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@10097
|
10 years |
richtero |
added mini4Dgame folder
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@10096
|
10 years |
richtero |
final commit 22-10-14
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@10095
|
10 years |
sriedel |
|
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|
@10094
|
10 years |
sujataj |
added a new level file
|
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@10093
|
10 years |
sriedel |
First upload 15.10.14 started DodgeRace
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@10092
|
10 years |
sriedel |
First upload 15.10.14 started DodgeRace
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|
@10091
|
10 years |
erbj |
Testing: first commit
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|
@10090
|
10 years |
richtero |
initial 15.10.
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@10089
|
10 years |
kecks |
Initial version of the level
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@10088
|
10 years |
richtero |
new test level
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@10087
|
10 years |
maxima |
|
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@10086
|
10 years |
maxima |
|
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|
@10085
|
10 years |
maxima |
|
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|
@10084
|
10 years |
smerkli |
Adding a branch for the weaponsystem update
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|
@10083
|
10 years |
smerkli |
Creating a new branch for the HUD improvements in HS14.
|
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@10082
|
10 years |
smerkli |
Added a branch for a new level creation.
Not necessarily a level with …
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|
@10081
|
10 years |
smerkli |
Created branch for new minigame
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|
@10080
|
10 years |
smerkli |
Created branch for new surfacerace
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@10078
|
11 years |
smerkli |
Merged Jump minigame, tested, works.
|
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@10077
|
11 years |
smerkli |
Removed some verbose output from default output and
re-added a file …
|
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@10076
|
11 years |
smerkli |
Merged scriptcontroller branch
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@10075
|
11 years |
mkronig |
commit for merging files
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|
@10074
|
11 years |
fvultier |
new items added. improved level generator.
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|
@10073
|
11 years |
smerkli |
Merged modularships branch
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|
@10072
|
11 years |
smerkli |
Merged turretFS14 branch
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|
@10071
|
11 years |
noep |
Removed all segfaults (or at least those we found…)
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|
|
@10070
|
11 years |
muemart |
Add damage to the turret
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|
|
@10069
|
11 years |
smerkli |
Created a presentation branch
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|
|
@10068
|
11 years |
smerkli |
Introduced a shippartmanager to hopefully fix the segfaults
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|
|
@10067
|
11 years |
noep |
Added explosions. (Because who doesn't love explosions.) Added …
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|
@10066
|
11 years |
smerkli |
Some cleanups, added a "change look" command
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|
@10065
|
11 years |
smerkli |
Improved controller, "move and look" is now scriptable.
|
|
|
@10064
|
11 years |
smerkli |
Test commit to see if committing still works
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|
|
@10063
|
11 years |
muemart |
Comment out all the raytest stuff. Needs more work and/or knowledge
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@10062
|
11 years |
muemart |
Commit the right file this time
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@10061
|
11 years |
muemart |
Lower means better means lower means better…
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|
@10060
|
11 years |
muemart |
Fix team acquisition, edit test level and start to try to make a raytest
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|
@10059
|
11 years |
samuezu |
works more or less, but big trouble accessing the …
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@10058
|
11 years |
noep |
Expanded functionality of PartDestructionEvents, fixed cursor not …
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@10057
|
11 years |
mkronig |
|
|
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@10056
|
11 years |
smerkli |
Added a check whether the eventlist is empty, this fixes
the segfault.
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|
|
@10055
|
11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
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@10054
|
11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
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|
|
@10053
|
11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
|
|
|
@10052
|
11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
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|
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@10051
|
11 years |
fvultier |
Removed a few more files I don't need anymore
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|
@10050
|
11 years |
fvultier |
Added a whole bunch of code
|
|
|
@10049
|
11 years |
muemart |
Delete the old turret templates and make new ones. Adjust the weapon …
|
|
|
@10048
|
11 years |
samuezu |
created struct event, an eventlist and the functions eventscheduler …
|
|
|
@10047
|
11 years |
smerkli |
Controller switching works now, however lua script
execution is …
|
|
|
@10046
|
11 years |
smerkli |
Fixed some more things. What works now:
- Setting an ID for the …
|
|
|
@10045
|
11 years |
smerkli |
Fixed the lua stuff, can now call ScriptController functions from lua.
