|
|
@4832
|
19 years |
bensch |
orxonox/trunk: loadParams and timing
|
|
|
@4831
|
19 years |
bensch |
orxonox/trunk: hiding the mouse through the graphicsEngine
|
|
|
@4830
|
19 years |
bensch |
orxonox/trunk: implemented aim
|
|
|
@4829
|
19 years |
bensch |
orxonox/trunk: shoots are visible again
|
|
|
@4828
|
19 years |
bensch |
orxonox/trunk: less includes
|
|
|
@4827
|
19 years |
bensch |
orxonox/trunk: state is no more singleton, but static class.
This is …
|
|
|
@4826
|
19 years |
bensch |
orxonox/trunk: moved the weaponManager out of Weapon
we have files …
|
|
|
@4824
|
19 years |
bensch |
orxonox/trunk: cleaned out the crosshair of the Player
|
|
|
@4823
|
19 years |
bensch |
orxonox/trunk: better algorithm to get the position of the crosshair
|
|
|
@4822
|
19 years |
bensch |
orxonox/trunk: Singleton-Classes are now refered to as such in World …
|
|
|
@4818
|
19 years |
patrick |
orxonox/trunk: crosshair gets deleted also, now all event listeners …
|
|
|
@4814
|
19 years |
patrick |
orxonox/trunk: the vertices data and the obb trees now get deleted, in …
|
|
|
@4787
|
19 years |
patrick |
orxonox/trunk: changes on the md2model - now it loads also the …
|
|
|
@4781
|
19 years |
bensch |
orxonox/trunk: the mighty useless crosshair…
|
|
|
@4780
|
19 years |
bensch |
orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
|
|
|
@4779
|
19 years |
bensch |
orxonox/trunk: created a crosshair class, that will in the future …
|
|
|
@4762
|
19 years |
bensch |
orxonox/trunk: PhysicsInterface should now make a usefull cast: …
|
|
|
@4759
|
19 years |
bensch |
orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
|
|
|
@4758
|
19 years |
bensch |
orxonox/trunk: moved the weapons to world_entities/weapons
|
|
|
@4746
|
19 years |
bensch |
orxonox/trunk: changed (void) → ()
|
|
|
@4732
|
19 years |
bensch |
orxonox/trunk: stones visible as such, and not as cubes… i do not …
|
|
|
@4724
|
19 years |
bensch |
orxonox/trunk: framework update
|
|
|
@4718
|
19 years |
patrick |
orxonox/trunk: the collision detection engine works again and is ready …
|
|
|
@4717
|
19 years |
patrick |
orxonox/trunk: some other md2 files to load
|
|
|
@4714
|
19 years |
patrick |
orxonox/trunk: some model refinments
|
|
|
@4712
|
19 years |
patrick |
orxonox/trunk: more draw options
|
|
|
@4710
|
19 years |
patrick |
orxonox/trunk: weeped out some very serious bugs, now the tree …
|
|
|
@4700
|
19 years |
patrick |
orxonox/trunk: 3 axis get checked:) 12 to go…
|
|
|
@4696
|
19 years |
patrick |
orxonox/trunk: started calculating the prjection axis
|
|
|
@4695
|
19 years |
patrick |
orxonox/trunk: no only the overlap test is missing
|
|
|
@4689
|
19 years |
patrick |
orxonox/trunk: enhanced world entities to support collisions
|
|
|
@4684
|
19 years |
patrick |
orxonox/trunk: the bounding volumes now get rendered at the right place
|
|
|
@4682
|
19 years |
patrick |
orxonox/trunk: now there is a possibility to render the bvtree through …
|
|
|
@4680
|
19 years |
bensch |
orxonox/trunk: WorldEntity now has the ability to return its FaceCounts
|
|
|
@4679
|
19 years |
patrick |
orxonox/trunk: put together a little scene in the collision detection …
|
|
|
@4652
|
19 years |
bensch |
orxonox/trunk: taken the ObjectManager out of the important sections …
|
|
|
@4621
|
19 years |
bensch |
orxonox/trunk: SkyBox now loads property size
|
|
|
@4620
|
19 years |
bensch |
orxonox/trunk: the Sky is farther now
|
|
|
@4607
|
19 years |
bensch |
orxonox/trunk: loading Terrain via XML
|
|
|
@4604
|
19 years |
bensch |
orxonox/trunk: minor
|
|
|
@4597
|
19 years |
bensch |
orxonox/trunk: setClassID implemented in all files
|
|
|
@4593
|
19 years |
bensch |
orxonox/trunk: cooler testBullet
|
|
|
@4592
|
19 years |
bensch |
orxonox/trunk: derivations work.
now the only thing to do is specify …
|
|
|
@4570
|
19 years |
bensch |
orxonox/trunk: now PNodes can be rendered in Debug-Mode
|
|
|
@4504
|
19 years |
bensch |
orxonox/trunk: merged the SoundEngine into the Trunk.
merged file by …
|
|
|
@4490
|
19 years |
bensch |
orxonox/trunk: started documentation of world-entities….
