|
|
@4115
|
20 years |
bensch |
orxonox/trunk: windows-test
|
|
|
@4114
|
20 years |
bensch |
orxonox/trunk: minor cleanup/windowsTest
|
|
|
@4112
|
20 years |
bensch |
orxonox/trunk: model now gets loaded in an other order first vertex is …
|
|
|
@4094
|
20 years |
bensch |
orxonox/trunk: orxonox now runs from anywhere of the LINUX environment
|
|
|
@4091
|
20 years |
bensch |
orxonox/trunk: now All options get loaded in new style (be aware, …
|
|
|
@4013
|
20 years |
bensch |
orxonox/trunk: fixed the Bug, that crashed the second level
|
|
|
@4012
|
20 years |
bensch |
orxonox/trunk: some fixes in the SkyBox, loading of skybox should now …
|
|
|
@4010
|
20 years |
bensch |
orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. …
|
|
|
@4006
|
20 years |
bensch |
orxonox/trunk: Gun on the ship is now fitted as it should
|
|
|
@4000
|
20 years |
patrick |
orxonox/trunk: weapon animation not realy nice but working now..
|
|
|
@3993
|
20 years |
patrick |
orxonox/trunk: patch to use relative coordinates again, some smaller …
|
|
|
@3987
|
20 years |
patrick |
orxonox/trunk: test gun component1 now gets displayed correctly again
|
|
|
@3986
|
20 years |
patrick |
orxonox/trunk: fixed two major bugs in the animation3d framework …
|
|
|
@3980
|
20 years |
patrick |
orxonox/trunk: started to implement the weapon change animation
|
|
|
@3966
|
20 years |
bensch |
orxonox/trunk: merged branches/particleEngine into the trunk, because …
|
|
|
@3964
|
20 years |
patrick |
orxonox/trunk: implemented neg_exp function again. better than ever
|
|
|
@3913
|
20 years |
bensch |
orxonox/trunk: importer: functionality improvement
|
|
|
@3895
|
20 years |
bensch |
orxonox/trunk: more logic in adding face with the numerical adder
|
|
|
@3888
|
20 years |
patrick |
orxonox/trunk: deconstructor cleanup in weapon/gun
|
|
|
@3886
|
20 years |
patrick |
orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
|
|
|
@3881
|
20 years |
patrick |
orxonox/trunk: weapon change enhanced. weapon handling is now better …
|
|
|
@3879
|
20 years |
patrick |
orxonox/trunk: fixed a bug in the weapon change function: now there …
|
|
|
@3878
|
20 years |
patrick |
orxonox/trunk: the weaponconfiguration can now be changed by pressing …
|
|
|
@3877
|
20 years |
patrick |
orxonox/trunk: the player now works entirely with the WeaponManager. …
|
|
|
@3875
|
20 years |
patrick |
orxonox/trunk: weapon manager now works in player, cleaning up the rest
|
|
|
@3873
|
20 years |
patrick |
orxonox/trunk: added the weapon module to the debug system. some minor …
|
|
|
@3870
|
20 years |
patrick |
orxonox/trunk: reimplemented WeaponManager, made it as simple as …
|
|
|
@3869
|
20 years |
bensch |
orxonox/trunk: movement of the list and common utils
|
|
|
@3862
|
20 years |
patrick |
orxonox/trunk: introducing weapon configuration and slots. some …
|
|
|
@3855
|
20 years |
bensch |
orxonox/trunk: animation of weapon reimplemented (but only with Linear …
|
|
|
@3852
|
20 years |
bensch |
orxonox/trunk: new Animation3D is now ready for setting up of the Functions
|
|
|
@3851
|
20 years |
bensch |
orxonox/trunk: animation: more adaptions to the new Framework
|
|
|
@3847
|
20 years |
bensch |
orxonox/trunk: naming of animation changed
Anim → Animation
tAnim → …
|
|
|
@3832
|
20 years |
patrick |
orxonox/trunk: animation class functions implemented, list enhanced
|
|
|
@3811
|
20 years |
