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source: orxonox.OLD/orxonox/trunk/src/world_entities

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Diff Rev Age Author Log Message
(edit) @4787   19 years patrick orxonox/trunk: changes on the md2model - now it loads also the …
(edit) @4781   19 years bensch orxonox/trunk: the mighty useless crosshair…
(edit) @4780   19 years bensch orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(edit) @4779   19 years bensch orxonox/trunk: created a crosshair class, that will in the future …
(edit) @4762   19 years bensch orxonox/trunk: PhysicsInterface should now make a usefull cast: …
(edit) @4759   19 years bensch orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
(edit) @4758   19 years bensch orxonox/trunk: moved the weapons to world_entities/weapons
(edit) @4746   19 years bensch orxonox/trunk: changed (void) → ()
(edit) @4732   19 years bensch orxonox/trunk: stones visible as such, and not as cubes… i do not …
(edit) @4724   19 years bensch orxonox/trunk: framework update
(edit) @4718   19 years patrick orxonox/trunk: the collision detection engine works again and is ready …
(edit) @4717   19 years patrick orxonox/trunk: some other md2 files to load
(edit) @4714   19 years patrick orxonox/trunk: some model refinments
(edit) @4712   19 years patrick orxonox/trunk: more draw options
(edit) @4710   19 years patrick orxonox/trunk: weeped out some very serious bugs, now the tree …
(edit) @4700   19 years patrick orxonox/trunk: 3 axis get checked:) 12 to go…
(edit) @4696   19 years patrick orxonox/trunk: started calculating the prjection axis
(edit) @4695   19 years patrick orxonox/trunk: no only the overlap test is missing
(edit) @4689   19 years patrick orxonox/trunk: enhanced world entities to support collisions
(edit) @4684   19 years patrick orxonox/trunk: the bounding volumes now get rendered at the right place
(edit) @4682   19 years patrick orxonox/trunk: now there is a possibility to render the bvtree through …
(edit) @4680   19 years bensch orxonox/trunk: WorldEntity now has the ability to return its FaceCounts
(edit) @4679   19 years patrick orxonox/trunk: put together a little scene in the collision detection …
(edit) @4652   19 years bensch orxonox/trunk: taken the ObjectManager out of the important sections …
(edit) @4621   19 years bensch orxonox/trunk: SkyBox now loads property size
(edit) @4620   19 years bensch orxonox/trunk: the Sky is farther now
(edit) @4607   19 years bensch orxonox/trunk: loading Terrain via XML
(edit) @4604   19 years bensch orxonox/trunk: minor
(edit) @4597   19 years bensch orxonox/trunk: setClassID implemented in all files
(edit) @4593   19 years bensch orxonox/trunk: cooler testBullet :)
(edit) @4592   19 years bensch orxonox/trunk: derivations work. now the only thing to do is specify …
(edit) @4570   20 years bensch orxonox/trunk: now PNodes can be rendered in Debug-Mode
(edit) @4504   20 years bensch orxonox/trunk: merged the SoundEngine into the Trunk. merged file by …
(edit) @4490   20 years bensch orxonox/trunk: started documentation of world-entities…. this is not …
(edit) @4488   20 years patrick orxonox/trunk: started cleaning up the list classes
(edit) @4467   20 years patrick orxonox/trunk: commented the abstract_class.h right
(edit) @4464   20 years patrick orxonox/trunk: reimplemented the shoot speed function
(edit) @4462   20 years bensch orxonox/trunk: md2Data loadable over the resourceManager
(edit) @4459   20 years patrick orxonox/trunk: md2model data/model seperation
(edit) @4444   20 years bensch orxonox/trunk: setMode → setParentMode
(edit) @4436   20 years bensch orxonox/trunk: baseObject now implements loading of objectNames
(edit) @4435   20 years bensch orxonox/trunk: objectName is now a property of BaseObject, because …
(edit) @4420   20 years patrick orxonox/trunk: faster and easier unsubscribe function implemented
(edit) @4419   20 years patrick orxonox/trunk: unsubscribtion from events, after object deatch
(edit) @4414   20 years patrick orxonox/trunk: connected the viewport change functions in the camera …
(edit) @4413   20 years patrick orxonox/trunk: fixed a player controller problem
(edit) @4412   20 years patrick orxonox/trunk: now shooting and weapon change work again
(edit) @4409   20 years patrick orxonox/trunk: space ship control works again, now working on system …
(edit) @4405   20 years patrick orxonox/trunk: event_handler subscribe functionality improved
(edit) @4404   20 years patrick orxonox/trunk: player now is a EventListener for particular events
(edit) @4397   20 years bensch orxonox/trunk: ok… forces now apply to the right objects, but i …
(edit) @4391   20 years bensch orxonox/trunk: no more seg-fault
