Opened 20 years ago
Last modified 17 years ago
#28 new defect
Adding some environment to the Game
Reported by: | patrick | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GeneralFramework | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Try to add some environement to the game. So you are able to add it at any place you want in the game. It can also be ineractive with its surroundings. Later we will have to add some sort of interactive-system, that defines interactivnes.
set your fantasies free to do this job, try to implement whatever you are feeling to now… from science-fiction space age to fantasy.
- practical use
- trees, plants
- buildings, houses, halls, monuments, skyscrapers, castles, old towers
- radar stations (moving), military buildings, bunkers
- lights, flood lights
- cars, buses, boats, submarines, tanks, rocket-buggys
- requirements
- use a obj-model
- try to keep the polygon count low
- add it to the world at a desired place (you can add it multiple times, like trees)
- BONUS: feel free to define some interactivity, some movement
- implementation
- the envorinement object is a WorldEntity is a Environement object
Change History (4)
comment:1 Changed 20 years ago by simon
- Summary changed from Add some environement to the Game to Add some environment to the Game
comment:2 Changed 20 years ago by simon
- Summary changed from Add some environment to the Game to Adding some environment to the Game
comment:3 Changed 19 years ago by patrick
- Milestone changed from feature-taks to 0.5.0_single_player
comment:4 Changed 17 years ago by bknecht
- Milestone changed from 0.5.0_basic_single_player to Old Orxonox tickets
Note: See
TracTickets for help on using
tickets.
Milestone 0.5.0_basic_single_player deleted