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@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
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@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
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@4894
|
19 years |
bensch |
orxonox/trunk: seg-fault prevention thanks to the ClassList.
The …
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@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
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@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
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@4891
|
19 years |
bensch |
orxonox/trunk: more elaborate execute function
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|
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@4890
|
19 years |
bensch |
orxonox/trunk: remake of the Projectile and TestBullet
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@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
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@4875
|
19 years |
bensch |
orxonox/trunk: prepare to create the new Weapon-System
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@4865
|
19 years |
bensch |
orxonox/trunk: some segfault should not occure anymore
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|
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@4864
|
19 years |
bensch |
orxonox/trunk: merging minor nice fixes from laptop
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|
|
@4862
|
19 years |
bensch |
orxonox/trunk: introducing Layers
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|
|
@4849
|
19 years |
bensch |
orxonox/trunk: the crosshair now renders as element2d
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|
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@4838
|
19 years |
bensch |
orxonox/trunk: Element2D added → will be moved to lib/graphics …
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@4837
|
19 years |
bensch |
orxonox/trunk: derivation of superclasses is more clear now. lets see, …
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@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
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@4834
|
19 years |
bensch |
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
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|
|
@4833
|
19 years |
bensch |
orxonox/trunk: fight against the mighty segfault
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|
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@4832
|
19 years |
bensch |
orxonox/trunk: loadParams and timing
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|
|
@4831
|
19 years |
bensch |
orxonox/trunk: hiding the mouse through the graphicsEngine
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|
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@4830
|
19 years |
bensch |
orxonox/trunk: implemented aim
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|
|
@4829
|
19 years |
bensch |
orxonox/trunk: shoots are visible again
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|
|
@4828
|
19 years |
bensch |
orxonox/trunk: less includes
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|
|
@4827
|
19 years |
bensch |
orxonox/trunk: state is no more singleton, but static class.
This is …
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|
|
@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
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|
|
@4824
|
19 years |
bensch |
orxonox/trunk: cleaned out the crosshair of the Player
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|
|
@4823
|
19 years |
bensch |
orxonox/trunk: better algorithm to get the position of the crosshair
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|
|
@4818
|
19 years |
patrick |
orxonox/trunk: crosshair gets deleted also, now all event listeners …
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|
|
@4781
|
19 years |
bensch |
orxonox/trunk: the mighty useless crosshair…
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|
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@4780
|
19 years |
bensch |
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
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@4779
|
19 years |
bensch |
orxonox/trunk: created a crosshair class, that will in the future …
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@4759
|
19 years |
bensch |
orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
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|
|
@4758
|
19 years |
bensch |
orxonox/trunk: moved the weapons to world_entities/weapons
|