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source: orxonox.OLD/orxonox/trunk/src/world_entities

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Diff Rev Age Author Log Message
(edit) @4592   19 years bensch orxonox/trunk: derivations work. now the only thing to do is specify …
(edit) @4570   19 years bensch orxonox/trunk: now PNodes can be rendered in Debug-Mode
(edit) @4504   19 years bensch orxonox/trunk: merged the SoundEngine into the Trunk. merged file by …
(edit) @4490   19 years bensch orxonox/trunk: started documentation of world-entities…. this is not …
(edit) @4488   19 years patrick orxonox/trunk: started cleaning up the list classes
(edit) @4467   20 years patrick orxonox/trunk: commented the abstract_class.h right
(edit) @4464   20 years patrick orxonox/trunk: reimplemented the shoot speed function
(edit) @4462   20 years bensch orxonox/trunk: md2Data loadable over the resourceManager
(edit) @4459   20 years patrick orxonox/trunk: md2model data/model seperation
(edit) @4444   20 years bensch orxonox/trunk: setMode → setParentMode
(edit) @4436   20 years bensch orxonox/trunk: baseObject now implements loading of objectNames
(edit) @4435   20 years bensch orxonox/trunk: objectName is now a property of BaseObject, because …
(edit) @4420   20 years patrick orxonox/trunk: faster and easier unsubscribe function implemented
(edit) @4419   20 years patrick orxonox/trunk: unsubscribtion from events, after object deatch
(edit) @4414   20 years patrick orxonox/trunk: connected the viewport change functions in the camera …
(edit) @4413   20 years patrick orxonox/trunk: fixed a player controller problem
(edit) @4412   20 years patrick orxonox/trunk: now shooting and weapon change work again
(edit) @4409   20 years patrick orxonox/trunk: space ship control works again, now working on system …
(edit) @4405   20 years patrick orxonox/trunk: event_handler subscribe functionality improved
(edit) @4404   20 years patrick orxonox/trunk: player now is a EventListener for particular events
(edit) @4397   20 years bensch orxonox/trunk: ok… forces now apply to the right objects, but i …
(edit) @4391   20 years bensch orxonox/trunk: no more seg-fault
(edit) @4389   20 years patrick orxonox/trunk: working on keymapping, there are some problems in …
(edit) @4382   20 years bensch orxonox/trunk: BaseObject virtual public in PNode and Player(for …
(edit) @4357   20 years bensch orxonox/trunk: now Textures are maped as they should before this …
(edit) @4338   20 years bensch orxonox/trunk: merged branches/physics back to the trunk merged with …
(edit) @4322   20 years patrick now the objectmanagment works smoothly with the garbage collection: …
(edit) @4320   20 years patrick orxonox/trunk: now string name of a class works parallel to the int id …
(edit) @4318   20 years patrick orxonox/trunk: now changed the orxonox baseobject to object id …
(edit) @4311   20 years patrick orxonox/trunk: f*g object manager is hard to get done right, …
(edit) @4289   20 years patrick orxonox/trunk: now all unused projectiles are added to the dead list …
(edit) @4287   20 years patrick orxonox/trunk: implemented the objectmanager debug functon, some small …
(edit) @4276   20 years patrick orxonox/trunk: cleaned out the md2 model class, there is now only one …
(edit) @4261   20 years bensch orxonox/trunk: merged the levelLoader-branche back into the trunk, …
(edit) @4246   20 years bensch orxonox/trunk: md2_sloppy data-dir-fix
(edit) @4245   20 years patrick orxonox/trunk: merged back the md2_loader branche manualy (a full …
(edit) @4136   20 years bensch orxonox/trunk: skyModel now gets unloaded/loaded for real. There was …
(edit) @4115   20 years bensch orxonox/trunk: windows-test
(edit) @4114   20 years bensch orxonox/trunk: minor cleanup/windowsTest
(edit) @4112   20 years bensch orxonox/trunk: model now gets loaded in an other order first vertex is …
(edit) @4094   20 years bensch orxonox/trunk: orxonox now runs from anywhere of the LINUX environment
(edit) @4091   20 years bensch orxonox/trunk: now All options get loaded in new style (be aware, …
(edit) @4013   20 years bensch orxonox/trunk: fixed the Bug, that crashed the second level
(edit) @4012   20 years bensch orxonox/trunk: some fixes in the SkyBox, loading of skybox should now …
(edit) @4010   20 years bensch orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. …
(edit) @4006   20 years bensch orxonox/trunk: Gun on the ship is now fitted as it should
(edit) @4000   20 years patrick orxonox/trunk: weapon animation not realy nice but working now.. :)
(edit) @3993   20 years patrick orxonox/trunk: patch to use relative coordinates again, some smaller …
(edit) @3987   20 years patrick orxonox/trunk: test gun component1 now gets displayed correctly again
(edit) @3986   20 years patrick orxonox/trunk: fixed two major bugs in the animation3d framework …
