Opened 16 years ago
Last modified 6 years ago
#267 new task
Improving the HUD — at Version 9
Reported by: | rgrieder | Owned by: | |
---|---|---|---|
Priority: | minor | Milestone: | Future Engine Features |
Component: | HUD | Version: | 0.2.0 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by wiesep)
Outline
We currently only have 4 HUD elements:
- Bar (SpeedBar, etc.)
- Radar
- Navigation (shows where the selected enemy is)
- simple Text
Your job would be to write new items like different Bars, image sequences (to show different weapons) etc, and/or to improve the current HUD elements.
Framework
At the moment the HUD is implemented as a collection of Orxonox Overlays, we want to change that, so you should use CEGUI (which is more powerful). More information about the HUD framework can be found here.
Ressources:
Change History (11)
comment:1 Changed 16 years ago by rgrieder
comment:2 Changed 16 years ago by rgrieder
- Type changed from defect to task
comment:3 Changed 16 years ago by landauf
- Owner nobody deleted
comment:4 Changed 16 years ago by landauf
- Description modified (diff)
Changed 16 years ago by landauf
Changed 16 years ago by landauf
comment:5 Changed 16 years ago by landauf
- Description modified (diff)
comment:6 Changed 15 years ago by rgrieder
comment:7 Changed 14 years ago by dafrick
- Description modified (diff)
comment:8 Changed 14 years ago by dafrick
- Description modified (diff)
comment:9 Changed 6 years ago by wiesep
- Description modified (diff)
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We might consider using CEGUI with the OrxonoxOverlay since the Ogre overlay elements have proven to be quite slow and not very powerful compared to CEGUI.