|
|
@7017
|
19 years |
patrick |
trunk: adding game rules structure
|
|
|
@7016
|
19 years |
bensch |
moved ImageEntity
|
|
|
@7015
|
19 years |
bensch |
orxonox/trunk: flare work
|
|
|
@7014
|
19 years |
bensch |
trunk: new algorithm for the Camera-Distance
|
|
|
@7013
|
19 years |
bensch |
trunk: better interface to CameraDistance
|
|
|
@7010
|
19 years |
bensch |
orxonox/trunk: merged avi_play back here
|
|
|
@7009
|
19 years |
patrick |
trunk: camera frustum culling plane added
|
|
|
@7008
|
19 years |
bensch |
trunk: saved pnode again
|
|
|
@7004
|
19 years |
bensch |
orxonox/trunk: togglePNodeVisibility as it can be …. cool
|
|
|
@7003
|
19 years |
bensch |
orxonox/trunk: fixed a nasty PNode bug …
@patrick: you were right …
|
|
|
@7002
|
19 years |
bensch |
orxonox/trunk: forgot to commit these two
|
|
|
@7001
|
19 years |
bensch |
TurbineHover is cool now
|
|
|
@7000
|
19 years |
bensch |
orxonox/trunk: added turbine Hover
|
|
|
@6999
|
19 years |
bensch |
orxonox/trunk: Hover should be Time Independant
|
|
|
@6998
|
19 years |
bensch |
trunk: more button definitions
|
|
|
@6997
|
19 years |
bensch |
trunk: UP is FORWARD, DOWN is BACKWARD
|
|
|
@6994
|
19 years |
bensch |
orxonox/trunk: merged the Network branche back here
|
|
|
@6993
|
19 years |
bensch |
orxonox/trunk: level's LoadImage is loadable within the level instead …
|
|
|
@6992
|
19 years |
bensch |
orxonox/trunk: now the StoryEntity stores the path it was loaded with, …
|
|
|
@6991
|
19 years |
bensch |
orxonox/trunk: fixed the Bug with the Menu loosing its frames
|
|
|
@6990
|
19 years |
bensch |
orxonox/trunk: better mouse capture now
|
|
|
@6989
|
19 years |
bensch |
trunk: story entity work.
|
|
|
@6988
|
19 years |
bensch |
orxonox/trunk: soundEngine works again
|
|
|
@6987
|
19 years |
bensch |
trunk: some minor fixes
|
|
|
@6986
|
19 years |
bensch |
trunk: brainfuck: interface to Playable much bea now
|
|
|
@6985
|
19 years |
bensch |
trunk: rename of setControllable
|
|
|
@6984
|
19 years |
bensch |
orxonox/trunk: delete music as it should
|
|
|
@6982
|
19 years |
bensch |
trunk: delete stuff
|
|
|
@6981
|
19 years |
bensch |
trunk: some virtuals
|
|
|
@6980
|
19 years |
patrick |
trunk: lenseflares loadable
|
|
|
@6979
|
19 years |
bensch |
orxonox/trunk: GraphicsEffects are BaseObject Lists now
|
|
|
@6978
|
19 years |
bensch |
orxonox/trunk: loads the stuff
|
|
|
@6977
|
19 years |
patrick |
trunk: fog-effect should be loadable but isn't
|
|
|
@6976
|
19 years |
patrick |
trunk: the graphicsengine is now loadable
|
|
|
@6973
|
19 years |
bensch |
orxonox/trunk: added powerups
|
|
|
@6972
|
19 years |
bensch |
trunk: better functionality in the ammo-container functionality
|
|
|
@6970
|
19 years |
bensch |
orxonox/trunk: compiles again
|
|
|
@6969
|
19 years |
bensch |
orxonox/trunk: new ModelEntity (renamed)
|
|
|
@6968
|
19 years |
bensch |
orxonox/trunk: new entity
|
|
|
@6967
|
19 years |
patrick |
no more lenses
|
|
|
@6966
|
19 years |
patrick |
trunk: deactivated the lenseflare temp
|
|
|
@6965
|
19 years |
bensch |
light is ok again
|
|
|
@6959
|
19 years |
patrick |
trunk: merged network branche into trunk
|
|
|
@6956
|
19 years |
bensch |
orxonox/trunk: merged the HeightMapBranche back to the trunk
|
|
|
@6947
|
19 years |
bensch |
orxonox/trunk: merged the controll back
|
|
|
@6931
|
19 years |
bensch |
orxonox/trunk: implemented addWeapon
|
|
|
@6920
|
19 years |
bensch |
orxonox/trunk: default target for turret and other weapons, that …
|
|
|
@6918
|
19 years |
bensch |
orxonox/trunk: weapons do disengage if they are empty.
