|
|
@10651
|
18 years |
rennerc |
i dont like quaternions
|
|
|
@10650
|
18 years |
nicolasc |
updated disruptor
|
|
|
@10649
|
18 years |
nicolasc |
added nadion blast
fine tuned weapon timing / prepared projectiles
|
|
|
@10648
|
18 years |
nicolasc |
some additional weapons, started weapons cleanup
|
|
|
@10647
|
18 years |
bknecht |
Camera:
- Added new ViewMode ViewFPS
FPSPlayer:
- fixed crosshair bug …
|
|
|
@10646
|
18 years |
nicolasc |
missing files
|
|
|
@10645
|
18 years |
nicolasc |
minor cleanup
|
|
|
@10644
|
18 years |
nicolasc |
update "weapon points"
refined the RFCannon
|
|
|
@10642
|
18 years |
rennerc |
implemented action box
|
|
|
@10641
|
18 years |
nicolasc |
bump
|
|
|
@10640
|
18 years |
nicolasc |
visual version of the action box, currently in the track.{cc,h}
|
|
|
@10639
|
18 years |
snellen |
removed finished branche inputdevice
|
|
|
@10637
|
18 years |
snellen |
button works now
|
|
|
@10636
|
18 years |
bknecht |
branch for HUD enhancements and general FPS stuff
|
|
|
@10635
|
18 years |
nicolasc |
pulse grid update, drawing corrections
|
|
|
@10634
|
18 years |
snellen |
Got nothing to do during the MTU lecture… so I finished the ActionTrigger
|
|
|
@10633
|
18 years |
nicolasc |
added a pulsing capability for the billboard ( I need it for the …
|
|
|
@10632
|
18 years |
snellen |
finished… testing needed
|
|
|
@10631
|
18 years |
snellen |
Action Trigger finished
|
|
|
@10630
|
18 years |
snellen |
first step towards the action trigger
|
|
|
@10629
|
18 years |
nicolasc |
|
|
|
@10628
|
18 years |
nicolasc |
|
|
|
@10627
|
18 years |
nicolasc |
|
|
|
@10626
|
18 years |
snellen |
new branch to implement some kind of input device
|
|
|
@10625
|
18 years |
bknecht |
here we go: new cleanup branch because of prior merging
|
|
|
@10624
|
18 years |
bknecht |
deleted cleanup branch. relax, I'll set up a new one
|
|
|
@10623
|
18 years |
snellen |
deleted finished branch…
|
|
|
@10621
|
18 years |
snellen |
added and tested a new kind of trigger: the time trigger
|
|
|
@10620
|
18 years |
snellen |
added and tested a new kind of trigger: the time trigger
|
|
|
@10619
|
18 years |
snellen |
loading Scripttriggers from the xml file works again
|
|
|
@10617
|
18 years |
bknecht |
little hack resolved
|
|
|
@10616
|
18 years |
snellen |
shame on me: how could I forget to add the new classes to Makefile.am …
|
|
|
@10615
|
18 years |
rennerc |
this might fix the/one segfault bug in AI. cannot verify it because …
|
|
|
@10614
|
18 years |
snellen |
addToScript schould work now
|
|
|
@10613
|
18 years |
rennerc |
allow user to use shell with high gamespeed
|
|
|
@10612
|
18 years |
nicolasc |
|
|
|
@10611
|
18 years |
snellen |
Triggers can now be creater from the xml file… again
|
|
|
@10610
|
18 years |
snellen |
space trigger and tick trigger are now scriptable
|
|
|
@10609
|
18 years |
snellen |
added tick trigger which always calles the script
|
|
|
@10608
|
18 years |
snellen |
space trigger should work now
|
|
|
@10607
|
18 years |
snellen |
Introduced new scripttrigger: space trigger
|
|
|
@10606
|
18 years |
snellen |
moved scripttrigger to the subfolder script_triggers/ in world_entities
|
|
|
@10605
|
18 years |
rennerc |
allways allow ghost
|
|
|
@10604
|
18 years |
wenners |
a texture path changed. (but the files are not commited yet)
|
|
|
@10603
|
18 years |
nicolasc |
minor improments
|
|
|
@10602
|
18 years |
rennerc |
added ghost feature, which lets player fly around and print coords
add …
|
|
|
@10601
|
18 years |
rennerc |
i hope i fixed some bugs
|
|
|
@10600
|
18 years |
nicolasc |
Comestic cleanup in projectiles
|
|
|
@10599
|
18 years |
bottac |
1st part of the collision bug fix.
