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Diff Rev Age Author Log Message
(edit) @10086   10 years maxima
(edit) @10085   10 years maxima
(edit) @10084   10 years smerkli Adding a branch for the weaponsystem update
(edit) @10083   10 years smerkli Creating a new branch for the HUD improvements in HS14.
(edit) @10082   10 years smerkli Added a branch for a new level creation. Not necessarily a level with …
(edit) @10081   10 years smerkli Created branch for new minigame
(edit) @10080   10 years smerkli Created branch for new surfacerace
(edit) @10078   10 years smerkli Merged Jump minigame, tested, works.
(edit) @10077   11 years smerkli Removed some verbose output from default output and re-added a file …
(edit) @10076   11 years smerkli Merged scriptcontroller branch
(edit) @10075   11 years mkronig commit for merging files
(edit) @10074   11 years fvultier new items added. improved level generator.
(edit) @10073   11 years smerkli Merged modularships branch
(edit) @10072   11 years smerkli Merged turretFS14 branch
(edit) @10071   11 years noep Removed all segfaults (or at least those we found…)
(edit) @10070   11 years muemart Add damage to the turret
(edit) @10069   11 years smerkli Created a presentation branch
(edit) @10068   11 years smerkli Introduced a shippartmanager to hopefully fix the segfaults
(edit) @10067   11 years noep Added explosions. (Because who doesn't love explosions.) Added …
(edit) @10066   11 years smerkli Some cleanups, added a "change look" command
(edit) @10065   11 years smerkli Improved controller, "move and look" is now scriptable.
(edit) @10064   11 years smerkli Test commit to see if committing still works
(edit) @10063   11 years muemart Comment out all the raytest stuff. Needs more work and/or knowledge
(edit) @10062   11 years muemart Commit the right file this time
(edit) @10061   11 years muemart Lower means better means lower means better…
(edit) @10060   11 years muemart Fix team acquisition, edit test level and start to try to make a raytest
(edit) @10059   11 years samuezu works more or less, but big trouble accessing the …
(edit) @10058   11 years noep Expanded functionality of PartDestructionEvents, fixed cursor not …
(edit) @10057   11 years mkronig
(edit) @10056   11 years smerkli Added a check whether the eventlist is empty, this fixes the segfault.
(edit) @10055   11 years noep Cleaned up code. Added console command "ModularSpaceShip killshippart …
(edit) @10054   11 years noep Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
(edit) @10053   11 years noep Fixed yet another segfault (which we hadn't seen yet). Cleared …
(edit) @10052   11 years noep Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
(edit) @10051   11 years fvultier Removed a few more files I don't need anymore
(edit) @10050   11 years fvultier Added a whole bunch of code
(edit) @10049   11 years muemart Delete the old turret templates and make new ones. Adjust the weapon …
(edit) @10048   11 years samuezu created struct event, an eventlist and the functions eventscheduler …
(edit) @10047   11 years smerkli Controller switching works now, however lua script execution is …
(edit) @10046   11 years smerkli Fixed some more things. What works now: - Setting an ID for the …
(edit) @10045   11 years smerkli Fixed the lua stuff, can now call ScriptController functions from lua.
(edit) @10044   11 years muemart Move everything back to the Turret class, set the correct team, and …
(edit) @10043   11 years muemart Revert changes to FormationController… keep the dirt to myself
(edit) @10042   11 years muemart Fix rotation if parent is already rotated. Everything hopefully now …
(edit) @10041   11 years fvultier Level wird zufaellig generiert, HUD funktionier(Punkte werden …
(edit) @10040   11 years fvultier Bewegung mit WASD und Absprung von einer Platform in der Mitte …
(edit) @10039   11 years muemart Move logic into controller, don't use bullet for rotations, and use …
(edit) @10038   11 years samuezu scriptcontroller slightly modified
(edit) @10037   11 years mkronig tried to access a function of ScriptController. Failed. Put a …
(edit) @10036   11 years noep Tried to prevent the StaticEntities & Collisionshapes from getting …
(edit) @10035   11 years mkronig changes on controllerDirector and added some new lua scripts
(edit) @10034   11 years samuezu orxout in sc fct movetoposition
(edit) @10033   11 years noep Tried to find&solve the segfault. The detach-process itself is not the …
(edit) @10032   11 years fvultier Neue Platformen werden zur Laufzeit hinzugefugt, wenn sich die Ansicht …
(edit) @10031   11 years muemart Limit turret's rotation (another method…), work a bit on the …
(edit) @10030   11 years mkronig last commit from 10.4.14
(edit) @10029   11 years noep Fixed a bug where part-entity-assignments were not created.
