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@5039
|
19 years |
bensch |
orxonox/trunk: useless stuff
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@4998
|
19 years |
bensch |
orxonox/trunk: more optimizations of the Quaternion Class.
Now the …
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@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
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@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
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@4837
|
19 years |
bensch |
orxonox/trunk: derivation of superclasses is more clear now. lets see, …
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@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
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@4746
|
19 years |
bensch |
orxonox/trunk: changed (void) → ()
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@4597
|
20 years |
bensch |
orxonox/trunk: setClassID implemented in all files
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@4485
|
20 years |
bensch |
orxonox/trunk: more documentation in util
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@4381
|
20 years |
bensch |
orxonox/trunk: made include more local. stdincl.h not in base_object.h …
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@4320
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20 years |
patrick |
orxonox/trunk: now string name of a class works parallel to the int id …
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@4318
|
20 years |
patrick |
orxonox/trunk: now changed the orxonox baseobject to object id …
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@4000
|
20 years |
patrick |
orxonox/trunk: weapon animation not realy nice but working now..
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@3993
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20 years |
patrick |
orxonox/trunk: patch to use relative coordinates again, some smaller …
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@3988
|
20 years |
bensch |
orxonox/trunk: bRunning is false as default
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@3986
|
20 years |
patrick |
orxonox/trunk: fixed two major bugs in the animation3d framework …
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@3985
|
20 years |
patrick |
orxonox/trunk: now implemented the shiftCoor functions correctly
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@3984
|
20 years |
patrick |
orxonox/trunk: implemented the sinus function for shifCoor method
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@3982
|
20 years |
bensch |
orxonox/trunk: now there is a posibility to play only parts of the …
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@3981
|
20 years |
patrick |
orxonox/trunk: animatin3d changed linear mov mode to shiftCoor …
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@3980
|
20 years |
patrick |
orxonox/trunk: started to implement the weapon change animation
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|
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@3979
|
20 years |
bensch |
orxonox/trunk: nicer implementation, also fool-proof now
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|
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@3978
|
20 years |
bensch |
orxonox/trunk: a Hack that enables setup of animation without giving …
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|
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@3977
|
20 years |
patrick |
orxonox/trunk: implemented neg_exp rotation also now
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|
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@3976
|
20 years |
patrick |
orxonox/trunk: implemented cosine rotation function. still looks wicked
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|
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@3975
|
20 years |
patrick |
orxonox/trunk: rotation sine function implemented, looks very fancy
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|
@3973
|
20 years |
patrick |
orxonox/trunk: animation3d extended for definition of individual …
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@3971
|
20 years |
bensch |
orxonox/trunk: return value of quat-slerp was wrong
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@3970
|
20 years |
patrick |
orxonox/trunk: testet quatSLERP, this function does not seem to work
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@3968
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20 years |
patrick |
orxonox/trunk: animation3d cleaned up some code, deleted some old not …
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@3967
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20 years |
patrick |
orxonox/trunk: animation3d now ANIM_COSINE works also
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@3965
|
20 years |
patrick |
orxonox/trunk: animation3d ANIM_SINE is now finaly working also. looks nice
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@3964
|
20 years |
patrick |
orxonox/trunk: implemented neg_exp function again. better than ever
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@3876
|
20 years |
bensch |
orxonox/trunk: rearanged keyFrame-addition
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|
|
@3874
|
20 years |
bensch |
orxonox/trunk: reimplemented the random funtions to behave between …
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@3872
|
20 years |
bensch |
orxonox/trunk: animation fix, the AnimationMode was not reset to the …
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@3871
|
20 years |
bensch |
orxonox/trunk: sine/cosine reimplemented in t_animation
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|
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@3868
|
20 years |
bensch |
orxonox/trunk: moved the animation-stuff to src/util/animation
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