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View Latest Revision
source:
orxonox.OLD
/
orxonox
/
trunk
/
src
/
world_entities
/
weapons
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Rev
Age
Author
Log Message
(edit)
@4862
20 years
bensch
orxonox/trunk: introducing Layers
(edit)
@4849
20 years
bensch
orxonox/trunk: the crosshair now renders as element2d
(edit)
@4838
20 years
bensch
orxonox/trunk: Element2D added → will be moved to lib/graphics …
(edit)
@4837
20 years
bensch
orxonox/trunk: derivation of superclasses is more clear now. lets see, …
(edit)
@4836
20 years
bensch
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
(edit)
@4834
20 years
bensch
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
(edit)
@4833
20 years
bensch
orxonox/trunk: fight against the mighty segfault
(edit)
@4832
20 years
bensch
orxonox/trunk: loadParams and timing
(edit)
@4831
20 years
bensch
orxonox/trunk: hiding the mouse through the graphicsEngine
(edit)
@4830
20 years
bensch
orxonox/trunk: implemented aim
(edit)
@4829
20 years
bensch
orxonox/trunk: shoots are visible again
(edit)
@4828
20 years
bensch
orxonox/trunk: less includes
(edit)
@4827
20 years
bensch
orxonox/trunk: state is no more singleton, but static class. This is …
(edit)
@4826
20 years
bensch
orxonox/trunk: moved the weaponManager out of Weapon we have files …
(edit)
@4824
20 years
bensch
orxonox/trunk: cleaned out the crosshair of the Player
(edit)
@4823
20 years
bensch
orxonox/trunk: better algorithm to get the position of the crosshair
(edit)
@4818
20 years
patrick
orxonox/trunk: crosshair gets deleted also, now all event listeners …
(edit)
@4781
20 years
bensch
orxonox/trunk: the mighty useless crosshair…
(edit)
@4780
20 years
bensch
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(edit)
@4779
20 years
bensch
orxonox/trunk: created a crosshair class, that will in the future …
(edit)
@4759
20 years
bensch
orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
(add)
@4758
20 years
bensch
orxonox/trunk: moved the weapons to world_entities/weapons
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