|
|
@7020
|
19 years |
patrick |
trunk: added the game rules
|
|
|
@7019
|
19 years |
bensch |
orxonox/trunk: Using TextEngine in the Menu
|
|
|
@7016
|
19 years |
bensch |
moved ImageEntity
|
|
|
@7014
|
19 years |
bensch |
trunk: new algorithm for the Camera-Distance
|
|
|
@7010
|
19 years |
bensch |
orxonox/trunk: merged avi_play back here
|
|
|
@7004
|
19 years |
bensch |
orxonox/trunk: togglePNodeVisibility as it can be …. cool
|
|
|
@6993
|
19 years |
bensch |
orxonox/trunk: level's LoadImage is loadable within the level instead …
|
|
|
@6992
|
19 years |
bensch |
orxonox/trunk: now the StoryEntity stores the path it was loaded with, …
|
|
|
@6991
|
19 years |
bensch |
orxonox/trunk: fixed the Bug with the Menu loosing its frames
|
|
|
@6989
|
19 years |
bensch |
trunk: story entity work.
|
|
|
@6988
|
19 years |
bensch |
orxonox/trunk: soundEngine works again
|
|
|
@6987
|
19 years |
bensch |
trunk: some minor fixes
|
|
|
@6986
|
19 years |
bensch |
trunk: brainfuck: interface to Playable much bea now
|
|
|
@6985
|
19 years |
bensch |
trunk: rename of setControllable
|
|
|
@6984
|
19 years |
bensch |
orxonox/trunk: delete music as it should
|
|
|
@6982
|
19 years |
bensch |
trunk: delete stuff
|
|
|
@6981
|
19 years |
bensch |
trunk: some virtuals
|
|
|
@6980
|
19 years |
patrick |
trunk: lenseflares loadable
|
|
|
@6884
|
19 years |
patrick |
trunk: working on the lenseflare
|
|
|
@6883
|
19 years |
patrick |
trunk: the menu now works perfectlu
|
|
|
@6878
|
19 years |
patrick |
trunk: now working with element2d only, game always returns to menu in …
|
|
|
@6875
|
19 years |
patrick |
trunk: the network mode now exits on ESC
|
|
|
@6874
|
19 years |
patrick |
trunk: the menu control better implemented
|
|
|
@6863
|
19 years |
patrick |
trunk: fixed the segfault problem, when restarting world
|
|
|
@6862
|
19 years |
patrick |
trunk: the game now always jumps back to the menu
|
|
|
@6855
|
19 years |
patrick |
trunk: fixed a segfault bug
|
|
|
@6854
|
19 years |
patrick |
trunk: the menu now works
|
|
|
@6853
|
19 years |
patrick |
trunk: safe load param reading, menu better
|
|
|
@6852
|
19 years |
bensch |
orxonox/trunk: small little necessities
|
|
|
@6851
|
19 years |
bensch |
orxonox/trunk: count to infinity, I think notgdb ./src/orxonox
|
|
|
@6848
|
19 years |
patrick |
trunk: switching to element2sd
|
|
|
@6845
|
19 years |
bensch |
trunk: Element2D's should be loadable over the <Elements> </Elements> tab
|
|
|
@6843
|
19 years |
patrick |
trunk: submenu loading work, graphics chaos
|
|
|
@6841
|
19 years |
patrick |
trunk: submenu loading work, graphics chaos
|
|
|
@6839
|
19 years |
patrick |
trunk: the menu is processing
|
|
|
@6837
|
19 years |
patrick |
trunk: more submenu structure
|
|
|
@6835
|
19 years |
patrick |
trunk: resturcture of the game menu for multi-level menus
|
|
|
@6834
|
19 years |
bensch |
trunk: less debug
|
|
|
@6831
|
19 years |
bensch |
trunk: ClassID (classList) cleanup
|
|
|
@6829
|
19 years |
bensch |
trunk: deault audio-volume
|
|
|
@6828
|
19 years |
bensch |
trunk: Music plays
|
|
|
@6827
|
19 years |
bensch |
trunk: Music should be loadable
|
|
|
@6815
|
19 years |
bensch |
orxonox/trunk: merged branches/network back to the trunk.
merged with …
|
|
|
@6780
|
19 years |
bensch |
trunk: war of the popers
|
|
|
@6771
|
19 years |
bensch |
Water is better now (but still quite Bad)
|
|
|
@6731
|
19 years |
bensch |
merged avi_play back to the trunk. command …
|
|
|
@6710
|
19 years |
bensch |
merged the powerups back to the trunk
|
|
|
@6696
|
19 years |
patrick |
trunk: works again
|
|
|
@6634
|
19 years |
bensch |
orxonox/trunk: merged the network-branche back to the trunk
merged …
|
|
|
@6626
|
19 years |
bensch |
trunk: segfault prevention
|
|
|
@6619
|
19 years |
bensch |
orxonox/trunk: rendering without the ParticleEngine, so now we are FAST
|
|
|
@6600
|
19 years |
bensch |
TRUNK: merged the avi_play branche again
|
|
|
@6512
|
19 years |
bensch |
orxonox/trunk: loadParams is now virtual.