(edit) @3980   20 years patrick orxonox/trunk: started to implement the weapon change animation
(edit) @3966   20 years bensch orxonox/trunk: merged branches/particleEngine into the trunk, because …
(edit) @3964   20 years patrick orxonox/trunk: implemented neg_exp function again. better than ever :)
(edit) @3913   20 years bensch orxonox/trunk: importer: functionality improvement
(edit) @3895   20 years bensch orxonox/trunk: more logic in adding face with the numerical adder
(edit) @3888   20 years patrick orxonox/trunk: deconstructor cleanup in weapon/gun
(edit) @3886   20 years patrick orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
(edit) @3881   20 years patrick orxonox/trunk: weapon change enhanced. weapon handling is now better …
(edit) @3879   20 years patrick orxonox/trunk: fixed a bug in the weapon change function: now there …
(edit) @3878   20 years patrick orxonox/trunk: the weaponconfiguration can now be changed by pressing …
(edit) @3877   20 years patrick orxonox/trunk: the player now works entirely with the WeaponManager. …
(edit) @3875   20 years patrick orxonox/trunk: weapon manager now works in player, cleaning up the rest
(edit) @3873   20 years patrick orxonox/trunk: added the weapon module to the debug system. some minor …
(edit) @3870   20 years patrick orxonox/trunk: reimplemented WeaponManager, made it as simple as …
(edit) @3869   20 years bensch orxonox/trunk: movement of the list and common utils
(edit) @3862   20 years patrick orxonox/trunk: introducing weapon configuration and slots. some …
(edit) @3855   20 years bensch orxonox/trunk: animation of weapon reimplemented (but only with Linear …
(edit) @3852   20 years bensch orxonox/trunk: new Animation3D is now ready for setting up of the Functions
(edit) @3851   20 years bensch orxonox/trunk: animation: more adaptions to the new Framework
(edit) @3847   20 years bensch orxonox/trunk: naming of animation changed Anim → Animation tAnim → …
(edit) @3832   20 years patrick orxonox/trunk: animation class functions implemented, list enhanced
(edit) @3811   20 years patrick orxonox/trunk: finished work on pnode interface
(edit) @3810   20 years patrick orxonox/trunk: changed pnode interface of setRelCoor and setRelDir
(edit) @3807   20 years bensch orxonox/trunk: now the SkyBox is ok, there was something wrong with …
(edit) @3806   20 years bensch orxonox/trunk: doxygen-comment
(edit) @3805   20 years bensch orxonox/trunk: SkyBox finished
(edit) @3803   20 years bensch orxonox/trunk: SkyBox even better, world-entity implements a draw …
(edit) @3801   20 years bensch orxonox/trunk: some more functionality to material now it is possible …
(edit) @3799   20 years patrick orxonox/trunk: using G_LIKELY() as Atilla suggested, seems only to …
(edit) @3796   20 years bensch orxonox/trunk: some simple implementation of a SkyBox
(edit) @3764   20 years bensch orxonox/trunk: player can now receive multiple signals at once. this …
(edit) @3763   20 years bensch orxonox/trunk: skySphere now added to WorldEntity-List
(edit) @3757   20 years patrick orxonox/trunk: weapon projectile now spawn at the right place
(edit) @3755   20 years patrick orxonox/trunk: now got two weapons firing syncronized
(edit) @3752   20 years patrick orxonox/trunk: weapon now works perfectly: it shoots and moves to it. …
(edit) @3751   20 years patrick orxonox/trunk: some little changes, because a model is mission
(edit) @3750   20 years patrick orxonox/trunk: made some sattelite object just for fun and to show on …
(edit) @3739   20 years patrick orxonox/trunk: worked on simpleanimation - not yet done.
(edit) @3729   20 years patrick orxonox/trunk: simple animation is moving, but not realy what it should
(edit) @3710   20 years patrick orxonox/trunk: added the TestBullet to framework, made some doxygen, works
(edit) @3709   20 years patrick orxonox/trunk: implemented TestBullet
(edit) @3708   20 years patrick orxonox/trunk: added testbullet class. some changes in the weapon …
(edit) @3690   20 years patrick orxonox/trunk: minor change: now, projectile just uses initial speed. …
(edit) @3689   20 years patrick orxonox/trunk: fixed the speed issue once for all times now. great …
(edit) @3688   20 years patrick orxonox/trunk: added GARBAGECOLLECTOR to debug module and changed the …
(edit) @3686   20 years patrick orxonox/trunk: fixed speed issue, was a problem with the current track …
(edit) @3685   20 years patrick orxonox/trunk: fixed a gc issue and implemented firing-frequency. …
(edit) @3683   20 years patrick orxonox/trunk: projectile speed issue: fixed some strange behaveour. …
(edit) @3678   20 years bensch orxonox/trunk: deleted class primitive, because model has the same …
(edit) @3677   20 years bensch orxonox/trunk: more output info, some fixes in resourceManager
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