patrick |
orxonox/trunk: finished work on pnode interface
|
|
|
@3810
|
20 years |
patrick |
orxonox/trunk: changed pnode interface of setRelCoor and setRelDir
|
|
|
@3807
|
20 years |
bensch |
orxonox/trunk: now the SkyBox is ok, there was something wrong with …
|
|
|
@3806
|
20 years |
bensch |
orxonox/trunk: doxygen-comment
|
|
|
@3805
|
20 years |
bensch |
orxonox/trunk: SkyBox finished
|
|
|
@3803
|
20 years |
bensch |
orxonox/trunk: SkyBox even better,
world-entity implements a draw …
|
|
|
@3801
|
20 years |
bensch |
orxonox/trunk: some more functionality to material
now it is possible …
|
|
|
@3799
|
20 years |
patrick |
orxonox/trunk: using G_LIKELY() as Atilla suggested, seems only to …
|
|
|
@3796
|
20 years |
bensch |
orxonox/trunk: some simple implementation of a SkyBox
|
|
|
@3764
|
20 years |
bensch |
orxonox/trunk: player can now receive multiple signals at once. this …
|
|
|
@3763
|
20 years |
bensch |
orxonox/trunk: skySphere now added to WorldEntity-List
|
|
|
@3757
|
20 years |
patrick |
orxonox/trunk: weapon projectile now spawn at the right place
|
|
|
@3755
|
20 years |
patrick |
orxonox/trunk: now got two weapons firing syncronized
|
|
|
@3752
|
20 years |
patrick |
orxonox/trunk: weapon now works perfectly: it shoots and moves to it. …
|
|
|
@3751
|
20 years |
patrick |
orxonox/trunk: some little changes, because a model is mission
|
|
|
@3750
|
20 years |
patrick |
orxonox/trunk: made some sattelite object just for fun and to show on …
|
|
|
@3739
|
20 years |
patrick |
orxonox/trunk: worked on simpleanimation - not yet done.
|
|
|
@3729
|
20 years |
patrick |
orxonox/trunk: simple animation is moving, but not realy what it should
|
|
|
@3710
|
20 years |
patrick |
orxonox/trunk: added the TestBullet to framework, made some doxygen, works
|
|
|
@3709
|
20 years |
patrick |
orxonox/trunk: implemented TestBullet
|
|
|
@3708
|
20 years |
patrick |
orxonox/trunk: added testbullet class. some changes in the weapon …
|
|
|
@3690
|
20 years |
patrick |
orxonox/trunk: minor change: now, projectile just uses initial speed. …
|
|
|
@3689
|
20 years |
patrick |
orxonox/trunk: fixed the speed issue once for all times now. great …
|
|
|
@3688
|
20 years |
patrick |
orxonox/trunk: added GARBAGECOLLECTOR to debug module and changed the …
|
|
|
@3686
|
20 years |
patrick |
orxonox/trunk: fixed speed issue, was a problem with the current track …
|
|
|
@3685
|
20 years |
patrick |
orxonox/trunk: fixed a gc issue and implemented firing-frequency. …
|
|
|
@3683
|
20 years |
patrick |
orxonox/trunk: projectile speed issue: fixed some strange behaveour. …
|
|
|
@3678
|
20 years |
bensch |
orxonox/trunk: deleted class primitive, because model has the same …
|
|
|
@3677
|
20 years |
bensch |
orxonox/trunk: more output info, some fixes in resourceManager
|
|
|
@3676
|
20 years |
bensch |
orxonox/trunk: debug-information for ResourceManager
|
|
|
@3675
|
20 years |
patrick |
orxonox/trunk: glmenu progressbar corrected, pnode modifications
|
|
|
@3672
|
20 years |
bensch |
orxonox/trunk: ResourceManager not totally static anymore, …
|
|
|
@3670
|
20 years |
patrick |
orxonox/trunk: currently working on orxonox weapon system. still got …
|
|
|
@3660
|
20 years |
bensch |
orxonox/trunk: now ResourceManager has the ability to unload resources …
|
|
|
@3658
|
20 years |
bensch |
orxonox/trunk: resource manager working, player uses it.
