Other small fixes.
|
|
|
@2845
|
16 years |
rgrieder |
- Moved some code from Game to Main and GSRoot
- Renamed "gui" …
|
|
|
@2844
|
16 years |
rgrieder |
Implemented new GameState concept. It doesn't differ that much from …
|
|
|
@2843
|
16 years |
rgrieder |
Exported TimeFactorListener to separate file in the tools folder.
|
|
|
@2842
|
16 years |
rgrieder |
Header file fixes (reduced some dependencies).
|
|
|
@2841
|
16 years |
rgrieder |
Using loadGUI_2.lua in this branch now.
|
|
|
@2840
|
16 years |
bknecht |
GUIManager now behaves how it should. Most things seem to work fine.
…
|
|
|
@2838
|
16 years |
Naaduun |
Added PKGBUILD for building package in Archlinux. See …
|
|
|
@2837
|
16 years |
Naaduun |
added Map class
|
|
|
@2836
|
16 years |
scheusso |
merge old netp branch to netp2 (still because of multiplayer pong…)
|
|
|
@2835
|
16 years |
scheusso |
create new netp branch (in order to play multiplayer pong )
|
|
|
@2834
|
16 years |
bknecht |
When you change the camera, the GUI is now newly set. Also: the GUI …
|
|
|
@2833
|
16 years |
scheusso |
some bugfixes (client crashed when server was killed 2 times)
|
|
|
@2832
|
16 years |
scheusso |
further improvements in network (eliminated double calls of …
|
|
|
@2831
|
16 years |
danielh |
removed old pickup system
|
|
|
@2830
|
16 years |
landauf |
created new branch for the particles-project
|
|
|
@2829
|
16 years |
landauf |
created new branch for the sound-project
|
|
|
@2828
|
16 years |
landauf |
created new branch for the pickup-project
|
|
|
@2827
|
16 years |
landauf |
created new branch for all 3 gametype-projects
|
|
|
@2825
|
16 years |
landauf |
eol-style:native
|
|
|
@2824
|
16 years |
landauf |
Added "Pong" minigame
|
|
|
@2823
|
16 years |
rgrieder |
Further optimisations by using std::vector instead of std::list for …
|
|
|
@2822
|
16 years |
scheusso |
reduced overhead/load of Synchronisable::getSize quite a lot
|
|
|
@2821
|
16 years |
landauf |
renamed TeamGametype to TeamDeathmatch.
|
|
|
@2820
|
16 years |
landauf |
Split Gametype into Gametype+Deathmatch. The only difference is output …
|
|
|
@2819
|
16 years |
landauf |
moved gametype-HUD from PlayerInfo to HumanPlayer
|
|
|