|
|
|
@10044
|
11 years |
muemart |
Move everything back to the Turret class, set the correct team, and …
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|
|
@10043
|
11 years |
muemart |
Revert changes to FormationController… keep the dirt to myself
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|
|
@10042
|
11 years |
muemart |
Fix rotation if parent is already rotated. Everything hopefully now …
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|
|
@10041
|
11 years |
fvultier |
Level wird zufaellig generiert, HUD funktionier(Punkte werden …
|
|
|
@10040
|
11 years |
fvultier |
Bewegung mit WASD und Absprung von einer Platform in der Mitte …
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|
|
@10039
|
11 years |
muemart |
Move logic into controller, don't use bullet for rotations, and use …
|
|
|
@10038
|
11 years |
samuezu |
scriptcontroller slightly modified
|
|
|
@10037
|
11 years |
mkronig |
tried to access a function of ScriptController. Failed. Put a …
|
|
|
@10036
|
11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
|
|
|
@10035
|
11 years |
mkronig |
changes on controllerDirector and added some new lua scripts
|
|
|
@10034
|
11 years |
samuezu |
orxout in sc fct movetoposition
|
|
|
@10033
|
11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
|
|
|
@10032
|
11 years |
fvultier |
Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
|
|
|
@10031
|
11 years |
muemart |
Limit turret's rotation (another method…), work a bit on the …
|
|
|
@10030
|
11 years |
mkronig |
last commit from 10.4.14
|
|
|
@10029
|
11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
|
|
|
@10028
|
11 years |
samuezu |
compiles now
|
|
|
@10027
|
11 years |
mkronig |
changes on controllerDirector e.g. lua part
|
|
|
@10026
|
11 years |
mkronig |
Added an initial test for lua execution. Not tested yet.
|
|
|
@10025
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
|
|
|
@10024
|
11 years |
mkronig |
changes on controllerDirector project
|
|
|
@10023
|
11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
|
|
|
@10022
|
11 years |
fvultier |
Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
|
|
|
@10021
|
11 years |
muemart |
Turret: Move the turret up in the hierarchy, edit the template accordingly
|
|
|
@10020
|
11 years |
samuezu |
created scriptcontroller header and *.cc file
|
|
|
@10019
|
11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
|
|
|
@10018
|
11 years |
muemart |
Turret: Limit turret's rotation (not really precise though) & …
|
|
|
@10017
|
11 years |
fvultier |
Steuerung funktioniert
|
|
|
@10016
|
11 years |
mkronig |
|
|
|
@10015
|
11 years |
samuezu |
removed the temporary script controller entry in the CMakelists
|
|
|
@10014
|
11 years |
samuezu |
re-added the scriptcontroller files
|
|
|
@10013
|
11 years |
samuezu |
adding ControllerDirector files
|
|
|
@10012
|
11 years |
mkronig |
commit 3.4.2014
|
|
|
@10011
|
11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
|
|
|
@10010
|
11 years |
samuezu |
added ControllerDirector Class, without any implementation
|
|
|
@10009
|
11 years |
mkronig |
edited comments in levelTry.oxw file and scriptableController_00.cc
|
|
|
@10008
|
11 years |
muemart |
Start a new controller and investigate rotations
|
|
|
@10007
|
11 years |
noep |
More research done on collisionshape-entity-structure, and started …
|
|
|
@10006
|
11 years |
mkronig |
first try with scriptable controller
|
|
|
@10005
|
11 years |
fvultier |
Initial checkin
|
|
|
@10004
|
11 years |
muemart |
first experiments with the turret
|
|
|
@10003
|
11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
|
|
|
@10002
|
11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
|
|
|
@10001
|
11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
|
|
|
@10000
|
11 years |
smerkli |
Created a branch for the pickups extension.
Happy 10000 commits!! …
|
|
|
@9999
|
11 years |
smerkli |
Created a branch for the scriptable controller
|
|
|
@9998
|
11 years |
smerkli |
Created branch for turret extension
|
|
|
@9997
|
11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
|
|
|