Opened 19 years ago
Closed 19 years ago
#107 closed defect (fixed)
CD-engine debugDraw
Reported by: | bensch | Owned by: | patrick |
---|---|---|---|
Priority: | minor | Milestone: | 0.3.5_playability orx-v0 |
Component: | CollisionDetection | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
the CD-Engine currently uses the material-class to render Debug-boxes.
As this is a rather expensive method (3000 materials per level just for debug), i would suggest, that you use the Draw-approach from PNode::debugDraw, as it is much faster, and uses much MUCH less memory.
Change History (2)
comment:1 Changed 19 years ago by patrick
- Milestone changed from 0.3.9 to 0.3.5_playability
comment:2 Changed 19 years ago by patrick
- Resolution set to fixed
- Status changed from new to closed
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