BTW, if shouldn't have amarok …
|
|
|
@10598
|
18 years |
wenners |
default loadscreen fix
|
|
|
@10597
|
18 years |
snellen |
removed obsolete State:setCamera
|
|
|
@10596
|
18 years |
snellen |
some doxygen comments
|
|
|
@10595
|
18 years |
snellen |
now the real cameraTarget is set in the state as target… not just …
|
|
|
@10594
|
18 years |
snellen |
fixed newly introduced bug in cameraman.cc
|
|
|
@10593
|
18 years |
snellen |
cleaned up the cameramanager, commented all functions, corrected …
|
|
|
@10592
|
18 years |
bensch |
make distdir works again
|
|
|
@10591
|
18 years |
bensch |
moved the we's to a more senseable location.
|
|
|
@10590
|
18 years |
bensch |
minor cleanup of the Quests
|
|
|
@10589
|
18 years |
bensch |
removed an unused/not implemented Curve, thus fixing ticket #178
|
|
|
@10588
|
18 years |
bensch |
removed track manager and reinjected the Track
|
|
|
@10586
|
18 years |
snellen |
removed linartest2.lua (it was only used for testing purposes)
|
|
|
@10585
|
18 years |
snellen |
Removed classes Account and Object (both needed only to test the …
|
|
|
@10584
|
18 years |
snellen |
added method addStandartObjects similar to registerStandartClasses for …
|
|
|
@10583
|
18 years |
nicolasc |
removed unused spike launcher
|
|
|
@10582
|
18 years |
bensch |
removed old t_list
|
|
|
@10581
|
18 years |
bensch |
changed the animation3D and t_animation to match the new list …
|
|
|
@10580
|
18 years |
nicolasc |
unused
|
|
|
@10579
|
18 years |
nicolasc |
fixed some headers
commeted none existing sounds, to remove warnings
|
|
|
@10578
|
18 years |
bensch |
properties
|
|
|
@10577
|
18 years |
bensch |
better incls
|
|
|
@10576
|
18 years |
bensch |
threads better compiled now
|
|
|
@10575
|
18 years |
bensch |
simple threads splited up into multiple files
|
|
|
@10574
|
18 years |
bensch |
added new thread classes
|
|
|
@10573
|
18 years |
bensch |
removed ability . man this was never used
|
|
|
@10572
|
18 years |
bensch |
removed unused includes
|
|
|
@10571
|
18 years |
bensch |
cleaned out unused defs files, and moved glincl to grafics, alincl.h …
|
|
|
@10570
|
18 years |
bensch |
removed unused benchmark
|
|
|
@10569
|
18 years |
bensch |
created new branche cleanup. Here we are fixing out unused stuff
|
|
|
@10568
|
18 years |
bensch |
delete old unused branche
|
|
|
@10565
|
18 years |
snellen |
script_trigger: added conclsive errormessage in case of abort
|
|
|
@10564
|
18 years |
snellen |
script_trigger: execution of script aborts now when something goes wrong
|
|
|
@10562
|
18 years |
snellen |
LuaVector is now really added to te repository
|
|
|
@10561
|
18 years |
snellen |
added LuaVector: The scriptengine can only deal with baseobjects → …
|
|
|
@10560
|
18 years |
snellen |
removed unused branche
|
|
|
@10559
|
18 years |
snellen |
removed unused branche
|
|
|
@10558
|
18 years |
snellen |
new branch to implement various improvements of the scriptengine that …
|
|
|
@10525
|
18 years |
patrick |
new branch
|
|
|
@10524
|
18 years |
patrick |
remiving branch..
|
|
|
@10522
|
18 years |
patrick |
new branch
|
|
|
@10521
|
18 years |
patrick |
remove
|
|
|
@10518
|
18 years |
patrick |
new branche playability
|
|
|
@10517
|
18 years |
patrick |
playability removed
|
|
|
@10514
|
18 years |
muellmic |
fixed gui transparency. i'm not sure tough, whether the menu is …
|
|
|
@10509
|
18 years |
muellmic |
this change lets the weaponConfig change correctly when calling …
|
|
|
@10508
|
18 years |
muellmic |
raised the ship's relative-to-track-speed a bit. the way to do this, …
|
|
|
@10506
|
18 years |
muellmic |
fixed bug that let disappear the secondWeaponManager after changing …
|
|
|
@10490
|
18 years |
stefalie |
blinki: hacky
|
|
|
@10486
|
18 years |
muellmic |
weapons now set their gui- icon when mounted
|
|
|
@10485
|
18 years |
nicolasc |
2nd weapon anim fix
|
|
|
@10484
|
18 years |
nicolasc |
tmp xfer
|
|
|