this is not …
|
|
|
@4488
|
19 years |
patrick |
orxonox/trunk: started cleaning up the list classes
|
|
|
@4467
|
20 years |
patrick |
orxonox/trunk: commented the abstract_class.h right
|
|
|
@4464
|
20 years |
patrick |
orxonox/trunk: reimplemented the shoot speed function
|
|
|
@4462
|
20 years |
bensch |
orxonox/trunk: md2Data loadable over the resourceManager
|
|
|
@4459
|
20 years |
patrick |
orxonox/trunk: md2model data/model seperation
|
|
|
@4444
|
20 years |
bensch |
orxonox/trunk: setMode → setParentMode
|
|
|
@4436
|
20 years |
bensch |
orxonox/trunk: baseObject now implements loading of objectNames
|
|
|
@4435
|
20 years |
bensch |
orxonox/trunk: objectName is now a property of BaseObject, because …
|
|
|
@4420
|
20 years |
patrick |
orxonox/trunk: faster and easier unsubscribe function implemented
|
|
|
@4419
|
20 years |
patrick |
orxonox/trunk: unsubscribtion from events, after object deatch
|
|
|
@4414
|
20 years |
patrick |
orxonox/trunk: connected the viewport change functions in the camera …
|
|
|
@4413
|
20 years |
patrick |
orxonox/trunk: fixed a player controller problem
|
|
|
@4412
|
20 years |
patrick |
orxonox/trunk: now shooting and weapon change work again
|
|
|
@4409
|
20 years |
patrick |
orxonox/trunk: space ship control works again, now working on system …
|
|
|
@4405
|
20 years |
patrick |
orxonox/trunk: event_handler subscribe functionality improved
|
|
|
@4404
|
20 years |
patrick |
orxonox/trunk: player now is a EventListener for particular events
|
|
|
@4397
|
20 years |
bensch |
orxonox/trunk: ok… forces now apply to the right objects, but i …
|
|
|
@4391
|
20 years |
bensch |
orxonox/trunk: no more seg-fault
|
|
|
@4389
|
20 years |
patrick |
orxonox/trunk: working on keymapping, there are some problems in …
|
|
|
@4382
|
20 years |
bensch |
orxonox/trunk: BaseObject virtual public in PNode and Player(for …
|
|
|
@4357
|
20 years |
bensch |
orxonox/trunk: now Textures are maped as they should
before this …
|
|
|
@4338
|
20 years |
bensch |
orxonox/trunk: merged branches/physics back to the trunk
merged with …
|
|
|
@4322
|
20 years |
patrick |
now the objectmanagment works smoothly with the garbage collection: …
|
|
|
@4320
|
20 years |
patrick |
orxonox/trunk: now string name of a class works parallel to the int id …
|
|
|
@4318
|
20 years |
patrick |
orxonox/trunk: now changed the orxonox baseobject to object id …
|
|
|
@4311
|
20 years |
patrick |
orxonox/trunk: f*g object manager is hard to get done right, …
|
|
|
@4289
|
20 years |
patrick |
orxonox/trunk: now all unused projectiles are added to the dead list …
|
|
|
@4287
|
20 years |
patrick |
orxonox/trunk: implemented the objectmanager debug functon, some small …
|
|
|
@4276
|
20 years |
patrick |
orxonox/trunk: cleaned out the md2 model class, there is now only one …
|
|
|
@4261
|
20 years |
bensch |
orxonox/trunk: merged the levelLoader-branche back into the trunk, …
|
|
|
@4246
|
20 years |
bensch |
orxonox/trunk: md2_sloppy data-dir-fix
|
|
|
@4245
|
20 years |
patrick |
orxonox/trunk: merged back the md2_loader branche manualy (a full …
|
|
|
@4136
|
20 years |
bensch |
orxonox/trunk: skyModel now gets unloaded/loaded for real. There was …
|
|
|
@4115
|
20 years |
bensch |
orxonox/trunk: windows-test
|
|
|
@4114
|
20 years |
bensch |
orxonox/trunk: minor cleanup/windowsTest
|
|
|
@4112
|
20 years |
bensch |
orxonox/trunk: model now gets loaded in an other order first vertex is …
|
|
|
@4094
|
20 years |
bensch |
orxonox/trunk: orxonox now runs from anywhere of the LINUX environment
|
|
|
@4091
|
20 years |
bensch |
orxonox/trunk: now All options get loaded in new style (be aware, …
|
|
|
@4013
|
20 years |
bensch |
orxonox/trunk: fixed the Bug, that crashed the second level
|
|
|
@4012
|
20 years |
bensch |
orxonox/trunk: some fixes in the SkyBox, loading of skybox should now …
|
|
|
@4010
|
20 years |
bensch |
orxonox/trunk: merged the levelloader from lltrunktemp to the trunk. …
|
|
|
@4006
|
20 years |
bensch |
orxonox/trunk: Gun on the ship is now fitted as it should
|
|
|
@4000
|
20 years |
patrick |
orxonox/trunk: weapon animation not realy nice but working now..
|
|
|
@3993
|
20 years |
patrick |
orxonox/trunk: patch to use relative coordinates again, some smaller …
|
|
|
@3987
|
20 years |
patrick |
orxonox/trunk: test gun component1 now gets displayed correctly again
|
|
|
@3986
|
20 years |
patrick |
orxonox/trunk: fixed two major bugs in the animation3d framework …
|
|
|
@3980
|
20 years |
patrick |
orxonox/trunk: started to implement the weapon change animation
|
|
|
@3966
|
20 years |
bensch |
orxonox/trunk: merged branches/particleEngine into the trunk, because …
|
|
|
@3964
|
20 years |
patrick |
orxonox/trunk: implemented neg_exp function again. better than ever
|
|
|
@3913
|
20 years |
bensch |
orxonox/trunk: importer: functionality improvement
|
|
|
@3895
|
20 years |
bensch |
orxonox/trunk: more logic in adding face with the numerical adder
|
|
|
@3888
|
20 years |
patrick |
orxonox/trunk: deconstructor cleanup in weapon/gun
|
|
|
@3886
|
20 years |
patrick |
orxonox/trunk: cleaned up the weapon/test_gun class. now it makes more …
|
|
|
@3881
|
20 years |
patrick |
orxonox/trunk: weapon change enhanced. weapon handling is now better …
|
|
|