|
|
|
@3655
|
20 years |
bensch |
orxonox/trunk: moved protoclass to folder proto
added protosingleton …
|
|
|
@3654
|
20 years |
patrick |
orxonox/trunk: altered the list function to make it more performant …
|
|
|
@3649
|
20 years |
patrick |
orxonox/trunk: tuning orxonox via benchmarking, virt. inline functions …
|
|
|
@3646
|
20 years |
patrick |
orxonox/trunk: implemented garbage collector, is not yet collecting, i …
|
|
|
@3633
|
20 years |
patrick |
orxonox/trunk: i have discovered the problem: since the player has no …
|
|
|
@3632
|
20 years |
patrick |
orxonox/trunk: bullets now tick() but they shoot all over the place… …
|
|
|
@3631
|
20 years |
patrick |
orxonox/trunk: gun can be fired, projectil do not move jet
|
|
|
@3629
|
20 years |
patrick |
orxonox/trunk: some changes in the storyentity framework: added a …
|
|
|
@3620
|
20 years |
patrick |
orxonox/trunk: added worldinterface, to enable all worldentities to …
|
|
|
@3618
|
20 years |
patrick |
orxonox/trunk: adding TestGun to implement a test gun some smaller …
|
|
|
@3616
|
20 years |
patrick |
orxonox/trunk: removed compiler warning for primitive
|
|
|
@3615
|
20 years |
patrick |
orxonox/trunk: finishing work on primitives for the moment. got some …
|
|
|
@3614
|
20 years |
patrick |
orxonox/trunk: enhanced primitives, now more properties to set
|
|
|
@3612
|
20 years |
patrick |
orxonox/trunk: implemented a primitive class, it is able to render …
|
|
|
@3608
|
20 years |
patrick |
orxonox/trunk: now there is a real speedup in compiling time when …
|
|
|
@3607
|
20 years |
patrick |
orxonox/trunk: stdincl was still included everywhere. removed it out …
|
|
|
@3596
|
20 years |
bensch |
orxonox/trunk: borders for the Player, so he cannot move out of the line
|
|
|
@3590
|
20 years |
bensch |
orxonox/trunk: updated debug.h: now possibility to log per module …
|
|
|
@3589
|
20 years |
bensch |
orxonox/trunk: now the Material on the sphere gets displayed
|
|
|
@3588
|
20 years |
bensch |
orxonox/trunk: name-fix for TrackManager and minor fix in Curve.
There …
|
|
|
@3587
|
20 years |
patrick |
orxonox/trunk: putted a sphere infornt of the player. no style at …
|
|
|
@3586
|
20 years |
patrick |
orxonox/trunk: fixed movement bug (was in the lists), modified the player
|
|
|
@3585
|
20 years |
patrick |
orxonox/trunk: player now implements weapon change and fire
|
|
|
@3584
|
20 years |
patrick |
orxonox/trunk: connected the weapon system to the input_node structure
|
|
|
@3583
|
20 years |
patrick |
orxonox/trunk: some changes in the character_attributes, projectile …
|
|
|
@3582
|
20 years |
patrick |
orxonox/trunk: written character framework
|
|
|
@3581
|
20 years |
patrick |
orxonox/trunk: character attributes defined
|
|
|
@3580
|
20 years |
patrick |
orxonox/trunk: added character_attributes to orxonox, it will contain, …
|
|
|
@3579
|
20 years |
bensch |
orxonox/trunk: preventing seg-fault
|
|
|
@3578
|
20 years |
patrick |
orxonox/trunk: working on projectile, functions and doxy, modified the …
|
|
|
@3577
|
20 years |
patrick |
orxonox/trunk: enabling disabling of weapons
|
|
|