(edit) @4389   20 years patrick orxonox/trunk: working on keymapping, there are some problems in …
(edit) @4382   20 years bensch orxonox/trunk: BaseObject virtual public in PNode and Player(for …
(edit) @4357   20 years bensch orxonox/trunk: now Textures are maped as they should before this …
(edit) @4338   20 years bensch orxonox/trunk: merged branches/physics back to the trunk merged with …
(edit) @4322   20 years patrick now the objectmanagment works smoothly with the garbage collection: …
(edit) @4320   20 years patrick orxonox/trunk: now string name of a class works parallel to the int id …
(edit) @4318   20 years patrick orxonox/trunk: now changed the orxonox baseobject to object id …
(edit) @4311   20 years patrick orxonox/trunk: f*g object manager is hard to get done right, …
(edit) @4289   20 years patrick orxonox/trunk: now all unused projectiles are added to the dead list …
(edit) @4287   20 years patrick orxonox/trunk: implemented the objectmanager debug functon, some small …
(edit) @4276   20 years patrick orxonox/trunk: cleaned out the md2 model class, there is now only one …
(edit) @4261   20 years bensch orxonox/trunk: merged the levelLoader-branche back into the trunk, …
(edit) @4246   20 years bensch orxonox/trunk: md2_sloppy data-dir-fix
(edit) @4245   20 years patrick orxonox/trunk: merged back the md2_loader branche manualy (a full …
(edit) @4136   20 years bensch orxonox/trunk: skyModel now gets unloaded/loaded for real. There was …
(edit) @4115   20 years bensch orxonox/trunk: windows-test
(edit) @4114   20 years bensch orxonox/trunk: minor cleanup/windowsTest
(edit) @4112   20 years bensch orxonox/trunk: model now gets loaded in an other order first vertex is …
(edit) @4094   20 years bensch orxonox/trunk: orxonox now runs from anywhere of the LINUX environment
(edit) @4091   20 years bensch orxonox/trunk: now All options get loaded in new style (be aware, …
(edit) @4013   20 years bensch orxonox/trunk: fixed the Bug, that crashed the second level
(edit) @4012   20 years bensch orxonox/trunk: some fixes in the SkyBox, loading of skybox should now …
(edit) @4010   20 years bensch orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. …
(edit) @4006   20 years bensch orxonox/trunk: Gun on the ship is now fitted as it should
(edit) @4000   20 years patrick orxonox/trunk: weapon animation not realy nice but working now.. :)
(edit) @3993   20 years patrick orxonox/trunk: patch to use relative coordinates again, some smaller …
(edit) @3987   20 years patrick orxonox/trunk: test gun component1 now gets displayed correctly again
(edit) @3986   20 years patrick orxonox/trunk: fixed two major bugs in the animation3d framework …
(edit) @3980   20 years patrick orxonox/trunk: started to implement the weapon change animation
(edit) @3966   20 years bensch orxonox/trunk: merged branches/particleEngine into the trunk, because …
(edit) @3964   20 years patrick orxonox/trunk: implemented neg_exp function again. better than ever :)
(edit) @3913   20 years bensch orxonox/trunk: importer: functionality improvement
(edit) @3895   20 years bensch orxonox/trunk: more logic in adding face with the numerical adder
(edit) @3888   20 years patrick orxonox/trunk: deconstructor cleanup in weapon/gun
(edit) @3886   20 years patrick orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
(edit) @3881   20 years patrick orxonox/trunk: weapon change enhanced. weapon handling is now better …
(edit) @3879   20 years patrick orxonox/trunk: fixed a bug in the weapon change function: now there …
(edit) @3878   20 years patrick orxonox/trunk: the weaponconfiguration can now be changed by pressing …
(edit) @3877   20 years patrick orxonox/trunk: the player now works entirely with the WeaponManager. …
(edit) @3875   20 years patrick orxonox/trunk: weapon manager now works in player, cleaning up the rest
(edit) @3873   20 years patrick orxonox/trunk: added the weapon module to the debug system. some minor …
(edit) @3870   20 years patrick orxonox/trunk: reimplemented WeaponManager, made it as simple as …
(edit) @3869   20 years bensch orxonox/trunk: movement of the list and common utils
(edit) @3862   20 years patrick orxonox/trunk: introducing weapon configuration and slots. some …
(edit) @3855   20 years bensch orxonox/trunk: animation of weapon reimplemented (but only with Linear …
(edit) @3852   20 years bensch orxonox/trunk: new Animation3D is now ready for setting up of the Functions
(edit) @3851   20 years bensch orxonox/trunk: animation: more adaptions to the new Framework
(edit) @3847   20 years bensch orxonox/trunk: naming of animation changed Anim → Animation tAnim → …
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