Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Opened 16 years ago

Last modified 6 years ago

#267 new task

Improving the HUD

Reported by: rgrieder Owned by:
Priority: minor Milestone: Future Engine Features
Component: HUD Version: 0.2.0
Keywords: PPS Cc:
Referenced By: References:

Description (last modified by wiesep)

Outline

We currently only have 4 HUD elements:

  • Bar (SpeedBar, etc.)
  • Radar
  • Navigation (shows where the selected enemy is)
  • simple Text

Your job would be to write new items like different Bars, image sequences (to show different weapons) etc, and/or to improve the current HUD elements.

Framework

At the moment the HUD is implemented as a collection of Orxonox Overlays, we want to change that, so you should use CEGUI (which is more powerful). More information about the HUD framework can be found here.

Ressources:

Attachments (2)

img_4968_free_lancer_001.jpg (445.0 KB) - added by landauf 16 years ago.
img_4968_free_lancer_001.2.jpg (47.7 KB) - added by landauf 16 years ago.

Download all attachments as: .zip

Change History (11)

comment:1 Changed 16 years ago by rgrieder

comment:2 Changed 16 years ago by rgrieder

  • Type changed from defect to task

comment:3 Changed 16 years ago by landauf

  • Owner nobody deleted

comment:4 Changed 16 years ago by landauf

  • Description modified (diff)

Changed 16 years ago by landauf

Changed 16 years ago by landauf

comment:5 Changed 16 years ago by landauf

  • Description modified (diff)

comment:6 Changed 15 years ago by rgrieder

We might consider using CEGUI with the OrxonoxOverlay since the Ogre overlay elements have proven to be quite slow and not very powerful compared to CEGUI.

comment:7 Changed 14 years ago by dafrick

  • Description modified (diff)

comment:8 Changed 14 years ago by dafrick

  • Description modified (diff)

comment:9 Changed 6 years ago by wiesep

  • Description modified (diff)
Note: See TracTickets for help on using tickets.