|
|
@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
|
|
|
@4894
|
19 years |
bensch |
orxonox/trunk: seg-fault prevention thanks to the ClassList.
The …
|
|
|
@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
|
|
|
@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
|
|
|
@4891
|
19 years |
bensch |
orxonox/trunk: more elaborate execute function
|
|
|
@4890
|
19 years |
bensch |
orxonox/trunk: remake of the Projectile and TestBullet
|
|
|
@4889
|
19 years |
patrick |
orxonox/trunk: added the debug draw function to the quadtree
|
|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
|
|
|
@4875
|
19 years |
bensch |
orxonox/trunk: prepare to create the new Weapon-System
|
|
|
@4865
|
19 years |
bensch |
orxonox/trunk: some segfault should not occure anymore
|
|
|
@4864
|
19 years |
bensch |
orxonox/trunk: merging minor nice fixes from laptop
|
|
|
@4862
|
19 years |
bensch |
orxonox/trunk: introducing Layers
|
|
|
@4855
|
19 years |
patrick |
orxonox/trunk: reimplemented the array creation process, now there are …
|
|
|
@4854
|
19 years |
patrick |
orxonox/trunk: temp removed the spatial separation structures from the …
|
|
|
@4849
|
19 years |
bensch |
orxonox/trunk: the crosshair now renders as element2d
|
|
|
@4846
|
19 years |
patrick |
orxonox/trunk: flushing work state to repos - some smaller changes in …
|
|
|
@4844
|
19 years |
patrick |
orxonox/trunk: debuged the getDimension funciton, some mods on …
|
|
|
@4842
|
19 years |
patrick |
orxonox/trunk: calculating dimension of an object. not linking now
|
|
|
@4838
|
19 years |
bensch |
orxonox/trunk: Element2D added → will be moved to lib/graphics …
|
|
|
@4837
|
19 years |
bensch |
orxonox/trunk: derivation of superclasses is more clear now. lets see, …
|
|
|
@4836
|
19 years |
bensch |
orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
|
|
|
@4834
|
19 years |
bensch |
orxonox/trunk: crosshair in WeaponManager (instead of World) and …
|
|
|
@4833
|
19 years |
bensch |
orxonox/trunk: fight against the mighty segfault
|
|
|
@4832
|
19 years |
bensch |
orxonox/trunk: loadParams and timing
|
|
|
@4831
|
19 years |
bensch |
orxonox/trunk: hiding the mouse through the graphicsEngine
|
|
|
@4830
|
19 years |
bensch |
orxonox/trunk: implemented aim
|
|
|
@4829
|
19 years |
bensch |
orxonox/trunk: shoots are visible again
|
|
|
@4828
|
19 years |
bensch |
orxonox/trunk: less includes
|
|
|
@4827
|
19 years |
bensch |
orxonox/trunk: state is no more singleton, but static class.
This is …
|
|
|
@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
|
|
|
@4824
|
19 years |
bensch |
orxonox/trunk: cleaned out the crosshair of the Player
|
|
|
@4823
|
19 years |
bensch |
orxonox/trunk: better algorithm to get the position of the crosshair
|
|
|
@4822
|
19 years |
bensch |
orxonox/trunk: Singleton-Classes are now refered to as such in World …
|
|
|
@4818
|
19 years |
patrick |
orxonox/trunk: crosshair gets deleted also, now all event listeners …
|
|
|
@4814
|
19 years |
patrick |
orxonox/trunk: the vertices data and the obb trees now get deleted, in …
|
|
|
@4787
|
19 years |
patrick |
orxonox/trunk: changes on the md2model - now it loads also the …
|
|
|
@4781
|
19 years |
bensch |
orxonox/trunk: the mighty useless crosshair…
|
|
|
@4780
|
19 years |
bensch |
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
|
|
|
@4779
|
19 years |
bensch |
orxonox/trunk: created a crosshair class, that will in the future …
|
|
|
@4762
|
19 years |
bensch |
orxonox/trunk: PhysicsInterface should now make a usefull cast: …
|
|
|
@4759
|
19 years |
bensch |
orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
|
|
|
@4758
|
19 years |
bensch |
orxonox/trunk: moved the weapons to world_entities/weapons
|
|
|
@4746
|
19 years |
bensch |
orxonox/trunk: changed (void) → ()
|
|
|
@4732
|
19 years |
bensch |
orxonox/trunk: stones visible as such, and not as cubes… i do not …
|
|
|
@4724
|
19 years |
bensch |
orxonox/trunk: framework update
|
|
|
@4718
|
19 years |
patrick |
orxonox/trunk: the collision detection engine works again and is ready …
|
|
|
@4717
|
19 years |
patrick |
orxonox/trunk: some other md2 files to load
|
|
|
@4714
|
19 years |
patrick |
orxonox/trunk: some model refinments
|
|
|
@4712
|
19 years |
patrick |
orxonox/trunk: more draw options
|
|
|
@4710
|
19 years |
patrick |
orxonox/trunk: weeped out some very serious bugs, now the tree …
|
|
|
@4700
|
19 years |
patrick |
orxonox/trunk: 3 axis get checked:) 12 to go…
|
|
|
@4696
|
19 years |
patrick |
orxonox/trunk: started calculating the prjection axis
|
|
|
@4695
|
19 years |
patrick |
orxonox/trunk: no only the overlap test is missing
|
|
|
@4689
|
19 years |
patrick |
orxonox/trunk: enhanced world entities to support collisions
|
|
|
@4684
|
19 years |
patrick |
orxonox/trunk: the bounding volumes now get rendered at the right place
|
|
|
@4682
|
19 years |
patrick |
orxonox/trunk: now there is a possibility to render the bvtree through …
|
|
|
@4680
|
19 years |
bensch |
orxonox/trunk: WorldEntity now has the ability to return its FaceCounts
|
|
|
@4679
|
19 years |
patrick |
orxonox/trunk: put together a little scene in the collision detection …
|
|
|
@4652
|
19 years |
bensch |
orxonox/trunk: taken the ObjectManager out of the important sections …
|
|
|
@4621
|
19 years |
bensch |
orxonox/trunk: SkyBox now loads property size
|
|
|
@4620
|
19 years |
bensch |
orxonox/trunk: the Sky is farther now
|
|
|
@4607
|
19 years |
bensch |
orxonox/trunk: loading Terrain via XML
|
|
|
@4604
|
19 years |
bensch |
orxonox/trunk: minor
|
|
|
@4597
|
19 years |
bensch |
orxonox/trunk: setClassID implemented in all files
|
|
|
@4593
|
19 years |
bensch |
orxonox/trunk: cooler testBullet
|
|
|
@4592
|
19 years |
bensch |
orxonox/trunk: derivations work.