(edit) @10028   11 years samuezu compiles now
(edit) @10027   11 years mkronig changes on controllerDirector e.g. lua part
(edit) @10026   11 years mkronig Added an initial test for lua execution. Not tested yet.
(edit) @10025   11 years samuezu created scriptcontroller header and *.cc file
(edit) @10024   11 years mkronig changes on controllerDirector project
(edit) @10023   11 years noep ShipParts can "die" and detach the corresponding Entity while doing …
(edit) @10022   11 years fvultier Anzeigen eines .mesh files funktioniert. Es wird nicht im Level-File …
(edit) @10021   11 years muemart Turret: Move the turret up in the hierarchy, edit the template accordingly
(edit) @10020   11 years samuezu created scriptcontroller header and *.cc file
(edit) @10019   11 years noep Continued working on ShipPart and ModularSpaceShip implementation
(edit) @10018   11 years muemart Turret: Limit turret's rotation (not really precise though) & …
(edit) @10017   11 years fvultier Steuerung funktioniert
(edit) @10016   11 years mkronig
(edit) @10015   11 years samuezu removed the temporary script controller entry in the CMakelists
(edit) @10014   11 years samuezu re-added the scriptcontroller files
(edit) @10013   11 years samuezu adding ControllerDirector files
(edit) @10012   11 years mkronig commit 3.4.2014
(edit) @10011   11 years noep Cleaned up the process passing the collisionshape which was hit to the …
(edit) @10010   11 years samuezu added ControllerDirector Class, without any implementation
(edit) @10009   11 years mkronig edited comments in levelTry.oxw file and scriptableController_00.cc
(edit) @10008   11 years muemart Start a new controller and investigate rotations
(edit) @10007   11 years noep More research done on collisionshape-entity-structure, and started …
(edit) @10006   11 years mkronig first try with scriptable controller
(edit) @10005   11 years fvultier Initial checkin
(edit) @10004   11 years muemart first experiments with the turret
(edit) @10003   11 years noep A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit) @10002   11 years noep Output (printing) of CollisionShape-Structure now works. It uses the …
(edit) @10001   11 years noep Tried (and failed) to fix output of CollisionShape-structure
(edit) @10000   11 years smerkli Created a branch for the pickups extension. Happy 10000 commits!! …
(edit) @9999   11 years smerkli Created a branch for the scriptable controller
(edit) @9998   11 years smerkli Created branch for turret extension
(edit) @9997   11 years noep Added functions to print the collisionshape-structure of a Pawn which …
(edit) @9996   11 years noep Fixed the method outputting the projectile's CollisionBox instead of …
(edit) @9995   11 years noep Modified collision-detecting-process, such that collisions can be …
(edit) @9994   11 years smerkli Added a branch for Noe's modular ships
(edit) @9993   11 years smerkli Backported a library fix I did in the trunk a while ago so the …
(edit) @9992   11 years jo The end of Area51UnderFire is ok. Unfortunately the explosion could …
(edit) @9991   11 years jo Removing an error concerning the NotificationQueu in EscapeTheBasterds.
(edit) @9990   11 years jo Some level improvements and clean up. Not finished yet. The quests …
(edit) @9989   11 years jo Some details added.
(edit) @9988   11 years jo Making the level more interesting. Now the player can actually fail to …
(edit) @9987   11 years jo Improving the portal handling, such that the way to go after passing …
(edit) @9986   11 years jo Improving the first mission. Two fixes are needed to make it well …
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