|
|
|
@6913
|
19 years |
bensch |
trunk: sun
|
|
|
@6912
|
19 years |
bensch |
orxonox/trunk: tried to fix the planet
|
|
|
@6889
|
19 years |
patrick |
trunk: lenseflare is not drawn if behind the camera
|
|
|
@6888
|
19 years |
patrick |
trunk: the flare now look good, but occlusion culling missing …
|
|
|
@6887
|
19 years |
patrick |
trunk: the lense flare will be updated lateron
|
|
|
@6886
|
19 years |
patrick |
trunk: implemented a working lense-flare
|
|
|
@6885
|
19 years |
patrick |
trunk: implemented a working lense-flare
|
|
|
@6884
|
19 years |
patrick |
trunk: working on the lenseflare
|
|
|
@6883
|
19 years |
patrick |
trunk: the menu now works perfectlu
|
|
|
@6882
|
19 years |
bensch |
trunk: smooth
|
|
|
@6881
|
19 years |
bensch |
trunk: in 3d
|
|
|
@6880
|
19 years |
bensch |
trunk: in 3d
|
|
|
@6879
|
19 years |
bensch |
orxonox/trunk: smoother control of the Hover
|
|
|
@6878
|
19 years |
patrick |
trunk: now working with element2d only, game always returns to menu in …
|
|
|
@6877
|
19 years |
bensch |
orxonox/trunk: compiles with the new libs
|
|
|
@6876
|
19 years |
bensch |
orxonox/trunk: compile and run on Windows
|
|
|
@6875
|
19 years |
patrick |
trunk: the network mode now exits on ESC
|
|
|
@6874
|
19 years |
patrick |
trunk: the menu control better implemented
|
|
|
@6873
|
19 years |
bensch |
orxonox/trunk: Emitter is emitting correctly
|
|
|
@6872
|
19 years |
bensch |
trunk: oggPlayer
|
|
|
@6871
|
19 years |
bensch |
orxonox/trunk: small fixes (cleanup)
|
|
|
@6868
|
19 years |
bensch |
orxonox/trunk: merged the Network back to the trunk.
merged with …
|
|
|
@6863
|
19 years |
patrick |
trunk: fixed the segfault problem, when restarting world
|
|
|
@6862
|
19 years |
patrick |
trunk: the game now always jumps back to the menu
|
|
|
@6860
|
19 years |
bensch |
orxonox/trunk: hmm… do not know
|
|
|
@6859
|
19 years |
bensch |
trunk: error-correction
|
|
|
@6858
|
19 years |
bensch |
compile, but do not know if run.
|
|
|
@6857
|
19 years |
bensch |
trunk: test on tardis
|
|
|
@6856
|
19 years |
bensch |
orxonox/trunk: testing if this works everywhere
|
|
|
@6855
|
19 years |
patrick |
trunk: fixed a segfault bug
|
|
|
@6854
|
19 years |
patrick |
trunk: the menu now works
|
|
|
@6853
|
19 years |
patrick |
trunk: safe load param reading, menu better
|
|
|
@6852
|
19 years |
bensch |
orxonox/trunk: small little necessities
|
|
|
@6851
|
19 years |
bensch |
orxonox/trunk: count to infinity, I think notgdb ./src/orxonox
|
|
|
@6850
|
19 years |
bensch |
orxonox/trunk: the clone-army
|
|
|
@6849
|
19 years |
bensch |
trunk: alc-stuff
|
|
|
@6848
|
19 years |
patrick |
trunk: switching to element2sd
|
|
|
@6847
|
19 years |
bensch |
trunk: should work again
|
|
|
@6846
|
19 years |
bensch |
trunk: valgrind
|
|
|
@6845
|
19 years |
bensch |
trunk: Element2D's should be loadable over the <Elements> </Elements> tab
|
|
|
@6844
|
19 years |
bensch |
trunk: openal better checks
|
|
|
@6843
|
19 years |
patrick |
trunk: submenu loading work, graphics chaos
|
|
|
@6842
|
19 years |
bensch |
orxonox/trunk: ogg-player does not segfault, when no sources are availiable
|
|
|
@6841
|
19 years |
patrick |
trunk: submenu loading work, graphics chaos
|
|
|
@6840
|
19 years |
bensch |
trunk: some minor stupid bug, that held me up for two hours
|
|
|
@6839
|
19 years |
patrick |
trunk: the menu is processing
|
|
|
@6838
|
19 years |
bensch |
orxonox/trunk: removed openal completely (in configure.ac)
also made …
|
|
|
@6837
|
19 years |
patrick |
trunk: more submenu structure
|
|
|
@6836
|
19 years |
bensch |
orxonox/trunk: no more alut
|
|
|
@6835
|
19 years |
patrick |
trunk: resturcture of the game menu for multi-level menus
|
|
|
@6834
|
19 years |
bensch |
trunk: less debug
|
|
|
@6833
|
19 years |
bensch |
std-out works again in Windows
|
|
|