ALL THE CLASSES HAVE TO CALL …
|
|
|
@6498
|
19 years |
patrick |
trunk: merged the network branche into the trunk
|
|
|
@6457
|
19 years |
bensch |
water works
|
|
|
@6434
|
19 years |
bensch |
orxonox/trunk: moved the projectiles to Projectiles
|
|
|
@6433
|
19 years |
bensch |
orxonox/trunk: the turret now fires too
|
|
|
@6432
|
19 years |
bensch |
orxonox/trunk: better build process: fake convenience lib through …
|
|
|
@6424
|
19 years |
bensch |
orxonox/trunk: merged the branche network back to the trunk
merged …
|
|
|
@6345
|
19 years |
bensch |
orxonox/trunk: tried to merge the old world to the new one… this was …
|
|
|
@6341
|
19 years |
bensch |
orxonox/trunk: merged the network branche back to the trunk, so we do …
|
|
|
@6316
|
19 years |
bensch |
orxonox/trunk: now painting the BV's again…. no error due to my …
|
|
|
@6307
|
19 years |
bensch |
orxonox/trunk: PNode fix: PNODE_MOVEMENT didn't work, because the mask …
|
|
|
@6241
|
19 years |
bensch |
trunk: merged the spaceshipcontrol back to the trunk
|
|
|
@6222
|
19 years |
bensch |
orxonox/trunk: merged the christmas branche to the trunk
merged with …
|
|
|
@6155
|
19 years |
bensch |
typo
|
|
|
@6153
|
19 years |
bensch |
docu
|
|
|
@6152
|
19 years |
bensch |
orxonox/trunk: some work in the loading process of worlds
|
|
|
@6151
|
19 years |
bensch |
trunk: more world cleanup
|
|
|
@6150
|
19 years |
bensch |
orxonox/trunk: cleanup of the world begin
|
|
|
@6142
|
19 years |
bensch |
orxonox/trunk: merge the ObjectManager to the trunk
merged with …
|
|
|
@6139
|
19 years |
patrick |
trunk: merged branche network with trunk using command: svn merge …
|
|
|
@6074
|
19 years |
bensch |
orxonox/trunk: taken out NullParent.
THE TRUNK IS NOT RUNNING FOR THE …
|
|
|
@6054
|
19 years |
bensch |
orxonox/trunk: multiple new Reparenting modes in PNode.
Testing the …
|
|
|
@6048
|
19 years |
bensch |
orxonox/trunk: some fixes, to PNode and world.
|
|
|
@6034
|
19 years |
bensch |
orxonox/trunk: merged the spaceshipcontroll branche back to the trunk …
|
|
|
@5996
|
19 years |
patrick |
orxonox/trunk: merged network branche into trunk with command svn …
|
|
|
@5982
|
19 years |
bensch |
orxonox/trunk: Factory-Redesign on the wish of manuel
|
|
|
@5915
|
19 years |
bensch |
orxonox/trunk: merged branches/spaceshipControll back to the trunk: …
|
|
|
@5819
|
19 years |
bensch |
orxonox/trunk: merged branches world_entities to trunk again
merged …
|
|
|
@5774
|
19 years |
bensch |
orxonox/trunk: stl in Model
|
|
|
@5773
|
19 years |
bensch |
orxonox/trunk: changed to std::list in campaign
|
|
|
@5769
|
19 years |
bensch |
orxonox/trunk: sync
|
|
|
@5751
|
19 years |
bensch |
orxonox/trunk: really cool hack, to let the fighter fly up and down
|
|
|
@5750
|
19 years |
bensch |
orxonox/trunk: merged the WorldEntities into the Trunk.
Merged with …
|
|
|
@5671
|
19 years |
bensch |
orxonox/trunk: renamed class LoadParam to CLoadParam and Macro …
|
|
|
@5652
|
19 years |
bensch |
orxonox/trunk: new LoadParam procedure with all NON-cycling …
|
|
|
@5651
|
19 years |
bensch |
orxonox/trunk: new (LoadParam && ExecutorSpecials)-Functionality that …
|
|
|
@5556
|
19 years |
bensch |
orxonox/trunk: added Aim-class
|
|
|
@5447
|
19 years |
bensch |
orxonox/trunk: Explosions on Collision (—HACK—)
also made the …
|
|
|
@5429
|
19 years |
patrick |
orxonox/trunk: bounding volumes now toggeable via shell
|
|
|
@5406
|
19 years |
bensch |
orxonox/trunk: update the Element2D-tree in the right order
|
|
|
@5401
|
19 years |
bensch |
orxonox/trunk: new Layering system works, now i have to do the check …
|
|
|
@5397
|
19 years |
bensch |
orxonox/trunk: Elemet2D-drawing better
prevent segfault in setParent …
|
|
|
@5390
|
19 years |
bensch |
orxonox/trunk: renamed Array to tArray
|
|
|
@5389
|
19 years |
bensch |
orxonox/trunk: toggling PNode-visibility, and added t_stack.h to the …
|
|
|
@5355
|
19 years |
bensch |
orxonox/trunk: some build-efficiency-issues
|
|
|
@5347
|
19 years |
bensch |
orxonox/trunk: building Graphics as a lib names libORXgraphics.a
|
|
|
@5336
|
19 years |
bensch |
orxonox/trunk: implemented default font.
|
|
|
@5324
|
19 years |
bensch |
orxonox/trunk: better algorithm for loading the Shader through the …
|
|
|