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source: orxonox.OLD/branches/spaceshipcontrol/src/world_entities/space_ships

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Diff Rev Age Author Log Message
(edit) @5966   19 years bknecht spaceship: hovereffect implemented and minor changes
(edit) @5964   19 years bknecht Mousecontrol implemented! Mousesensitivity implemented! Mouse is …
(edit) @5928   19 years bknecht mouse control works fine, still need some improvements (next steps: …
(edit) @5924   19 years bensch orxonox/branches/avi_play: merged the Trunk back into the branche …
(edit) @5921   19 years bknecht implemented mousecontrol for spaceship
(edit) @5919   19 years bknecht added air friction for a better feeling
(edit) @5918   19 years bknecht new control and a little bit physics in space_ship.cc for better …
(edit) @5916   19 years snellen space_ship.cc updated
(edit) @5912   19 years bensch controll: shiftdir instead of ABS-Dir
(edit) @5911   19 years snellen space_ship.cc updated
(edit) @5909   19 years snellen space_ship.cc updated
(edit) @5908   19 years snellen space_ship.cc updated
(edit) @5907   19 years bknecht spaceship updated
(edit) @5906   19 years snellen space_ship.cc updated
(edit) @5905   19 years snellen space_ship.cc updated
(edit) @5904   19 years snellen space_ship.cc updated
(edit) @5903   19 years snellen space_ship.cc updated
(edit) @5901   19 years snellen disconnectControllable() in player.cc implemented
(edit) @5900   19 years snellen space_ship.cc updated
(edit) @5897   19 years snellen space_ship.cc updated
(edit) @5894   19 years bensch controll: better controll
(edit) @5893   19 years snellen space_ship.cc updated
(edit) @5890   19 years snellen space_ship.cc and world.cc updated
(edit) @5883   19 years bensch orxonox/branches/spaceshipcontroll: completely working branche
(edit) @5881   19 years bensch orxonox/branches/spaceshipcontroll: simple world-interactivity
(edit) @5880   19 years bensch controll compile
(edit) @5878   19 years bknecht implemented space_ship control
(add) @5837   19 years snellen playable.cc, playable.h, space_ship.cc and space_ship.h added in …
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