now the only thing to do is specify …
|
|
|
@4570
|
19 years |
bensch |
orxonox/trunk: now PNodes can be rendered in Debug-Mode
|
|
|
@4504
|
20 years |
bensch |
orxonox/trunk: merged the SoundEngine into the Trunk.
merged file by …
|
|
|
@4490
|
20 years |
bensch |
orxonox/trunk: started documentation of world-entities….
this is not …
|
|
|
@4488
|
20 years |
patrick |
orxonox/trunk: started cleaning up the list classes
|
|
|
@4467
|
20 years |
patrick |
orxonox/trunk: commented the abstract_class.h right
|
|
|
@4464
|
20 years |
patrick |
orxonox/trunk: reimplemented the shoot speed function
|
|
|
@4462
|
20 years |
bensch |
orxonox/trunk: md2Data loadable over the resourceManager
|
|
|
@4459
|
20 years |
patrick |
orxonox/trunk: md2model data/model seperation
|
|
|
@4444
|
20 years |
bensch |
orxonox/trunk: setMode → setParentMode
|
|
|
@4436
|
20 years |
bensch |
orxonox/trunk: baseObject now implements loading of objectNames
|
|
|
@4435
|
20 years |
bensch |
orxonox/trunk: objectName is now a property of BaseObject, because …
|
|
|
@4420
|
20 years |
patrick |
orxonox/trunk: faster and easier unsubscribe function implemented
|
|
|
@4419
|
20 years |
patrick |
orxonox/trunk: unsubscribtion from events, after object deatch
|
|
|
@4414
|
20 years |
patrick |
orxonox/trunk: connected the viewport change functions in the camera …
|
|
|
@4413
|
20 years |
patrick |
orxonox/trunk: fixed a player controller problem
|
|
|
@4412
|
20 years |
patrick |
orxonox/trunk: now shooting and weapon change work again
|
|
|
@4409
|
20 years |
patrick |
orxonox/trunk: space ship control works again, now working on system …
|
|
|
@4405
|
20 years |
patrick |
orxonox/trunk: event_handler subscribe functionality improved
|
|
|
@4404
|
20 years |
patrick |
orxonox/trunk: player now is a EventListener for particular events
|
|
|
@4397
|
20 years |
bensch |
orxonox/trunk: ok… forces now apply to the right objects, but i …
|
|
|
@4391
|
20 years |
bensch |
orxonox/trunk: no more seg-fault
|
|
|
@4389
|
20 years |
patrick |
orxonox/trunk: working on keymapping, there are some problems in …
|
|
|
@4382
|
20 years |
bensch |
orxonox/trunk: BaseObject virtual public in PNode and Player(for …
|
|
|
@4357
|
20 years |
bensch |
orxonox/trunk: now Textures are maped as they should
before this …
|
|
|
@4338
|
20 years |
bensch |
orxonox/trunk: merged branches/physics back to the trunk
merged with …
|
|
|
@4322
|
20 years |
patrick |
now the objectmanagment works smoothly with the garbage collection: …
|
|
|
@4320
|
20 years |
patrick |
orxonox/trunk: now string name of a class works parallel to the int id …
|
|
|
@4318
|
20 years |
patrick |
orxonox/trunk: now changed the orxonox baseobject to object id …
|
|
|
@4311
|
20 years |
patrick |
orxonox/trunk: f*g object manager is hard to get done right, …
|
|
|
@4289
|
20 years |
patrick |
orxonox/trunk: now all unused projectiles are added to the dead list …
|
|
|
@4287
|
20 years |
patrick |
orxonox/trunk: implemented the objectmanager debug functon, some small …
|
|
|
@4276
|
20 years |
patrick |
orxonox/trunk: cleaned out the md2 model class, there is now only one …
|
|
|
@4261
|
20 years |
bensch |
orxonox/trunk: merged the levelLoader-branche back into the trunk, …
|
|
|
@4246
|
20 years |
bensch |
orxonox/trunk: md2_sloppy data-dir-fix
|
|
|